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November 22, 2024, 01:01:24 PM
News:
Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
| Topic:
[RELEASE] ttt_crummycradle_b1
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Author
Topic: [RELEASE] ttt_crummycradle_b1 (Read 13334 times)
phoenixf129
Poster
Posts: 476
I Rise from the Ashes.
«
Reply #20 on:
December 31, 2010, 05:48:11 PM »
It lags my server, just as bad as crashing, I've removed it for now, spams some stuff in console about impenetrating entities..
Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Raneman
Poster
Posts: 219
Shitposter
«
Reply #21 on:
January 01, 2011, 07:00:13 PM »
Any update from the creator?
Fuffe
Poster
Posts: 128
Crummycradle was a mistake
«
Reply #22 on:
January 01, 2011, 07:45:14 PM »
I don't get crash when playing it myself and it didn't crash when I played it on the server conjoint gaming. Can you give me something to work with? For example tell me what it spams the console.
Raneman
Poster
Posts: 219
Shitposter
«
Reply #23 on:
January 01, 2011, 07:58:30 PM »
As phoenix said, impenetrating entities.
GrayScare0
Poster
Posts: 404
«
Reply #24 on:
January 01, 2011, 09:26:07 PM »
On my server the map runs smoothly.
By the way, Fluffe, it seems that button 2 in the top office was the one i was referring to that had no function. I haven't been used the traitor traps, though, so I'm not sure if there's any differences there.
Fuffe
Poster
Posts: 128
Crummycradle was a mistake
«
Reply #25 on:
January 01, 2011, 09:55:29 PM »
Quote from: GrayScare0 on January 01, 2011, 09:26:07 PM
On my server the map runs smoothly.
By the way, Fluffe, it seems that button 2 in the top office was the one i was referring to that had no function. I haven't been used the traitor traps, though, so I'm not sure if there's any differences there.
Oh yeah, that one. It was just a button I put there in case I wanted to add any more traps.
Quote from: Raneman on January 01, 2011, 07:58:30 PM
As phoenix said, impenetrating entities.
You're gonna have to give me more than that. The full sentence would help me better, and I'm not getting the problem myself so I can't really help myself here so to speak.
phoenixf129
Poster
Posts: 476
I Rise from the Ashes.
«
Reply #26 on:
January 17, 2011, 05:27:46 PM »
Does the latest version (a4) have any Random Entity Spawns? For servers that have custom content.
Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Fuffe
Poster
Posts: 128
Crummycradle was a mistake
«
Reply #27 on:
January 17, 2011, 05:49:03 PM »
Quote from: phoenixf129 on January 17, 2011, 05:27:46 PM
Does the latest version (a4) have any Random Entity Spawns? For servers that have custom content.
Both a3 and a4 have random weapon spawns. They are located in the red/white building in the cradle level, in the bathroom part of the bar and I think in the control room.
phoenixf129
Poster
Posts: 476
I Rise from the Ashes.
«
Reply #28 on:
January 17, 2011, 06:17:01 PM »
Ah, thanks. Saves me from having to make a re-arm for my custom weapons. :)
Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Fuffe
Poster
Posts: 128
Crummycradle was a mistake
«
Reply #29 on:
April 02, 2011, 04:30:48 PM »
B1 released! Download link and changelog can be found in main post.
«
Last Edit: April 02, 2011, 04:36:21 PM by Fuffe
»
Robin
Poster
Posts: 54
«
Reply #30 on:
April 05, 2011, 09:55:05 PM »
I am going to make you into bread, Fluffe ^^
Yo Yo Need Server Support? Your Host UKLame? PM Me and I shall "Help" you.
(FREE)
Cush
Poster
Posts: 79
«
Reply #31 on:
April 06, 2011, 12:30:46 AM »
b1 seems to crash the server most of the time it is chosen after voting, and I havent been able to play it yet because it crashes my game with the 'bad inline model number ##' error every time, had to go back to a4.
Fuffe
Poster
Posts: 128
Crummycradle was a mistake
«
Reply #32 on:
April 09, 2011, 08:41:18 PM »
Yeah, I noticed that myself now actually. It seems to happen when you have to download the map off a server, and not when you already have it downloaded. That is why I never got the problem when playtesting this, because the ones I playtested with, I had already sent the map to.
I think I know what the problem is though, expect a fix soon. (ish)
Mr. Gash
Poster
Posts: 382
www.nonerdsjustgeeks.com
«
Reply #33 on:
April 09, 2011, 09:41:41 PM »
Nice title.
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