Fuffe
Poster
Posts: 128
Crummycradle was a mistake
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« on: September 06, 2010, 11:15:53 PM » |
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Hi! When first making this map I wanted it to look like the level Cradle from Goldeneye. In the beginning it looked a bit like it, but redesign after redesign turned it into something else: something not at all like Cradle from Goldeneye! I know it's not the best looking map out there, but hopefully it is still a pretty fun map for Trouble in Terrorist Town, since it's packed with features! It can be found on ToyBox or here: Image album with descriptions here: http://s745.photobucket.com/albums/xx92/Fuffe/ttt_crummycradle/ Changelog: a3: [li]More optimized, added more things and buildings on the ground.[/li]
a4: [li]More buildings on the ground [/li][li]A water tower for quicker access to the ground [/li][li]A fan and air duct for quicker access to the cradle [/li][li]Battery moved to ground and traitor testor recharge is slower(60 seconds) [/li][li]Many other improvements, details and fixes[/li]
b1: [li]3D displacement skybox! [/li][li]Water tower a bit smaller [/li][li]The broken bridge can be crossed, but only by one person at a time [/li][li]A bowling alley! Now the innocents have a reason to be on the ground! [/li][li]You can now enter the factory, in which the battery will now be. The door is opened from the control room, using keycard #2 [/li][li]Faster elevators [/li][li]The only place on the ground level to survive the Mega C4 is inside the traitor room [/li][li]Need keycard #1 for the crusher trap. [/li][li]More spawn points [/li][li]Various bug fixes and other fixes
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« Last Edit: April 02, 2011, 04:28:37 PM by Fuffe »
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simmerdown
Poster
Posts: 70
www.ms3dguns.com
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« Reply #1 on: September 07, 2010, 03:07:11 PM » |
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inside the houses it looks awesome, the map it self honestly doesnt look so well im sorry
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Handy_man
Poster
Posts: 308
SNG community admin
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« Reply #2 on: September 07, 2010, 06:18:11 PM » |
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Features look nice map doesn't look too extravagant etc with nice models and textures but meh i prefer features over something pretty.
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Nasu
Poster
Posts: 28
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« Reply #3 on: September 08, 2010, 11:52:04 AM » |
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Make more houses both in the ground and in the air, maybe add one air level more.
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Fuffe
Poster
Posts: 128
Crummycradle was a mistake
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« Reply #4 on: September 10, 2010, 09:28:12 PM » |
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Thank you for the good feedback! I am currently optimizing and adding more stuff on the ground. Expect an update in some days!
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Sly
Poster
Posts: 81
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« Reply #5 on: September 10, 2010, 10:39:36 PM » |
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The slideshow on imageshack is annoying, and the ground level feels very empty and void.
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Fuffe
Poster
Posts: 128
Crummycradle was a mistake
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« Reply #6 on: September 11, 2010, 12:48:28 AM » |
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As soon as I get some pictures of the new version of the map I will have solved both of those problems. ;)
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Fuffe
Poster
Posts: 128
Crummycradle was a mistake
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« Reply #7 on: September 11, 2010, 03:41:32 PM » |
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And there we go! A more optimized version with more stuff on the ground released!
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Nasu
Poster
Posts: 28
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« Reply #8 on: September 11, 2010, 08:35:38 PM » |
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Well I'm still going to say that it needs more houses and random stuff :p.
Also make more walkways for example from the houses roofs, which have to be accesible from inside to the walkways and more ladders.
All-in all, it needs to be more complex and more ways to travel from one place to another. If you can do all this, it'll be a great map :]
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Darkebrz
Poster
Posts: 189
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« Reply #9 on: September 11, 2010, 09:02:19 PM » |
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Make the bottom level WAY smaller (way way way smaller) and get rid of the default grass texture. Make it look actually good.
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Manmax75
Poster
Posts: 254
Programming Guy
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« Reply #10 on: September 12, 2010, 06:48:53 AM » |
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Hmm i can see alot of accidentally falling to your death in this map :S
Perhaps as an objective you can make the supports destructible which can lead to certain parts falling onto the ground assuring certain death to anyone inside >:)
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« Last Edit: September 12, 2010, 06:50:32 AM by Manmax75 »
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Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
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Raneman
Poster
Posts: 219
Shitposter
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« Reply #11 on: December 30, 2010, 04:51:36 PM » |
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We play this all the time on the ECG server! Any chance there will be a new version soon?
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Fuffe
Poster
Posts: 128
Crummycradle was a mistake
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« Reply #12 on: December 30, 2010, 06:49:16 PM » |
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We play this all the time on the ECG server! Any chance there will be a new version soon?
I've made some changes but never released them. I can do it today though!
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Redcow
Poster
Posts: 87
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« Reply #13 on: December 30, 2010, 06:53:15 PM » |
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You should've used a 3d skybox with displacement hills instead
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Fuffe
Poster
Posts: 128
Crummycradle was a mistake
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« Reply #14 on: December 31, 2010, 01:26:54 AM » |
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A4 uploaded!
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GrayScare0
Poster
Posts: 404
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« Reply #15 on: December 31, 2010, 03:36:02 AM » |
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Did you fix the traps that previously served no purpose?
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Fuffe
Poster
Posts: 128
Crummycradle was a mistake
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« Reply #16 on: December 31, 2010, 03:55:18 AM » |
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Did you fix the traps that previously served no purpose?
Which ones are these?
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CrazyChicken
Poster
Posts: 604
Beep Beep Boop
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« Reply #17 on: December 31, 2010, 05:56:20 AM » |
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I like that you added more buildings but it really needs a 3D skybox. I also recommend looking into displacements, but I've always had trouble with large displacements so I can't really help you there. Also it would look better if the ground had some more variety, a flat grassy plane just looks repetitive. Thats my two cents, good luck with the map :)
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Most Neutral Poster Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley All my maps start with "B" hmm...
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GrayScare0
Poster
Posts: 404
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« Reply #18 on: December 31, 2010, 06:20:56 AM » |
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Which ones are these?
I believe that in ttt_crummycradle_a3, one of the traps in the top control panel room didn't work (third one), and a few of the ones in the traitor room also did not work (one of them had a camera that viewed the traitor tester chamber). However, it's been a while, so I could be mistaken as to which trap was which, but I do know that some were not fully implemented.
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Raneman
Poster
Posts: 219
Shitposter
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« Reply #19 on: December 31, 2010, 03:41:15 PM » |
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This crashes the server almost instantly when played with a large amount of players. You'll ahve to release a fix.
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