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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Another "Looking for LUA Coder" on: August 15, 2011, 01:55:11 AM
UMP45:
if SERVER then

  AddCSLuaFile( "shared.lua" )
end

SWEP.HoldType = "ar2"
 

if CLIENT then

  SWEP.PrintName = "UMP45"
  SWEP.Slot = 2

  SWEP.Icon = "VGUI/ttt/icon_mac"
end


SWEP.Base = "weapon_tttbase"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true

SWEP.Kind = WEAPON_HEAVY

SWEP.Primary.Delay = 0.1
SWEP.Primary.Recoil = 1.2
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "smg1"
SWEP.Primary.Damage = 25
SWEP.Primary.Cone = 0.02
SWEP.Primary.ClipSize = 30
SWEP.Primary.ClipMax = 60
SWEP.Primary.DefaultClip = 30
SWEP.AutoSpawnable      = true
SWEP.AmmoEnt = "item_ammo_smg1_ttt"
SWEP.ViewModel = "models/weapons/v_smg_ump45.mdl"
SWEP.WorldModel = "models/weapons/w_smg_ump45.mdl"

SWEP.Primary.Sound = Sound( "Weapon_UMP45.Single" )

SWEP.IronSightsPos = Vector( 7.3, -5.5, 3.2 )
SWEP.IronSightsAng = Vector( -1.5, 0.35, 2 )


AWP (for traitors):

if SERVER then
  AddCSLuaFile( "shared.lua" )
end

SWEP.HoldType          = "ar2"

if CLIENT then
  SWEP.PrintName          = "AWP"

  SWEP.Slot              = 2

  SWEP.Icon = "VGUI/ttt/icon_scout"
end


SWEP.Base              = "weapon_tttbase"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true

SWEP.Kind = WEAPON_EQUIP1
SWEP.WeaponID = AMMO_RIFLE

SWEP.Primary.Delay          = 1.5
SWEP.Primary.Recoil        = 7
SWEP.Primary.Automatic = true
SWEP.Primary.Damage = 100
SWEP.Primary.Cone = 0.005
SWEP.Primary.ClipSize = 1
SWEP.Primary.ClipMax = 1
SWEP.Primary.DefaultClip = 1


SWEP.AutoSpawnable      = false
SWEP.ViewModel          = Model("models/weapons/v_snip_awp.mdl")
SWEP.WorldModel        = Model("models/weapons/w_snip_awp.mdl")

SWEP.Primary.Sound = Sound(")weapons/awp/awp1.wav")

SWEP.Secondary.Sound = Sound("Default.Zoom")

SWEP.IronSightsPos      = Vector( 5, -15, -2 )
SWEP.IronSightsAng      = Vector( 2.6, 1.37, 3.5 )
SWEP.CanBuy = { ROLE_TRAITOR }
SWEP.InLoadoutFor = nil
SWEP.LimitedStock = true
if CLIENT then
  -- Path to the icon material
  SWEP.Icon = "VGUI/ttt/icon_scout"

  -- Text shown in the equip menu
  SWEP.EquipMenuData = {
      type = "Magnum Sniper",
      desc = "One shot, one kill."
  };
end



function SWEP:SetZoom(state)
    if CLIENT then
      return
    else
      if state then
          self.Owner:SetFOV(20, 0.3)
      else
          self.Owner:SetFOV(0, 0.2)
      end
    end
end

