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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
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Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1718925 times)
Ajunk
Build Tester
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Posts: 14000


ಠ_ಠ


« Reply #2120 on: January 18, 2010, 04:42:36 AM »

BKU, Unless you hold my hand, bind it for me and explain to me what button I have to press at a 4th grade level.  Then you have failed your duty as a developer.
/slap

You're all the most fucking heartless people
JoTheShmo
Poster

Posts: 214



« Reply #2121 on: January 19, 2010, 11:05:26 PM »

Also in the log at the end of a round, it's quite annoying how it switches from "P1 killed P2" to "P2 was killed by P1". It makes it kinda confusing to check who killed who, especially given the fact that you have 20 seconds to do so.
Do you think you could change it to all "P1 killed P2"?
FF|NedStar
Poster

Posts: 1045


Look into my eyes.


« Reply #2122 on: January 20, 2010, 12:38:54 AM »

If its the last 5 seconds it should be more then do-able. Preferably something along the line of FTP rather then stressing the actual server with said files.
This is probably more hassle then its truly worth.

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Darkest_97
Poster

Posts: 286


Hi.


« Reply #2123 on: January 20, 2010, 02:41:20 AM »

Also in the log at the end of a round, it's quite annoying how it switches from "P1 killed P2" to "P2 was killed by P1". It makes it kinda confusing to check who killed who, especially given the fact that you have 20 seconds to do so.
Do you think you could change it to all "P1 killed P2"?

I actually thought of this too, it would be nice to see it changed.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2124 on: January 20, 2010, 09:15:54 AM »

Also in the log at the end of a round, it's quite annoying how it switches from "P1 killed P2" to "P2 was killed by P1". It makes it kinda confusing to check who killed who, especially given the fact that you have 20 seconds to do so.
Do you think you could change it to all "P1 killed P2"?

Makes sense. You'll also have more time to check it in the next version, as the window will remain available until the preparation phase of the next round ends.

edit: It seems a bit more regular to have it all as the form "P2 was killed by P1", because then the suicides (falling etc) fit in as well.
« Last Edit: January 20, 2010, 09:19:19 AM by Bad King Urgrain »
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #2125 on: January 21, 2010, 12:42:30 AM »

This just came to me when I was thinking of TF2, in the end round can you highlight where your name shows up in the board so it's easier to find yourself. Ofcourse your name will only show up for you and likewise for others.

So it'd be like:
P1 killed P2
P3 killed P1
Chicken killed P3
Chicken sucided

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Blitzy!
Poster

Posts: 55



« Reply #2126 on: January 21, 2010, 05:05:37 PM »

Just a small one, but could there be any way to change how the coloured name for admins works? As far as I can gather, any Gmod or ULX admin automatically gets a yellow name which makes us easier to identify but on the flip side, if there are no admins online, everyone knows they can get away with abuse.

Maybe an option that determines which type of groups you want the coloured name for? I'm currently thinking of using coloured names for "Gmod" admins, as in the sandbox admins, where I'd put the well-known higher-ups, and hide standard ULX admins from public identification.
JossiRossi
Build Tester
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Posts: 2351


Now touching you ever so slightly less.


« Reply #2127 on: January 21, 2010, 05:47:08 PM »

I'm a ULX admin and I don't have a colored name.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Erscheinung
Poster

Posts: 685


« Reply #2128 on: January 21, 2010, 05:55:16 PM »

On my server at least, any admin not in the 'Superadmins' group, doesn't have a yellow name. I would assume it would be the same way on other servers. I also have disabled ulx who for the purposes of allowing admins to hide themselves.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2129 on: January 21, 2010, 06:19:48 PM »

It depends on how ULX does admins, which I don't know. Any player in the admin or superadmin player groups should get a coloured name. If ULX has a separate identification thing, then your admins wouldn't have to be in the standard gmod player groups.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2130 on: January 22, 2010, 01:22:39 PM »

At 9 days, this was the longest wait ever between TTT releases.
worbat
Santaman
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Posts: 13027


Fnar Fnar Fnar


« Reply #2131 on: January 22, 2010, 02:13:05 PM »

I'm waiting for you to get bored of this and making something else cool!

Shadow:  Ben's secret name is ben

my god
AndyTheGeeky
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Posts: 3026


Wannabe Zoidberg


« Reply #2132 on: January 22, 2010, 03:31:15 PM »

Like Conquest: City 17?

Signature Pending...
Marauder8
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Posts: 4639


Future Emperor of Antarctica


« Reply #2133 on: January 22, 2010, 05:21:39 PM »

Does TTT have dying shot in it still? I've tried using it but it didn't work. I don't think many people try to do it too, mabye increase emphasis on dying shot, or the benefits of iron sights. I would love to see this get used alot more. It just seems that alot of people don't even know you can use iron sights.

