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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
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Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1716959 times)
Firestar1202
Poster

Posts: 3


« Reply #2640 on: April 29, 2010, 02:44:18 AM »

I've got a couple suggestions for future updates:
1. Some kind of timestamps in the chat log, so that in some way they can match up with the time since death you find on a body, so if someone says I'm with XXX! 3 minutes ago, and their body is there 2 minutes and 57 seconds dead, then you know who to suspect.
2. Detectives able to buy normal weapons. Theres many a time when I join a server with a map I've never been on, immediately everyone scatters and grabs all the weapons, and then I get detective, and get killed within seconds.

Thanks!
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #2641 on: April 29, 2010, 03:11:45 AM »

I haven't played this game in ages. Now that finals are over, though, I'm probably going to head back.

You're all the most fucking heartless people
Rotinaj
Build Tester
*
Posts: 5107


the brave


« Reply #2642 on: April 29, 2010, 03:13:39 AM »

can we get a forum game?
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2643 on: April 29, 2010, 07:50:42 AM »

I've got a couple suggestions for future updates:
1. Some kind of timestamps in the chat log, so that in some way they can match up with the time since death you find on a body, so if someone says I'm with XXX! 3 minutes ago, and their body is there 2 minutes and 57 seconds dead, then you know who to suspect.

This would have a huge effect on balance, hurting traitors really badly.

Quote
2. Detectives able to buy normal weapons. Theres many a time when I join a server with a map I've never been on, immediately everyone scatters and grabs all the weapons, and then I get detective, and get killed within seconds.

All of the detective's equipment is geared to the benefit of the innocent "team" (often providing information), rather than his own. He doesn't have body armour available for that same reason. Guns are similar to armour in that respect, only increasing the detective's chances of survival.

If the innocent know what's good for them, you should be able to mooch a gun off of them, even if it's only a pistol.

So it's not something I'm planning. It would be pretty easy to mod in though.
Marauder8
Build Tester
*
Posts: 4639


Future Emperor of Antarctica


« Reply #2644 on: April 29, 2010, 03:10:27 PM »

It really sucks that nobody is playing Downtown anymore. The Ice Cave switched to it yesterday, only to recieve a lot of RTVs.

THIS RAINCOAT IS FROM THE DEVIL
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2645 on: April 29, 2010, 03:31:13 PM »

It does have its faults. The fog/lighting is kinda unappealing (even just grey fog would help), and there's a lot of camping spots that could do with some extra entrances.
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #2646 on: April 29, 2010, 09:27:07 PM »

:(

Yeah I know you're right, it just takes like 2 days to compile though....

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
mysquirrel
Poster

Posts: 1433


VIDEO GAMES MADE ME DO IT


« Reply #2647 on: April 29, 2010, 09:42:49 PM »

:(

Yeah I know you're right, it just takes like 2 days to compile though....


Do it! and I'll send you a Postcard! Seriously

I AM THE DEV SUMMONER

My fingers are itching to reward you with a ban for reporting this.
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #2648 on: April 29, 2010, 09:58:10 PM »

You better.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
eeny
Build Tester
*
Posts: 10242


+1


« Reply #2649 on: April 29, 2010, 10:01:38 PM »

You better.


Does this mean we finally get a full blown TTT version of downtown?

Nobody Expects the Malkavian Inquisition!
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #2650 on: April 29, 2010, 10:17:49 PM »

If I get a postcard from mysquirrel...

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
worbat
Santaman
****
Posts: 13027


Fnar Fnar Fnar


« Reply #2651 on: April 29, 2010, 10:23:10 PM »

If I get a postcard from mysquirrel...


Ill send you one as well.

Shadow:  Ben's secret name is ben

my god
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #2652 on: April 29, 2010, 11:49:24 PM »

I could always compile it for you if you sent me the files Citizen, I can compile amsterville in about 15 minutes. :3

www.dnr-gaming.com
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #2653 on: April 30, 2010, 12:05:31 AM »

Hmm, I might take you up on that, but be warned, zm_downtown_v1 has a tendency to devour your computer's processor, chew it up, spit it out, and then desecrate its remains when compiling.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
laser2150
Poster

Posts: 30


« Reply #2654 on: April 30, 2010, 10:17:19 AM »

Also you know if you don't wanna recompile the lighting or vvis, you can just change the bsp and then hit no on the other 2 for recompile and only recompile the bsp.

of course I don't recommend huge changes, and theres a chance for errors, but it works both ways, you can skip the bsp compile and do only the lighting and vvis if you don't change map geometry.

so if you wanted to change just the fog, you don't have to run all 3 compilers, you could just run the .bsp one and keep the same vrad and vvis compile from before.
mysquirrel
Poster

Posts: 1433


VIDEO GAMES MADE ME DO IT


« Reply #2655 on: April 30, 2010, 11:01:30 AM »

If I get a postcard from mysquirrel...


Need your adress for that! Or does someone know Citizens adress?

I AM THE DEV SUMMONER

My fingers are itching to reward you with a ban for reporting this.
worbat
Santaman
****
Posts: 13027


Fnar Fnar Fnar


« Reply #2656 on: April 30, 2010, 12:29:51 PM »

Every house in Michigan!

Shadow:  Ben's secret name is ben

my god
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2657 on: April 30, 2010, 07:00:35 PM »

There's a gmod update out with some Lua-related changes. TTT v280410 should not produce issues, older versions most likely will as there was a breaking change in SWEPs to do with third person animations. There might be other bad stuff due to changes I don't know about. I'll do some testing of my own tomorrow.

edit:
Apparently there are some bugs in the gmod update itself. You might want to refrain from updating your server for the time being.
« Last Edit: April 30, 2010, 07:46:32 PM by Bad King Urgrain »
FF|NedStar
Poster

Posts: 1045


Look into my eyes.


« Reply #2658 on: April 30, 2010, 08:12:09 PM »

Thanks for the quick feedback post, was wondering if I screwed something up server side regarding the latest TTT  seeing as there are issues with the animations.

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
JoTheShmo
Poster

Posts: 214



« Reply #2659 on: April 30, 2010, 08:36:47 PM »

http://www.zombiemaster.org/smf/index.php?topic=9008.0
Good times.


Oh god I just read the entire 40 something pages of that thread...

Well I now know the history of TTT... From drama-inducing manual ZM "gamemode" to what it is now.


Plus the Gmod update apparently breaks ULX in some cases, so anyone who uses that might want to check it out.
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