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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
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Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1717022 times)
Bad King Urgrain
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Posts: 12276



« Reply #3400 on: August 26, 2010, 03:43:24 PM »

If it stayed on after changing weapons, then you wouldn't be able to shoot (because it catches your clicks).
Darkest_97
Poster

Posts: 286


Hi.


« Reply #3401 on: August 27, 2010, 12:47:00 AM »

Suggestion:
I was thinking maybe you could make SP kills not have last words? You know, more of a silent death. That way it has more perks than just a different sound then the pistol.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #3402 on: August 27, 2010, 01:04:47 AM »

It's already powerful enough, besides that makes no sense. A gun being silent doesn't mean last words wouldn't appear. Should people that get killed by the HUGE have their last words put in caps?

Just grab some bottles and stick them in girls...
NaPStone2
Poster

Posts: 165


I AM UNORGINAL SO I USE THIS GIF


« Reply #3403 on: August 27, 2010, 02:03:18 AM »

Sure.

maybe u shud w8
then stream got time 4 ur rqest later
and u downlad
Darkest_97
Poster

Posts: 286


Hi.


« Reply #3404 on: August 27, 2010, 04:59:03 AM »

It's already powerful enough, besides that makes no sense. A gun being silent doesn't mean last words wouldn't appear. Should people that get killed by the HUGE have their last words put in caps?

Yes.
But no, i kinda thought about it after and it doesnt make sense. Nevermind then.
Darkebrz
Poster

Posts: 189


« Reply #3405 on: August 27, 2010, 05:45:14 AM »

The silenced pistol is pretty underpowered anyways, though it is one of my favorite weapons and I use it anyways.
I guess it depends how you use it, it seems more like a chip away at health over time then assault somebody because it's so weak.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #3406 on: August 27, 2010, 06:34:00 AM »

Underpowered? It does 25 damage each shot. 4 shots is a kill. That's in no way underpowered.

www.dnr-gaming.com
worbat
Santaman
****
Posts: 13027


Fnar Fnar Fnar


« Reply #3407 on: August 27, 2010, 01:07:13 PM »

Underpowered? It does 25 damage each shot. 4 shots is a kill. That's in no way underpowered.
I believe its more like 27 a shot.

1hs, 1bs = a kill.

Shadow:  Ben's secret name is ben

my god
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #3408 on: August 27, 2010, 02:51:18 PM »

The silenced pistol is good because it has practically unlimited use and it's silent. If a person is standing still and they don't know you're there, headshot + body shot and it's like you knifed them.

You're all the most fucking heartless people
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #3409 on: August 27, 2010, 04:25:15 PM »

Hey tGB, just a suggestion but I think making a console command to hide your HUD similar to cl_drawhud x would be great if possible. It'd really help when I want to take screenshots of maps and the like.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Bad King Urgrain
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Posts: 12276



« Reply #3410 on: August 27, 2010, 05:25:15 PM »

Use: hidehud 4

Any higher number works as well.
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #3411 on: August 27, 2010, 06:15:45 PM »

Really? I figured hidehud was a 0 or 1 deal.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
JoTheShmo
Poster

Posts: 214



« Reply #3412 on: August 28, 2010, 12:22:27 AM »

http://www.youtube.com/watch?v=NJdFNBj-nmI
As you can see, he basically split into 2 when he died. Now, he had a Newton Launcher out when I killed him, similar to something that happened just a few minutes ago, where someone shot a Newton RIGHT as they died, then split into 2 corpses.
I don't know if this is confirmed to be the cause.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #3413 on: August 28, 2010, 05:17:01 AM »

That's weird. :| Also watching you shoot the ground with the newton launcher makes me wonder, would if be possible to add a slight jump boost when aiming at the floor, and shooting? Nothing major, to avoid map exploits. Has this already been suggested? I just think it'd make sense.

Just grab some bottles and stick them in girls...
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #3414 on: August 28, 2010, 08:23:32 AM »

Thanks for the vid, I think I know what's up. If I'm right it happens while charging up the Newton's secondary fire and getting killed.

edit: Hmm, not sure, couldn't reproduce it. Made some tweaks to the Newton that might help anyway.
« Last Edit: August 28, 2010, 10:49:07 AM by Bad King Urgrain »
Sly
Poster

Posts: 81



« Reply #3415 on: August 28, 2010, 04:34:21 PM »

Myself and a friend found a very interesting tactic using the new C4 mechanic (Longer times = larger penalty).

If you have two traitors, and Traitor A plants a C4 at 10 minutes, and then Traitor B fails to disarm it three times, you have a C4 at around 1:40 that, if a disarm is attempted, will immediately explode.

Interesting?
Bad King Urgrain
Administrator
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Posts: 12276



« Reply #3416 on: August 28, 2010, 04:41:02 PM »

The bomb timer is not reduced when a Traitor fails a disarm.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #3417 on: August 28, 2010, 07:43:34 PM »

I can imagine friends, one traitor, and the other innocent abusing this lol. Oh well, tbh that will always happen in games. Alwayssssss

Just grab some bottles and stick them in girls...
NaRyan
Poster

Posts: 98


Less QQ more Pew Pew


« Reply #3418 on: August 29, 2010, 06:47:18 PM »

For the new scope textures in the svn I had to add them manual to get them to be downloaded else people just got purlple/black errors.
Also players are saying that since the "Fixed Magneto-stick not respecting FVPHYSICS_NO_PLAYER_PICKUP flag." change items are flying realy far when they try to pick stuff up

Gimme a joint and 3 hours and I can come up with a logical system for karma :D
Bad King Urgrain
Administrator
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Posts: 12276



« Reply #3419 on: August 29, 2010, 07:10:51 PM »

Thanks for the reports, both those things are now fixed in the latest SVN build (r291).
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