Welcome, Guest. Please login or register.
Did you miss your activation email?
September 19, 2024, 11:52:46 PM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: T's Transparency
Pages: [1]
Author Topic: T's Transparency  (Read 3430 times)
Dr. KillPatient
Poster

Posts: 64


Rawr.


« on: September 03, 2010, 02:33:07 AM »

I think it would be a good idea to add a toggleable setting for the transparency of the Ts over fellow traitors' heads, or simply to make them completely opaque. Currently they're very transparent and I can't even count how many times I've accidentally shot my buddies because I didn't see the T.

I don't think this would be too hard to change/implement, are there any plans for it in later releases?

Immolators are exactly like Cadillacs. They make a loud noise and then they burst into flames.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #1 on: September 03, 2010, 06:31:08 AM »

in the cl_radar.lua theres code that deals with it, i am sure BKU could simply change that alpha line

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2 on: September 03, 2010, 07:50:29 AM »

I'll just make them more opaque by default.
AttackingHobo
Poster

Posts: 36


« Reply #3 on: September 07, 2010, 09:36:39 PM »

Maybe a little alpha slider in the f1 settings?
Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: T's Transparency « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.009 seconds with 17 queries.