Fuffe
							
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								Crummycradle was a mistake
								
								
								
								
								
							  
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									 «  on: September 06, 2010, 11:15:53 PM »  | 
								
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							Hi! When first making this map I wanted it to look like the level Cradle from Goldeneye. In the beginning it looked a bit like it, but redesign after redesign turned it into something else: something not at all like Cradle from Goldeneye!  I know it's not the best looking map out there, but hopefully it is still a pretty fun map for Trouble in Terrorist Town, since it's packed with features! It can be found on ToyBox or here:  Image album with descriptions here: http://s745.photobucket.com/albums/xx92/Fuffe/ttt_crummycradle/ Changelog: a3:  [li]More optimized, added more things and buildings on the ground.[/li]
 
 a4:  [li]More buildings on the ground [/li][li]A water tower for quicker access to the ground [/li][li]A fan and air duct for quicker access to the cradle [/li][li]Battery moved to ground and traitor testor recharge is slower(60 seconds) [/li][li]Many other improvements, details and fixes[/li]
 
 b1:  [li]3D displacement skybox! [/li][li]Water tower a bit smaller [/li][li]The broken bridge can be crossed, but only by one person at a time [/li][li]A bowling alley! Now the innocents have a reason to be on the ground! [/li][li]You can now enter the factory, in which the battery will now be. The door is opened from the control room, using keycard #2 [/li][li]Faster elevators [/li][li]The only place on the ground level to survive the Mega C4 is inside the traitor room [/li][li]Need keycard #1 for the crusher trap. [/li][li]More spawn points [/li][li]Various bug fixes and other fixes
 
  
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									« Last Edit: April 02, 2011, 04:28:37 PM by Fuffe »
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							simmerdown
							 
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								www.ms3dguns.com 
								 
								
								
								
								 
							 
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									 « Reply #1 on: September 07, 2010, 03:07:11 PM »  | 
								
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							inside the houses it looks awesome, the map it self honestly  doesnt look so well im sorry 
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							Handy_man
							
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									 « Reply #2 on: September 07, 2010, 06:18:11 PM »  | 
								
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							Features look nice map doesn't look too extravagant etc with nice models and textures but meh i prefer features over something pretty. 
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							Nasu
							 
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									 « Reply #3 on: September 08, 2010, 11:52:04 AM »  | 
								
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							Make more houses both in the ground and in the air, maybe add one air level more. 
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							Fuffe
							
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								Crummycradle was a mistake
								
								
								
								
								
							  
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									 « Reply #4 on: September 10, 2010, 09:28:12 PM »  | 
								
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							Thank you for the good feedback! I am currently optimizing and adding more stuff on the ground. Expect an update in some days! 
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							Sly
							
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									 « Reply #5 on: September 10, 2010, 10:39:36 PM »  | 
								
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							The slideshow on imageshack is annoying, and the ground level feels very empty and void. 
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							Fuffe
							
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								Crummycradle was a mistake
								
								
								
								
								
							  
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									 « Reply #6 on: September 11, 2010, 12:48:28 AM »  | 
								
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							As soon as I get some pictures of the new version of the map I will have solved both of those problems.  ;) 
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							Fuffe
							
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								Crummycradle was a mistake
								
								
								
								
								
							  
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									 « Reply #7 on: September 11, 2010, 03:41:32 PM »  | 
								
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							And there we go! A more optimized version with more stuff on the ground released! 
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							Nasu
							 
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									 « Reply #8 on: September 11, 2010, 08:35:38 PM »  | 
								
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							Well I'm still going to say that it needs more houses and random stuff :p.
  Also make more walkways for example from the houses roofs, which have to be accesible from inside to the walkways and more ladders.
  All-in all, it needs to be more complex and more ways to travel from one place to another. If you can do all this, it'll be a great map :] 
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							Darkebrz
							 
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									 « Reply #9 on: September 11, 2010, 09:02:19 PM »  | 
								
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							Make the bottom level WAY smaller (way way way smaller) and get rid of the default grass texture. Make it look actually good. 
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							Manmax75
							
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									 « Reply #10 on: September 12, 2010, 06:48:53 AM »  | 
								
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							Hmm i can see alot of accidentally falling to your death in this map :S
 
  Perhaps as an objective you can make the supports destructible which can lead to certain parts falling onto the ground assuring certain death to anyone inside >:) 
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									« Last Edit: September 12, 2010, 06:50:32 AM by Manmax75 »
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							Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture. 
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							Raneman
							 
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									 « Reply #11 on: December 30, 2010, 04:51:36 PM »  | 
								
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							We play this all the time on the ECG server! Any chance there will be a new version soon? 
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							Fuffe
							
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								Crummycradle was a mistake
								
								
								
								
								
							  
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									 « Reply #12 on: December 30, 2010, 06:49:16 PM »  | 
								
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							We play this all the time on the ECG server! Any chance there will be a new version soon?
  I've made some changes but never released them. I can do it today though!  
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							Redcow
							 
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									 « Reply #13 on: December 30, 2010, 06:53:15 PM »  | 
								
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							You should've used a 3d skybox with displacement hills instead 
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							Fuffe
							
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								Crummycradle was a mistake
								
								
								
								
								
							  
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									 « Reply #14 on: December 31, 2010, 01:26:54 AM »  | 
								
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							A4 uploaded! 
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							GrayScare0
							 
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									 « Reply #15 on: December 31, 2010, 03:36:02 AM »  | 
								
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							Did you fix the traps that previously served no purpose? 
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							Fuffe
							
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								Crummycradle was a mistake
								
								
								
								
								
							  
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									 « Reply #16 on: December 31, 2010, 03:55:18 AM »  | 
								
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							Did you fix the traps that previously served no purpose?
  Which ones are these?  
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							CrazyChicken
							
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									 « Reply #17 on: December 31, 2010, 05:56:20 AM »  | 
								
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							I like that you added more buildings but it really needs a  3D skybox. I also recommend looking into displacements, but I've always had trouble with large displacements so I can't really help you there. Also it would look better if the ground had some more variety, a flat grassy plane just looks repetitive. Thats my two cents, good luck with the map :)  
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							Most Neutral Poster Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley All my maps start with "B" hmm... 
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							GrayScare0
							 
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									 « Reply #18 on: December 31, 2010, 06:20:56 AM »  | 
								
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							Which ones are these?
  I believe that in ttt_crummycradle_a3, one of the traps in the top control panel room didn't work (third one), and a few of the ones in the traitor room also did not work (one of them had a camera that viewed the traitor tester chamber).  However, it's been a while, so I could be mistaken as to which trap was which, but I do know that some were not fully implemented.  
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							Raneman
							 
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									 « Reply #19 on: December 31, 2010, 03:41:15 PM »  | 
								
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							This crashes the server almost instantly when played with a large amount of players. You'll ahve to release a fix. 
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