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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Release] ttt_siege_v1c
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Author Topic: [Release] ttt_siege_v1c  (Read 11234 times)
Officer_BUlbock
Poster

Posts: 1802


oh god not the snorks nooo


« Reply #20 on: January 12, 2010, 09:18:42 PM »

Oh haha thanks, I always got that error but it confused me because there were some working smokegrenades on the map.

I really appreciate your help with this BKU, it's great that it seems to work. I just have to persuade servers to give it another go...

Maps:
zm_air  zm_powderkeg  zm_voodoo  zm_endgame ttt_airbus ttt_siege
FF|NedStar
Poster

Posts: 1045


Look into my eyes.


« Reply #21 on: January 12, 2010, 11:18:32 PM »

No need to worry about that. I'm sure all TTT servers will be more then happy to use this.
Anyhow is version c ready for public use or simply there for testing how it goes with FAST dl?
Seeing as its not pakratted I assume it misses some files.

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Officer_BUlbock
Poster

Posts: 1802


oh god not the snorks nooo


« Reply #22 on: January 12, 2010, 11:25:25 PM »

I would have thought that if it's downloading properly from the server it should be working now in general. Of course, I'd prefer more testing but I wouldn't know how to go about it. I have a good feeling about it though!

Otherwise v1c is perfectly playable- the only things missing are soundscape files, and I removed the soundscape entities so there won't be any noticeable problems there.
« Last Edit: January 12, 2010, 11:28:06 PM by Officer_BUlbock »

Maps:
zm_air  zm_powderkeg  zm_voodoo  zm_endgame ttt_airbus ttt_siege
lynx
Poster

Posts: 34

[VD-Owner]


« Reply #23 on: January 12, 2010, 11:57:06 PM »

Installing on my server now.  Can't wait to play it

Found an error (a few places are like this, just took one ss of it tho):

http://venatusdefero.com/ttt_siege_v1c0000.jpg
« Last Edit: January 13, 2010, 12:10:09 AM by lynx »

Venatus Defero Owner
Pulsar Effect Admin
Officer_BUlbock
Poster

Posts: 1802


oh god not the snorks nooo


« Reply #24 on: January 13, 2010, 12:12:49 AM »

Well I just tried it on Lynx's server and IT WOOOOOORKSSS.

Unfortunately my videocard seems to have just melted down so I can't play it right now but IT WOOOORKKSSSS.

http://www.youtube.com/watch?v=P3ALwKeSEYs

EDIT: Man, looks like my videocard is completely gone, I'm using another computer right now. Talk about reversal of fortune.

But still, it works!
« Last Edit: January 13, 2010, 12:41:33 AM by Officer_BUlbock »

Maps:
zm_air  zm_powderkeg  zm_voodoo  zm_endgame ttt_airbus ttt_siege
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #25 on: January 13, 2010, 07:40:11 AM »

Well if you need to add files into the .bsp I'd personally recommend map analyst. It's essentially pakrat but I find it has a higher success rate for me personally.
http://www.map-lounge.de/man/index.html

http://www.youtube.com/user/TyrantGrandburnin
FF|NedStar
Poster

Posts: 1045


Look into my eyes.


« Reply #26 on: January 13, 2010, 11:43:52 AM »

If pakrat gives you issues, you could always switch to res files. Specially for only a few soundscape files it should be no problem.
Granted everything packed together would be neater, since soundscape files are small. There's no real advantage over using pakrat.

http://developer.valvesoftware.com/wiki/.res


You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Officer_BUlbock
Poster

Posts: 1802


oh god not the snorks nooo


« Reply #27 on: May 15, 2010, 12:56:20 AM »

Quick update- Here's a very very (very) tentative v2 file:

http://rapidshare.com/files/387436816/ttt_siege_v2.bsp.html

It's been compiled with the orange box compiler and has some new features including soundscapes, killable npcs and helpful signs but I ended up just going ahead and pakratting stuff in so there's a chance that the "wrong map file" bug is back again. If anybody has a way of verifing whether downloading the map from a server works then that would be fantastic.

Maps:
zm_air  zm_powderkeg  zm_voodoo  zm_endgame ttt_airbus ttt_siege
Pages: 1 [2]
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