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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
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Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1716983 times)
OctaneHugo
Build Tester
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Posts: 7668


hey, prince, you need a shave


« Reply #1080 on: October 22, 2009, 09:29:52 PM »

Replaced the C4 beep with this.


Fixed.

It's basically just like keeping your baby teeth when they fall out, except its a foot.
OctaneHugo
Build Tester
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Posts: 7668


hey, prince, you need a shave


« Reply #1081 on: October 22, 2009, 10:05:34 PM »

Players should only show up as MIA when they havent said anything or been spotted by innocents in over 2 minutes.

It's basically just like keeping your baby teeth when they fall out, except its a foot.
JossiRossi
Build Tester
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Posts: 2351


Now touching you ever so slightly less.


« Reply #1082 on: October 22, 2009, 10:32:36 PM »

The MIA section is spectator only, why shouldn't the dead know who else is dead?

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Citizen_001
Build Tester
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Posts: 3733


Male_07


« Reply #1083 on: October 22, 2009, 11:03:02 PM »

I think it would be best if the remaining traitor(s) would get the radar showing the position of the innocent once there is only a single non-traitor left. That way it doesn't give them a huge advantage during the game and it will prevent the whole "running around trying to find each other" thing that plays out when its just a single traitor and survivor.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Pestoolio
Poster

Posts: 2263



« Reply #1084 on: October 22, 2009, 11:05:26 PM »

The c4 is loads of fun with the most recent update, but I think that traitors should be alerted when a teammate plants it- perhaps the location. I was killed 2 or 3 times by a teammate's c4 while playing today. I realize that this was caused by poor communication, but I still feel like it would be a nice feature.
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #1085 on: October 22, 2009, 11:42:25 PM »

Perhaps just a world icon which goes through walls?

I think upgrading only the damage would mean a big increase to be noticeable, so I'd be more likely to give a smaller bump to accuracy, firing speed, and damage. Might lower the mag to 16 bullets in exchange.
Thoughts on making the silenced pistol look like a normal pistol to onlookers?





EDIT: Random thought: Crowbar kills should be silent?
« Last Edit: October 23, 2009, 12:16:05 AM by Ajunk »

You're all the most fucking heartless people
Pestoolio
Poster

Posts: 2263



« Reply #1086 on: October 23, 2009, 02:11:05 AM »

Perhaps just a world icon which goes through walls?
Thoughts on making the silenced pistol look like a normal pistol to onlookers?

Yeah, that would be the best way.

Knife + headshots are enough for silent kills. Whacking someone to death with a crowbar should make some noise.
PenisColada
Poster

Posts: 43


« Reply #1087 on: October 23, 2009, 02:12:48 AM »

Why do I get spammed with tons of lua errors now on TTT servers? And the custom HUD and scores don't work. I've tried every combination of joining different servers and deleting/reinstalling/deleting TTT.
Soduka
Poster

Posts: 680



« Reply #1088 on: October 23, 2009, 02:32:17 AM »

You've deleted your C:\Program Files\Steam\steamapps\NAME\garrysmod\garrysmod\cache folder?
PenisColada
Poster

Posts: 43


« Reply #1089 on: October 23, 2009, 02:57:01 AM »

You've deleted your C:\Program Files\Steam\steamapps\NAME\garrysmod\garrysmod\cache folder?


yeah, deleted and redownloaded from the server multiple times.
Soduka
Poster

Posts: 680



« Reply #1090 on: October 23, 2009, 03:08:16 AM »

that sucks.
PenisColada
Poster

Posts: 43


« Reply #1091 on: October 23, 2009, 06:02:33 AM »

All I can say is "Fuck you, garry"

seriously, what the fucking fuck

this is RETARDED

do I have to reinstall garry's mod to get this thing to work?

these are the errors I'm getting
Quote from:  "stupid gmod asshole console"

Registering gamemode 'terrortown' derived from 'base'
weapons\torch\shared.lua:133: chunk has too many syntax levels
Folder = entities/base_ammo_ttt
Couldn't register Scripted Entity base_ammo_ttt - the Type field is empty!
Folder = entities/gmod_dyn_lamp
Couldn't register Scripted Entity gmod_dyn_lamp - the Type field is empty!
Folder = entities/item_ammo_357_ttt
Couldn't register Scripted Entity item_ammo_357_ttt - the Type field is empty!
Folder = entities/item_ammo_pistol_ttt
Couldn't register Scripted Entity item_ammo_pistol_ttt - the Type field is empty!
Folder = entities/item_ammo_revolver
Couldn't register Scripted Entity item_ammo_revolver - the Type field is empty!
Folder = entities/item_ammo_revolver_ttt
Couldn't register Scripted Entity item_ammo_revolver_ttt - the Type field is empty!
Folder = entities/item_ammo_smg1_ttt
Couldn't register Scripted Entity item_ammo_smg1_ttt - the Type field is empty!
Folder = entities/item_box_buckshot_ttt
Couldn't register Scripted Entity item_box_buckshot_ttt - the Type field is empty!
Folder = entities/ol_proxsensor
Couldn't register Scripted Entity ol_proxsensor - the Type field is empty!
Folder = entities/ol_soundemitter
Couldn't register Scripted Entity ol_soundemitter - the Type field is empty!
Folder = entities/sent_npcspawner
Couldn't register Scripted Entity sent_npcspawner - the Type field is empty!
Folder = entities/ttt_basegrenade_proj
Couldn't register Scripted Entity ttt_basegrenade_proj - the Type field is empty!
Folder = entities/ttt_c4
Couldn't register Scripted Entity ttt_c4 - the Type field is empty!
Folder = entities/ttt_carry_handler
Couldn't register Scripted Entity ttt_carry_handler - the Type field is empty!
Folder = entities/ttt_firegrenade_proj
Couldn't register Scripted Entity ttt_firegrenade_proj - the Type field is empty!
Folder = entities/ttt_flame
Couldn't register Scripted Entity ttt_flame - the Type field is empty!
Folder = entities/ttt_knife_proj
Couldn't register Scripted Entity ttt_knife_proj - the Type field is empty!
Folder = entities/ttt_smokegrenade_proj
Couldn't register Scripted Entity ttt_smokegrenade_proj - the Type field is empty!




