Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 22, 2024, 02:32:24 PM
News:
Zombie Master 2 discussion
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
T's Transparency
Pages: [
1
]
Author
Topic: T's Transparency (Read 3469 times)
Dr. KillPatient
Poster
Posts: 64
Rawr.
«
on:
September 03, 2010, 02:33:07 AM »
I think it would be a good idea to add a toggleable setting for the transparency of the Ts over fellow traitors' heads, or simply to make them completely opaque. Currently they're very transparent and I can't even count how many times I've accidentally shot my buddies because I didn't see the T.
I don't think this would be too hard to change/implement, are there any plans for it in later releases?
Quote from: Joest on
Immolators are exactly like Cadillacs. They make a loud noise and then they burst into flames.
Manmax75
Poster
Posts: 254
Programming Guy
«
Reply #1 on:
September 03, 2010, 06:31:08 AM »
in the cl_radar.lua theres code that deals with it, i am sure BKU could simply change that alpha line
Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #2 on:
September 03, 2010, 07:50:29 AM »
I'll just make them more opaque by default.
AttackingHobo
Poster
Posts: 36
«
Reply #3 on:
September 07, 2010, 09:36:39 PM »
Maybe a little alpha slider in the f1 settings?
Pages
: [
1
]
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
T's Transparency
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Other
-----------------------------
=> Trouble in Terrorist Town
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Page created in 0.012 seconds with 18 queries.
Loading...