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November 22, 2024, 05:52:05 AM
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Zombie Master 2 discussion
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Trouble in Terrorist Town
| Topic:
How to rebind 7, and 8 key?
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Topic: How to rebind 7, and 8 key? (Read 6780 times)
michaelrule4
Poster
Posts: 13
«
on:
July 16, 2010, 06:33:09 AM »
Whenever I press these keys on my keyboard I cna't select the weapons.
Is there someway to rebind it?
AndyTheGeeky
Build Tester
Posts: 3026
Wannabe Zoidberg
«
Reply #1 on:
July 16, 2010, 06:34:29 AM »
Normally.
Or type in console:
bind 7 slot7
bind 8 slot8
And while we're at it:
bind 9 slot9
bind 0 slot0 (I think)
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Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #2 on:
July 16, 2010, 07:23:14 AM »
Or the whole thing.
bind 1 slot1;bind 2 slot2;bind 3 slot3;bind 4 slot4;bind 5 slot5;bind 6 slot6;bind 7 slot7;bind 8 slot8;bind 9 slot9;bind 0 slot0
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
CrazyChicken
Poster
Posts: 604
Beep Beep Boop
«
Reply #3 on:
July 16, 2010, 08:59:19 AM »
Are there even any weapons in slot 7 or 8? I thought it was just 1-6.
Most Neutral Poster
Release:
ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Darkebrz
Poster
Posts: 189
«
Reply #4 on:
July 16, 2010, 02:41:44 PM »
Traitor/Detective weapons and the DNA scanner.
How would you bind a numberkey to a letter, for very quick access?
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #5 on:
July 16, 2010, 08:49:36 PM »
First you'll need Fast Weapon Switch on, something under keyboard, advanced.
Then, let's say you want V to open up the traitor slot, which is 7...
bind v slot7
It's as simple as that.
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
CrazyChicken
Poster
Posts: 604
Beep Beep Boop
«
Reply #6 on:
July 17, 2010, 12:44:07 AM »
Quote from: Charles445 on July 16, 2010, 08:49:36 PM
First you'll need Fast Weapon Switch on, something under keyboard, advanced.
Then, let's say you want V to open up the traitor slot, which is 7...
bind v slot7
It's as simple as that.
Or can't you do something like this...
bind v "slot7; +attack"
Not sure if that would work, I remember having problems with binds that do two things.
Most Neutral Poster
Release:
ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Sly
Poster
Posts: 81
«
Reply #7 on:
July 17, 2010, 12:48:11 AM »
I would love a bind that would be something like
bind (key) slot7;+attack2;slot6
Knife -> Throw -> Holster
CrazyChicken
Poster
Posts: 604
Beep Beep Boop
«
Reply #8 on:
July 17, 2010, 01:28:12 AM »
Quote from: Sly on July 17, 2010, 12:48:11 AM
I would love a bind that would be something like
bind (key) slot7;+attack2;slot6
Knife -> Throw -> Holster
Well if it did +attack with fast weapon switch off all it would do is select the weapon.
Most Neutral Poster
Release:
ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #9 on:
July 17, 2010, 08:02:19 AM »
The wait command is required to space out frames.
For instance.
slot7;wait;wait;wait;wait;+attack2;wait;wait;wait;-attack2;wait;wait;slot6
Not sure if that would work, or if it would be considered scripting.
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
Tannerbondy
ZM2 Developer
Posts: 7547
«
Reply #10 on:
July 17, 2010, 08:15:19 AM »
Quote from: Charles445 on July 17, 2010, 08:02:19 AM
slot7;wait 5;+attack2;wait 3;-attack2;wait 2;slot6
Optimized.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #11 on:
July 17, 2010, 09:04:28 AM »
AFAIK "wait" is disabled in gmod to prevent certain exploits.
Tannerbondy
ZM2 Developer
Posts: 7547
«
Reply #12 on:
July 17, 2010, 09:12:19 AM »
Quote from: Bad King Urgrain on July 17, 2010, 09:04:28 AM
AFAIK "wait" is disabled in gmod to prevent certain exploits.
This appears to be correct.
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