THIS RAINCOAT IS FROM THE DEVIL
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #2134 on: January 22, 2010, 11:35:23 PM »

link=topic=9124.msg352022#msg352022 date=1264180899]
Does TTT have dying shot in it still? I've tried using it but it didn't work. I don't think many people try to do it too, mabye increase emphasis on dying shot, or the benefits of iron sights. I would love to see this get used alot more. It just seems that alot of people don't even know you can use iron sights.

I try to remind myself to use it sometimes but usually I forget about it.

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
lynx
Poster

Posts: 34

[VD-Owner]


« Reply #2135 on: January 23, 2010, 01:38:15 AM »

Quote
] retry
Commencing connection retry to 216.245.206.69:27015
Connecting to 216.245.206.69:27015...
Connected to 216.245.206.69:27015

terrortown
Map: ttt_lost_temple_b1
Players: 3 / 24
Build: 3943
Server Number: 81

No pure server whitelist. sv_pure = 0
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_3.mdl)
Lua initialized (Lua 5.1)
ScriptEnforce: "autorun\dod_playermodels.lua" blocked
ScriptEnforce: "autorun\ep2_entities.lua" blocked
ScriptEnforce: "autorun\ep2_npcs.lua" blocked
ScriptEnforce: "autorun\ep2_playermodels.lua" blocked
ScriptEnforce: "autorun\ep2_vehicles.lua" blocked
ScriptEnforce: "autorun\client\playx_init.lua" blocked
Registering gamemode 'fretta' derived from 'base'
Registering gamemode 'terrortown' derived from 'fretta'
ScriptEnforce: "weapons\flechette_gun\shared.lua" blocked
ScriptEnforce: "entities\gmod_playx\cl_init.lua" blocked
Folder = entities/gmod_playx
Couldn't register Scripted Entity gmod_playx - the Type field is empty!
TTT Client initializing...
RunConsoleCommand blocked - sent before player spawned (ttt_mute_team_check)
Sending 10 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
Welcome to [VD] Server #1 - Trouble in Terrorist Town | Fast Downloads! We're playing ttt_lost_temple_b1.
[UCL] Access set.
Redownloading all lightmaps
Unknown Command: 'ttt_spectate'
This server is running ULib version 2.30.
[ULIB] Loading SHARED module: uban_ulx.lua
[ULIB] Loading SHARED module: ulx_init.lua
ULX version 3.40 loaded.
NOT ENOUGH PLAYERS TO START A NEW ROUND...
Round state: Waiting...


Doesn't set to spectator.

Venatus Defero Owner
Pulsar Effect Admin
Darkest_97
Poster

Posts: 286


Hi.


« Reply #2136 on: January 23, 2010, 01:42:03 AM »

I always thought about dying shots but im pretty sure its disabled cause ive never seen it happen. At least on Alters.
that guy
Build Tester
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Posts: 1190



« Reply #2137 on: January 23, 2010, 01:45:14 AM »

I had a thought but it sounds stupid but then again it doesnt but it would be really cool to be able to rotate props with your magneto stick leading to epic barricades and other things.

I want to know who was the first person to rub barrels, must of been an epic moment like discovering fire or your sisters vibrator.
Firespray
Build Tester
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Posts: 1447


:-(


« Reply #2138 on: January 23, 2010, 01:50:38 AM »

Odd error I encountered when i was speccing a person (first person) and then they dropped their weapon to get a shotgun.  Then this error spammed my console for a few seconds.
weapons/weapon_zm_shotgun/shared.lua:130: attempt to compare nil with number
weapons/weapon_zm_shotgun/shared.lua:130: attempt to compare nil with number
weapons/weapon_zm_shotgun/shared.lua:130: attempt to compare nil with number
weapons/weapon_zm_shotgun/shared.lua:130: attempt to compare nil with number
weapons/weapon_zm_shotgun/shared.lua:130: attempt to compare nil with number
weapons/weapon_zm_shotgun/shared.lua:130: attempt to compare nil with number

Quote
Z3RO: Tanners sister isnt bad looking :v
Firespray: New sig
Z3RO: noooo

holocalls traumatize worbat
AndyTheGeeky
Build Tester
*
Posts: 3026


Wannabe Zoidberg


« Reply #2139 on: January 23, 2010, 02:47:07 AM »

Doesn't set to spectator.

I'm pretty sure the command is ttt_spectator_mode [0|1]

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