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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: How to rebind 7, and 8 key?
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Author Topic: How to rebind 7, and 8 key?  (Read 6725 times)
michaelrule4
Poster

Posts: 13


« on: July 16, 2010, 06:33:09 AM »

Whenever I press these keys on my keyboard I cna't select the weapons.

Is there someway to rebind it?
AndyTheGeeky
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« Reply #1 on: July 16, 2010, 06:34:29 AM »

Normally.
Or type in console:
bind 7 slot7
bind 8 slot8
And while we're at it:
bind 9 slot9
bind 0 slot0 (I think)

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Charles445
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« Reply #2 on: July 16, 2010, 07:23:14 AM »

Or the whole thing.

bind 1 slot1;bind 2 slot2;bind 3 slot3;bind 4 slot4;bind 5 slot5;bind 6 slot6;bind 7 slot7;bind 8 slot8;bind 9 slot9;bind 0 slot0

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

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CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #3 on: July 16, 2010, 08:59:19 AM »

Are there even any weapons in slot 7 or 8? I thought it was just 1-6.

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Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Darkebrz
Poster

Posts: 189


« Reply #4 on: July 16, 2010, 02:41:44 PM »

Traitor/Detective weapons and the DNA scanner.
How would you bind a numberkey to a letter, for very quick access?
Charles445
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« Reply #5 on: July 16, 2010, 08:49:36 PM »

First you'll need Fast Weapon Switch on, something under keyboard, advanced.
Then, let's say you want V to open up the traitor slot, which is 7...

bind v slot7

It's as simple as that.

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #6 on: July 17, 2010, 12:44:07 AM »

First you'll need Fast Weapon Switch on, something under keyboard, advanced.
Then, let's say you want V to open up the traitor slot, which is 7...

bind v slot7

It's as simple as that.


Or can't you do something like this...

bind v "slot7; +attack"

Not sure if that would work, I remember having problems with binds that do two things.

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Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Sly
Poster

Posts: 81



« Reply #7 on: July 17, 2010, 12:48:11 AM »

I would love a bind that would be something like

bind (key) slot7;+attack2;slot6

Knife -> Throw -> Holster
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #8 on: July 17, 2010, 01:28:12 AM »

I would love a bind that would be something like

bind (key) slot7;+attack2;slot6

Knife -> Throw -> Holster


Well if it did +attack with fast weapon switch off all it would do is select the weapon.

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Charles445
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I LOVE THIS AVATAR


« Reply #9 on: July 17, 2010, 08:02:19 AM »

The wait command is required to space out frames.
For instance.

slot7;wait;wait;wait;wait;+attack2;wait;wait;wait;-attack2;wait;wait;slot6
Not sure if that would work, or if it would be considered scripting.

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
Tannerbondy
ZM2 Developer
*****
Posts: 7547



« Reply #10 on: July 17, 2010, 08:15:19 AM »

slot7;wait 5;+attack2;wait 3;-attack2;wait 2;slot6
Optimized.
Bad King Urgrain
Administrator
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Posts: 12276



« Reply #11 on: July 17, 2010, 09:04:28 AM »

AFAIK "wait" is disabled in gmod to prevent certain exploits.
Tannerbondy
ZM2 Developer
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Posts: 7547



« Reply #12 on: July 17, 2010, 09:12:19 AM »

AFAIK "wait" is disabled in gmod to prevent certain exploits.
This appears to be correct.
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