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Zombie Master
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Trouble in Terrorist Town
| Topic:
[Release] ttt_siege_v1c
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Topic: [Release] ttt_siege_v1c (Read 11328 times)
Officer_BUlbock
Poster
Posts: 1802
oh god not the snorks nooo
«
Reply #20 on:
January 12, 2010, 09:18:42 PM »
Oh haha thanks, I always got that error but it confused me because there were some working smokegrenades on the map.
I really appreciate your help with this BKU, it's great that it seems to work. I just have to persuade servers to give it another go...
Maps:
zm_air zm_powderkeg zm_voodoo zm_endgame ttt_airbus ttt_siege
FF|NedStar
Poster
Posts: 1045
Look into my eyes.
«
Reply #21 on:
January 12, 2010, 11:18:32 PM »
No need to worry about that. I'm sure all TTT servers will be more then happy to use this.
Anyhow is version c ready for public use or simply there for testing how it goes with FAST dl?
Seeing as its not pakratted I assume it misses some files.
Quote from: Autist on
You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Officer_BUlbock
Poster
Posts: 1802
oh god not the snorks nooo
«
Reply #22 on:
January 12, 2010, 11:25:25 PM »
I would have thought that if it's downloading properly from the server it should be working now in general. Of course, I'd prefer more testing but I wouldn't know how to go about it. I have a good feeling about it though!
Otherwise v1c is perfectly playable- the only things missing are soundscape files, and I removed the soundscape entities so there won't be any noticeable problems there.
«
Last Edit: January 12, 2010, 11:28:06 PM by Officer_BUlbock
»
Maps:
zm_air zm_powderkeg zm_voodoo zm_endgame ttt_airbus ttt_siege
lynx
Poster
Posts: 34
[VD-Owner]
«
Reply #23 on:
January 12, 2010, 11:57:06 PM »
Installing on my server now. Can't wait to play it
Found an error (a few places are like this, just took one ss of it tho):
http://venatusdefero.com/ttt_siege_v1c0000.jpg
«
Last Edit: January 13, 2010, 12:10:09 AM by lynx
»
Venatus Defero Owner
Pulsar Effect Admin
Officer_BUlbock
Poster
Posts: 1802
oh god not the snorks nooo
«
Reply #24 on:
January 13, 2010, 12:12:49 AM »
Well I just tried it on Lynx's server and IT WOOOOOORKSSS.
Unfortunately my videocard seems to have just melted down so I can't play it right now but IT WOOOORKKSSSS.
http://www.youtube.com/watch?v=P3ALwKeSEYs
EDIT: Man, looks like my videocard is completely gone, I'm using another computer right now. Talk about reversal of fortune.
But still, it works!
«
Last Edit: January 13, 2010, 12:41:33 AM by Officer_BUlbock
»
Maps:
zm_air zm_powderkeg zm_voodoo zm_endgame ttt_airbus ttt_siege
Tyrant T100
Poster
Posts: 1725
The State sees all!
«
Reply #25 on:
January 13, 2010, 07:40:11 AM »
Well if you need to add files into the .bsp I'd personally recommend map analyst. It's essentially pakrat but I find it has a higher success rate for me personally.
http://www.map-lounge.de/man/index.html
http://www.youtube.com/user/TyrantGrandburnin
FF|NedStar
Poster
Posts: 1045
Look into my eyes.
«
Reply #26 on:
January 13, 2010, 11:43:52 AM »
If pakrat gives you issues, you could always switch to res files. Specially for only a few soundscape files it should be no problem.
Granted everything packed together would be neater, since soundscape files are small. There's no real advantage over using pakrat.
http://developer.valvesoftware.com/wiki/.res
Quote from: Autist on
You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Officer_BUlbock
Poster
Posts: 1802
oh god not the snorks nooo
«
Reply #27 on:
May 15, 2010, 12:56:20 AM »
Quick update- Here's a very very (very) tentative v2 file:
http://rapidshare.com/files/387436816/ttt_siege_v2.bsp.html
It's been compiled with the orange box compiler and has some new features including soundscapes, killable npcs and helpful signs but I ended up just going ahead and pakratting stuff in so there's a chance that the "wrong map file" bug is back again. If anybody has a way of verifing whether downloading the map from a server works then that would be fantastic.
Maps:
zm_air zm_powderkeg zm_voodoo zm_endgame ttt_airbus ttt_siege
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