-- Add some zoom to ironsights for this gun
function SWEP:SecondaryAttack()
    if not self.IronSightsPos then return end
    if self.Weapon:GetNextSecondaryFire() > CurTime() then return end
   
    bIronsights = not self:GetIronsights()
   
    self:SetIronsights( bIronsights )
   
    if SERVER then
        self:SetZoom(bIronsights)
    else
        self:EmitSound(self.Secondary.Sound)
    end
   
    self.Weapon:SetNextSecondaryFire( CurTime() + 0.3)
end

function SWEP:PreDrop()
    self:SetZoom(false)
    self:SetIronsights(false)
    return self.BaseClass.PreDrop(self)
end

function SWEP:Reload()
    self.Weapon:DefaultReload( ACT_VM_RELOAD );
    self:SetIronsights( false )
    self:SetZoom(false)
end


function SWEP:Holster()
    self:SetIronsights(false)
    self:SetZoom(false)
    return true
end

if CLIENT then
  local scope = surface.GetTextureID("sprites/scope")
  function SWEP:DrawHUD()
      if self:GetIronsights() then
        surface.SetDrawColor( 0, 0, 0, 255 )
       
        local x = ScrW() / 2.0
        local y = ScrH() / 2.0
        local scope_size = ScrH()

        -- crosshair
        local gap = 80
        local length = scope_size
        surface.DrawLine( x - length, y, x - gap, y )
        surface.DrawLine( x + length, y, x + gap, y )
        surface.DrawLine( x, y - length, x, y - gap )
        surface.DrawLine( x, y + length, x, y + gap )

        gap = 0
        length = 50
        surface.DrawLine( x - length, y, x - gap, y )
        surface.DrawLine( x + length, y, x + gap, y )
        surface.DrawLine( x, y - length, x, y - gap )
        surface.DrawLine( x, y + length, x, y + gap )


        -- cover edges
        local sh = scope_size / 2
        local w = (x - sh) + 2
        surface.DrawRect(0, 0, w, scope_size)
        surface.DrawRect(x + sh - 2, 0, w, scope_size)

        surface.SetDrawColor(255, 0, 0, 255)
        surface.DrawLine(x, y, x + 1, y + 1)

        -- scope
        surface.SetTexture(scope)
        surface.SetDrawColor(255, 255, 255, 255)

        surface.DrawTexturedRectRotated(x, y, scope_size, scope_size, 0)

      else
        return self.BaseClass.DrawHUD(self)
      end
  end

  function SWEP:AdjustMouseSensitivity()
      return (self:GetIronsights() and 0.2) or nil
  end
end


Where's my money, bitch?
2  Other / Trouble in Terrorist Town / Re: AK47 script throws an error on: July 20, 2011, 03:16:53 PM
Theres your problem.
Did you pay 199.95 for GMod on mac?


Yes, this was my problem.

After switching to my PC the SWEPs started working.
3  Other / Trouble in Terrorist Town / Re: AK47 script throws an error on: July 15, 2011, 10:22:46 PM
Okay so I did both of these and the AK47 still doesn't work for me.
It works fine for my friend though, so I'm wondering, is this a problem with me? Because I'm on a Mac and most likely he's on Windows.
4  Other / Trouble in Terrorist Town / Re: AK47 script throws an error on: July 15, 2011, 09:22:50 PM
I'm going to try both and then see what happens.
5  Other / Trouble in Terrorist Town / Re: AK47 script throws an error on: July 15, 2011, 09:00:35 PM
There's no TTT-related error there, though the "couldn't include" stuff might point to a gmod issue.

I've just tested the script you posted and it works fine for me. So it looks like it's some sort of install/configuration issue with gmod or the server. Maybe scriptenforcer.