Hook 'Vcu_HideVehicleHud' Failed: autorun/client/cl_vcu.lua:244: attempt to index field 'Entity' (a nil value)



Hook 'CreateVoiceVGUI' Failed: base\gamemode\cl_voice.lua:76: attempt to index global 'g_VoicePanelList' (a nil value)
Hook 'gmod_wire_hologram_shared' Failed: entities\gmod_wire_hologram\shared.lua:14: attempt to index field 'base_gmodentity' (a nil value)

[/quote]

Also, why does it re-download the 100-something LUA files EVERY TIME I JOIN A TTT SERVER?

I tried effectively reinstalling GMod twice. Still spams me with lua errors and doesn't work. WHAT THE FUCK.

I am doing nothing wrong. Why doesn't it work anymore? This is driving me crazy.

Just completely removed GMod to the point of there not being a single byte related to GMod anywhere in my steam folder. Same lua errors and nonfunctionality. The only logical solution is that someone made a mistake in the code in the new version.
« Last Edit: October 23, 2009, 06:51:24 AM by PenisColada »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #1092 on: October 23, 2009, 07:44:57 AM »

You're also getting errors for Lua stuff that isn't even TTT related, so it's definitely something with your GMod. I don't know how or what, but it won't be something I can fix.

Quote
Perhaps just a world icon which goes through walls?

Could work.


edit:
By the way, how effective is the C4 at the moment? I haven't had the chance to play yet myself, probably will today, but I'm wondering if it's slaughtering people every round or just killing some occasionally (rather than basically doing nothing like it used to).

Quote
Thoughts on making the silenced pistol look like a normal pistol to onlookers?

What? Should it shoot rockets as well?

No.
« Last Edit: October 23, 2009, 07:49:31 AM by theGreenBunny »
worbat
Santaman
****
Posts: 13027


Fnar Fnar Fnar


« Reply #1093 on: October 23, 2009, 08:27:12 AM »

What? Should it shoot rockets as well?
YES YES YES



Fixed for truth, pistol should shoot rockets.

Shadow:  Ben's secret name is ben

my god
eeny
Build Tester
*
Posts: 10242


+1


« Reply #1094 on: October 23, 2009, 08:31:53 AM »

It should also cloak you when equipped.

Nobody Expects the Malkavian Inquisition!
Marauder8
Build Tester
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Posts: 4639


Future Emperor of Antarctica


« Reply #1095 on: October 23, 2009, 09:13:02 AM »

And make you fly.

THIS RAINCOAT IS FROM THE DEVIL
Killroy
Build Tester
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Posts: 1541


« Reply #1096 on: October 23, 2009, 10:44:14 AM »

Possible bug: On Downtown, I spawned inside another person and they were able to crowbar me to death. Probably a onetime thing, but I suppose just... Spreading spawns around'd help. Or something.

I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
OctaneHugo
Build Tester
*
Posts: 7668


hey, prince, you need a shave


« Reply #1097 on: October 23, 2009, 10:49:32 AM »

And shoot rapid-fire.

It's basically just like keeping your baby teeth when they fall out, except its a foot.
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #1098 on: October 23, 2009, 11:55:42 AM »

What? Should it shoot rockets as well?

No.
Fiiiiiiiiine. It's just so damn hard to use without getting found out almost immediately.

You're all the most fucking heartless people
me
Build Tester
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Posts: 9251


The dumbest name of them all


« Reply #1099 on: October 23, 2009, 01:44:32 PM »

By the way, how effective is the C4 at the moment? I haven't had the chance to play yet myself, probably will today, but I'm wondering if it's slaughtering people every round or just killing some occasionally (rather than basically doing nothing like it used to)



This is the aftermath of a C4 I planted upstairs in the building behind the test chamber. Keep in mind this is the third attempt at doing this.

Also: After planting it, I tested the range of hearing the beeping sound, and I found that if I'm more than 10 feet away it's completely undetectable unless I turn up my sound so much that walking on snow nearly deafens me.

I think if Sulkdodds and Marphy got into a fight the whole forum would explode.
I bung your mum.
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