worbat
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« Reply #1100 on: October 23, 2009, 01:46:11 PM » |
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This is how c4 should be.
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Shadow: Ben's secret name is ben
my god
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me
Build Tester
Posts: 9251
The dumbest name of them all
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« Reply #1101 on: October 23, 2009, 01:50:59 PM » |
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If you mean the hearing, I agree. There just always seems to be one person with supersonic bat-hearing that detects it the moment it gets planted.
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I think if Sulkdodds and Marphy got into a fight the whole forum would explode.
I bung your mum.
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darkhazz
Poster
Posts: 87
I just look like i'm interested.
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« Reply #1102 on: October 23, 2009, 05:19:20 PM » |
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Don't ask me how i discovered that, but there is a way to duplicate your c4 by dropping it, while having a high cmd rate.
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« Last Edit: October 23, 2009, 05:28:14 PM by darkhazz »
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Bad King Urgrain
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« Reply #1103 on: October 23, 2009, 06:08:21 PM » |
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Dropping with Q or with primary fire?
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darkhazz
Poster
Posts: 87
I just look like i'm interested.
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« Reply #1104 on: October 23, 2009, 06:20:22 PM » |
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Primary fire. You need a ping of 200, and you drop 2 c4s.
Edit.: maybe it's a listen server thing, haven't tested it on dedicated ones.
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« Last Edit: October 23, 2009, 06:39:24 PM by darkhazz »
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mysquirrel
Poster
Posts: 1433
VIDEO GAMES MADE ME DO IT
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« Reply #1105 on: October 23, 2009, 06:49:21 PM » |
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I wonder If you could implement some kind of AFK option, If a Player doesn't move in the preparation time he should get changed to Spectator or at least prevent AFK getting Traitor?
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I AM THE DEV SUMMONERMy fingers are itching to reward you with a ban for reporting this.
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eeny
Build Tester
Posts: 10242
+1
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« Reply #1106 on: October 23, 2009, 07:28:50 PM » |
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Fiiiiiiiiine. It's just so damn hard to use without getting found out almost immediately.
On the other hand, I've seen people whip it out in the middle of a large group and get three kills while everyone thinks soemone is sniping them from a distance.
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Nobody Expects the Malkavian Inquisition!
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Soduka
Poster
Posts: 680
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« Reply #1107 on: October 23, 2009, 07:34:47 PM » |
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C4 is fine.
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PenisColada
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Posts: 43
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« Reply #1108 on: October 23, 2009, 08:49:05 PM » |
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You're also getting errors for Lua stuff that isn't even TTT related, so it's definitely something with your GMod. I don't know how or what, but it won't be something I can fix. Could work.
Then why do I get exactly the same LUA errors with 100% stock, default, freshly downloaded GMod? The only thing that changed between TTT working and TTT not working is your code.
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Qloos
Poster
Posts: 203
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« Reply #1109 on: October 24, 2009, 01:05:37 AM » |
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Making it so a player has to "click in" to join during pre game warm up wound ELIMINATE the chance an afk gets traitor.
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Marauder8
Build Tester
Posts: 4639
Future Emperor of Antarctica
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« Reply #1110 on: October 24, 2009, 01:13:17 AM » |
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I don't like that, sometimes during spectating I go to get a drink or something and come back, the round has started and I get to play instead of waiting about 10 minutes.
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THIS RAINCOAT IS FROM THE DEVIL
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PenisColada
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Posts: 43
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« Reply #1111 on: October 24, 2009, 05:19:32 AM » |
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Someone please explain to me why TTT doesn't work on a FRESH INSTALL OF GMOD. I keep getting these errors while playing as well (and nothing works, not the HUD, or the scores, or the weapons. Nothing) Warning: Unhandled usermessage 'round_end' Warning: Unhandled usermessage 'game_msg' Warning: Unhandled usermessage 'traitor_state' Warning: Unhandled usermessage 'round_state' Warning: Unhandled usermessage 'game_msg'
EDIT: SO WEIRD. I installed the server files for TTT, ran my own server for a second, and now it works. GMod, you son of a bitch.
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« Last Edit: October 24, 2009, 05:27:38 AM by PenisColada »
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OctaneHugo
Build Tester
Posts: 7668
hey, prince, you need a shave
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« Reply #1112 on: October 24, 2009, 01:45:41 PM » |
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Penis actually wants to help the gamemode and it fucks him over I think there's some severe irony(?) here
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It's basically just like keeping your baby teeth when they fall out, except its a foot.
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Bad King Urgrain
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« Reply #1113 on: October 24, 2009, 01:55:22 PM » |
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Balance discussion about possible new feature: http://www.zombiemaster.org/smf/index.php?topic=9240.0
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worbat
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« Reply #1114 on: October 24, 2009, 02:38:28 PM » |
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An AFK option would be helpful.
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Shadow: Ben's secret name is ben
my god
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AndyTheGeeky
Build Tester
Posts: 3026
Wannabe Zoidberg
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« Reply #1115 on: October 24, 2009, 05:31:42 PM » |
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An AFK option would be helpful.
Like a "Spectator Only"?
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Signature Pending...
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Bad King Urgrain
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« Reply #1116 on: October 24, 2009, 06:38:51 PM » |
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Did anyone ever really use that in ZM when they went AFK? There's ttt_spectate 0/1 (on/off), but I don't think I'll make a button for it for aforementioned reason.
To be honest I don't think AFK-ness is a big deal right now. It's an obvious thing so people are likely to say "woop woop would be nice if that was fixed somehow" but it won't really make a big difference either way. It gets handled well enough by players themselves, and if there's an admin on he can just slay/kick.
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Qloos
Poster
Posts: 203
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« Reply #1117 on: October 24, 2009, 07:19:03 PM » |
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At the start of rounds, frequently people are dropped from bufferover flow. Even if people are not talking.
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Bad King Urgrain
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« Reply #1118 on: October 24, 2009, 08:00:00 PM » |
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I don't know if I can change that. I believe it happens because all entities are respawned, which can lag the server for a moment. The respawn process is inevitable, as the map needs to be cleaned up. I've also seen a large number of rounds in which no one drops, so perhaps it's some other mysterious reason.
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darkhazz
Poster
Posts: 87
I just look like i'm interested.
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« Reply #1119 on: October 24, 2009, 09:41:04 PM » |
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It is still possible to carry c4's, by arming it while holding.
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