So should I disable script enforcer? Or reinstall the gmod server?
6  Other / Trouble in Terrorist Town / Re: AK47 script throws an error on: July 15, 2011, 06:07:15 PM
Here are some lua errors that pop up after lua is inited:
Quote
Lua initialized (Lua 5.1)
LuaGetfile: Not Loading autorun/
Couldn't include file 'autorun/' (File not found) (<nowhere>)
LuaGetfile: Not Loading autorun/client/
Couldn't include file 'autorun/client/' (File not found) (<nowhere>)
LuaGetfile: Not Loading postprocess/
Couldn't include file 'postprocess/' (File not found) (<nowhere>)
LuaGetfile: Not Loading vgui/
Couldn't include file 'vgui/' (File not found) (<nowhere>)
Included TTT language file: chef.lua
Included TTT language file: english.lua
Registering gamemode 'fretta' derived from 'base'
Registering gamemode 'terrortown' derived from 'fretta'
TTT Client initializing...
Sending 12 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
Scanning for downloaded fonts..
Reloading Particles..
Hey 'k9rosie' - You're in the 'superadmin' group on this server.
Client "[Red Vinyl] k9rosie" spawned in server (72.177.93.240:27005)<STEAM_0:1:25111336>.
Welcome to Red Vinyl [TTT] [FastDL]! We're playing ttt_minecraft_b3.
Warning: Unhandled usermessage 'ULStart'
Warning: Unhandled usermessage 'ULPacket'
W
7  Other / Trouble in Terrorist Town / Re: AK47 script throws an error on: July 15, 2011, 05:08:56 PM
:(
8  Other / Trouble in Terrorist Town / Re: AK47 script throws an error on: July 15, 2011, 01:24:35 AM
I'll do that and report back later.

Yes, please do tell me if this works.
9  Other / Trouble in Terrorist Town / Re: AK47 script throws an error on: July 15, 2011, 12:54:50 AM
If i remember correctly, this is to do with CSS mounting incorrectly, try reinstalling the CSS content on your server.


Seriously? I had to wait 2 days for technical support to install the CS:S content and now they have to install it again?
10  Other / Trouble in Terrorist Town / Re: AK47 script throws an error on: July 14, 2011, 10:48:15 PM
Glad I'm not the only one.
11  Other / Trouble in Terrorist Town / Re: AK47 script throws an error on: July 14, 2011, 05:20:41 PM
I get this with other weapons too and traitor weapons don't like to show up on the shop.
12  Other / Trouble in Terrorist Town / AK47 script throws an error on: July 12, 2011, 02:49:14 PM

This is pretty much the M4A1 script with changed sound, model, and vector values to match the ak47. Whenever I pick one up, my gui dissapears and throws the following error:

Quote
[terrortown\gamemode\cl_wepswitch.lua:101] attempt to call method 'Ammo1' (a nil value)(Hook: HUDPaint)


The ammo values are the same from the M4A1 and the M4A1 runs fine.




if SERVER then

  AddCSLuaFile( "shared.lua" )
end

SWEP.HoldType = "ar2"
 

if CLIENT then

  SWEP.PrintName = "AK47"
  SWEP.Slot = 2

  SWEP.Icon = "VGUI/ttt/icon_ak47"
end


SWEP.Base = "weapon_tttbase"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true

SWEP.Kind = WEAPON_HEAVY

SWEP.Primary.Delay = 0.19
SWEP.Primary.Recoil = 1.6
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "Pistol"
SWEP.Primary.Damage = 23
SWEP.Primary.Cone = 0.02
SWEP.Primary.ClipSize = 20
SWEP.Primary.ClipMax = 60
SWEP.Primary.DefaultClip = 20
SWEP.AutoSpawnable      = true
SWEP.AmmoEnt = "item_ammo_pistol_ttt"
SWEP.ViewModel = "models/weapons/v_rif_ak47.mdl"
SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl"

SWEP.Primary.Sound = Sound( "Weapon_AK47.Single" )

SWEP.IronSightsPos = Vector( 6.05, -5, 2.4 )
SWEP.IronSightsAng = Vector( 2.2, -0.1, 0 )


function SWEP:SetZoom(state)
  if CLIENT then return end
  if state then
     self.Owner:SetFOV(35, 0.5)
  else
     self.Owner:SetFOV(0, 0.2)
  end
end

