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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: Gamemode is considerably broken on: January 25, 2012, 10:36:22 AM
Sounds like the fault lies with the people you play with.
2  Other / Trouble in Terrorist Town / Re: Converting cs_crystal_lake to TTT on: October 11, 2010, 02:15:48 PM
Spawnpoints
The spawnpoint entity people tend to use is info_player_deathmatch. Technically other spawn ents will work equally well, but there's little reason to use them over that one. Do not use info_player_start, though.
3  Other / Trouble in Terrorist Town / Re: [Wip] ttt_cloverfield on: September 30, 2010, 07:03:01 AM
oh...
oh god...
:I

Also the map looks pretty cool. I'll be watching this.
4  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b2 on: September 17, 2010, 06:30:58 PM
Good luck, I'm probably going to re-release this version as is for ZM sometime soon.

MAKE IT HAPPEN.
5  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb - In Progress on: September 17, 2010, 01:40:29 PM
This map makes me want to play TTT again.
6  Other / Trouble in Terrorist Town / Re: Env_Sprite Issue on: August 12, 2010, 09:00:42 PM
If I may suggest, posting this thread on Interlopers.net would probably prove more useful. A lot more mappers are there and ready to help.
Nice.
7  Other / Trouble in Terrorist Town / Re: Env_Sprite Issue on: August 12, 2010, 08:04:15 PM
What about using the shader "Sprite"?
8  Other / Trouble in Terrorist Town / Re: Env_Sprite Issue on: August 12, 2010, 07:01:26 PM
I think you want to use env_sprite_oriented instead.
9  Other / Trouble in Terrorist Town / Re: Soduka's Server *FORUMITE HAPPYLAND SERVER* on: August 09, 2010, 05:11:12 AM
Am I allowed to play?
10  Other / Trouble in Terrorist Town / Re: Stop a weapon from dropping. on: August 04, 2010, 01:25:48 AM
What's the appeal of the jihad bomb anyways?
11  Other / Trouble in Terrorist Town / Re: How to rebind 7, and 8 key? on: July 17, 2010, 09:12:19 AM
AFAIK "wait" is disabled in gmod to prevent certain exploits.
This appears to be correct.
12  Other / Trouble in Terrorist Town / Re: How to rebind 7, and 8 key? on: July 17, 2010, 08:15:19 AM
slot7;wait 5;+attack2;wait 3;-attack2;wait 2;slot6
Optimized.
13  Other / Trouble in Terrorist Town / Re: [Idea] Random kill fix? Jail and Hospital/Revival system on: June 29, 2010, 05:45:10 AM
You do not understand TTT. Continue to play until you can come back and look at the baby spit you have saturated my screen in and shrink in terror.
14  Other / Trouble in Terrorist Town / Re: Defib Unit For Detectives on: June 21, 2010, 03:39:21 AM
Oh right, I forgot that they can just message each other on steam to exploit it. Yeah, defib is a no go.
15  Other / Trouble in Terrorist Town / Re: Defib Unit For Detectives on: June 20, 2010, 03:11:36 PM
It's a bad idea. The second I was revived I'd start crowbarring a wall to spell out a name. It'd take me like 10 seconds to give enough letters to say exactly who it was.

Also even better, when I was dead and in spec I might hear the names of the other traitors too! So not only would I spell out who killed me, but the other guys as well. So unless they can not talk, can not fire any kind of weapon, then maybe just maybe the concept would not be instantly exploitable, but what would be the point then if they can't do anything?
link=topic=9844.msg383486#msg383486 date=1276968610]
Again, I would just get up and kill the Traitor that killed me, and any Traitors that I noticed in spectator, if questioned post-round or after I die, I would just answer "I was revived from death, and saw who killed me".


Depending if the cause of death is recoverable, you could add a death timer that won't add the player to spectators until the timer goes off.

You could make it so it impairs your actions by a percentage IE Attacking only works half or 25% of the time after defib.
16  Other / Trouble in Terrorist Town / Re: Defib Unit For Detectives on: June 19, 2010, 11:03:57 AM
This would just not work because there are too many ways that this could be abused and the traitors (maybe even all) of the traitors are revealed (because of talking spectators) and this will ruin gameplay but if all exploits such as that could be fixed IE No free roam spectating and being able to see spectator chat & voice etc.

Then this could be very interesting and might consider testing it somewhat.
Depending if the cause of death  is recoverable, you could add a death timer that won't add the player to spectators until the timer goes off.
17  Other / Trouble in Terrorist Town / Re: NMDGaming.com ~ Trouble in Terrorist Town on: June 18, 2010, 02:55:37 AM
I think you and I have different views on what "minor admin powers" are. I assume they can still do some damage seeing as:
(Abuse = Losing this power)
But it's all good, they can take the powers away.
18  Other / Trouble in Terrorist Town / Re: NMDGaming.com ~ Trouble in Terrorist Town on: June 18, 2010, 02:05:45 AM
I'm pretty sure that minor admin powers count as "in-game, tangible benefits".
19  Other / Trouble in Terrorist Town / Re: (idea) Ice Bullets (Active Use Item) on: June 10, 2010, 09:24:03 PM
link=topic=9826.msg381363#msg381363 date=1276203625]
Not that the Mythbusters episode was needed. When a rpund is fired, it is fired because of an explosion inside the metal casing. This propels the bullet out the end of the barrel, using the gas caused by the explosion. This gas, however, is hot, and as you know, ice and heat do not mix. Mabye if they were fired from an airgun it would be possible.
You have to be an idiot/12 year old not to know that.
20  Other / Trouble in Terrorist Town / Re: (idea) Ice Bullets (Active Use Item) on: June 10, 2010, 08:54:37 PM
http://en.wikipedia.org/wiki/MythBusters_%282003_season%29#Magic_Bullet
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