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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [RELEASE] ttt_crummycradle_b1
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Author Topic: [RELEASE] ttt_crummycradle_b1  (Read 13332 times)
Fuffe
Poster

Posts: 128


Crummycradle was a mistake


« on: September 06, 2010, 11:15:53 PM »

Hi! When first making this map I wanted it to look like the level Cradle from Goldeneye. In the beginning it looked a bit like it, but redesign after redesign turned it into something else: something not at all like Cradle from Goldeneye!



I know it's not the best looking map out there, but hopefully it is still a pretty fun map for Trouble in Terrorist Town, since it's packed with features!

It can be found on ToyBox or here:


Image album with descriptions here:
http://s745.photobucket.com/albums/xx92/Fuffe/ttt_crummycradle/

Changelog:
a3:

    [li]More optimized, added more things and buildings on the ground.[/li]


a4:

    [li]More buildings on the ground
    [/li][li]A water tower for quicker access to the ground
    [/li][li]A fan and air duct for quicker access to the cradle
    [/li][li]Battery moved to ground and traitor testor recharge is slower(60 seconds)
    [/li][li]Many other improvements, details and fixes[/li]


b1:

    [li]3D displacement skybox!
    [/li][li]Water tower a bit smaller
    [/li][li]The broken bridge can be crossed, but only by one person at a time
    [/li][li]A bowling alley! Now the innocents have a reason to be on the ground!
    [/li][li]You can now enter the factory, in which the battery will now be. The door is opened from the control room, using keycard #2
    [/li][li]Faster elevators
    [/li][li]The only place on the ground level to survive the Mega C4 is inside the traitor room
    [/li][li]Need keycard #1 for the crusher trap.
    [/li][li]More spawn points
    [/li][li]Various bug fixes and other fixes
« Last Edit: April 02, 2011, 04:28:37 PM by Fuffe »
simmerdown
Poster

Posts: 70

www.ms3dguns.com


« Reply #1 on: September 07, 2010, 03:07:11 PM »

inside the houses it looks awesome, the map it self honestly  doesnt look so well im sorry
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #2 on: September 07, 2010, 06:18:11 PM »

Features look nice map doesn't look too extravagant etc with nice models and textures but meh i prefer features over something pretty.

[b]
Sky-netgaming.com
Nasu
Poster

Posts: 28


« Reply #3 on: September 08, 2010, 11:52:04 AM »

Make more houses both in the ground and in the air, maybe add one air level more.
Fuffe
Poster

Posts: 128


Crummycradle was a mistake


« Reply #4 on: September 10, 2010, 09:28:12 PM »

Thank you for the good feedback! I am currently optimizing and adding more stuff on the ground. Expect an update in some days!
Sly
Poster

Posts: 81



« Reply #5 on: September 10, 2010, 10:39:36 PM »

The slideshow on imageshack is annoying, and the ground level feels very empty and void.
Fuffe
Poster

Posts: 128


Crummycradle was a mistake


« Reply #6 on: September 11, 2010, 12:48:28 AM »

As soon as I get some pictures of the new version of the map I will have solved both of those problems.  ;)
Fuffe
Poster

Posts: 128


Crummycradle was a mistake


« Reply #7 on: September 11, 2010, 03:41:32 PM »

And there we go! A more optimized version with more stuff on the ground released!
Nasu
Poster

Posts: 28


« Reply #8 on: September 11, 2010, 08:35:38 PM »

Well I'm still going to say that it needs more houses and random stuff :p.

Also make more walkways for example from the houses roofs, which have to be accesible from inside to the walkways and more ladders.

All-in all, it needs to be more complex and more ways to travel from one place to another. If you can do all this, it'll be a great map :]
Darkebrz
Poster

Posts: 189


« Reply #9 on: September 11, 2010, 09:02:19 PM »

Make the bottom level WAY smaller (way way way smaller) and get rid of the default grass texture. Make it look actually good.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #10 on: September 12, 2010, 06:48:53 AM »

Hmm i can see alot of accidentally falling to your death in this map :S


Perhaps as an objective you can make the supports destructible which can lead to certain parts falling onto the ground assuring certain death to anyone inside >:)
« Last Edit: September 12, 2010, 06:50:32 AM by Manmax75 »

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Raneman
Poster

Posts: 219

Shitposter


« Reply #11 on: December 30, 2010, 04:51:36 PM »

We play this all the time on the ECG server! Any chance there will be a new version soon?
Fuffe
Poster

Posts: 128


Crummycradle was a mistake


« Reply #12 on: December 30, 2010, 06:49:16 PM »

We play this all the time on the ECG server! Any chance there will be a new version soon?


I've made some changes but never released them. I can do it today though!
Redcow
Poster

Posts: 87


« Reply #13 on: December 30, 2010, 06:53:15 PM »

You should've used a 3d skybox with displacement hills instead
Fuffe
Poster

Posts: 128


Crummycradle was a mistake


« Reply #14 on: December 31, 2010, 01:26:54 AM »

A4 uploaded!
GrayScare0
Poster

Posts: 404


« Reply #15 on: December 31, 2010, 03:36:02 AM »

Did you fix the traps that previously served no purpose?
Fuffe
Poster

Posts: 128


Crummycradle was a mistake


« Reply #16 on: December 31, 2010, 03:55:18 AM »

Did you fix the traps that previously served no purpose?


Which ones are these?
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #17 on: December 31, 2010, 05:56:20 AM »

I like that you added more buildings but it really needs a 3D skybox. I also recommend looking into displacements, but I've always had trouble with large displacements so I can't really help you there. Also it would look better if the ground had some more variety, a flat grassy plane just looks repetitive. Thats my two cents, good luck with the map :)

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
GrayScare0
Poster

Posts: 404


« Reply #18 on: December 31, 2010, 06:20:56 AM »

Which ones are these?


I believe that in ttt_crummycradle_a3, one of the traps in the top control panel room didn't work (third one), and a few of the ones in the traitor room also did not work (one of them had a camera that viewed the traitor tester chamber).  However, it's been a while, so I could be mistaken as to which trap was which, but I do know that some were not fully implemented.
Raneman
Poster

Posts: 219

Shitposter


« Reply #19 on: December 31, 2010, 03:41:15 PM »

This crashes the server almost instantly when played with a large amount of players. You'll ahve to release a fix.
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