-- Add some zoom to ironsights for this gun
function SWEP:SecondaryAttack()
  if not self.IronSightsPos then return end
  if self.Weapon:GetNextSecondaryFire() > CurTime() then return end
 
  bIronsights = not self:GetIronsights()
 
  self:SetIronsights( bIronsights )
 
  if SERVER then
     self:SetZoom(bIronsights)
  end
 
  self.Weapon:SetNextSecondaryFire(CurTime() + 0.3)
end

function SWEP:PreDrop()
  self:SetZoom(false)
  self:SetIronsights(false)
  return self.BaseClass.PreDrop(self)
end

function SWEP:Reload()
  self.Weapon:DefaultReload( ACT_VM_RELOAD );
  self:SetIronsights( false )
  self:SetZoom(false)
end


function SWEP:Holster()
  self:SetIronsights(false)
  self:SetZoom(false)
  return true
end


13  Other / Trouble in Terrorist Town / Re: Are vanilla servers generally what people want? on: July 11, 2011, 12:04:44 AM
I've never been a huge fan of custom content, but if it actually adds to the game and is balanced, I can tolerate it.  I do not, however, even bother tolerating the suicide bomb or one hit kill knife.  They are not balanced and merely serve to get traitors easy kills without any real skill or manipulation involved--and the traitors do not really need any more advantages over the innocents than vanilla TTT provides them.  As such, I have all servers with such content on my blacklist (and, unfortunately, this leaves me with very little choice in servers, never mind populated servers).

If you just want to be another generic modified server appealing to people whose TTT experience revolves solely around killing people as traitor, then sure, throw unbalanced weapons in.  If you want to take the game seriously, then please do not do so.  I personally would love to have another vanilla server to play on (as I do not have many valid options).  Other things that are appealing are decent admins that do not abuse and do not take very matter into their own hands, and also decent rules that do not restrict innocents from killing obvious traitors.

Edit: Oh yes, and also keeping the maximum player count as 16 or below is very nice.  People just don't take the game seriously and it can be hard to follow otherwise.


Just to be honest with you, I made the knife an instant kill on my server. But to balance it out is there away for DNA to never decay and for the DNA to avoid Decoys?
14  Other / Trouble in Terrorist Town / Are vanilla servers generally what people want? on: July 10, 2011, 11:19:07 PM
And not just people from this community, but GMod too. I was going to add the Jihad to my server because it scares innocent from going to one area and camping there, but then I read how it was frowned upon and this got me thinking...
15  Other / Trouble in Terrorist Town / Re: Guns and other weapons don't feel like using gravity AND Fretta voting dsnt work on: July 09, 2011, 09:44:55 PM
I finally got a reply back from my ticket and they are loading my content now. :D
16  Other / Trouble in Terrorist Town / Re: Guns and other weapons don't feel like using gravity AND Fretta voting dsnt work on: July 09, 2011, 04:11:59 PM
okay
Copying the models and sounds and maps over to GMod didn't work.

I downloaded the GMod and CSS server files and it seems like all HLDUpdateTool does is just download the files and that's it. So I think I would have to edit some sort of config to get this working.
17  Other / Trouble in Terrorist Town / Re: Guns and other weapons don't feel like using gravity AND Fretta voting dsnt work on: July 09, 2011, 02:35:28 PM
If you do it the correct way it might work, I know many people try this and it doesnt work out.
But honestly if your hoster wont answer your support ticketd theres probably gonna be a lot more issues in the future. Your much much better off getting a new host, that way you wouldnt have to deal with these problems or hopefully future ones.


What do you mean by 'correct way'?

EDIT:
Also, is this client side or is this server side? I pulled this from the developer console:

Mounting hl2.. OK
Mounting cstrike.. OK
Mounting dod.. SteamMountDepot: Error SteamMountFilesystem 300 - (dependency 4 (301))
SteamMountFilesystem(869,301,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
OK
Mounting ep2.. SteamMountDepot: Error SteamMountFilesystem 420 - (dependency 2 (421))
SteamMountFilesystem(869,421,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
SteamMountDepot: Error SteamMountFilesystem 420 - (dependency 3 (423))
SteamMountFilesystem(869,423,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
SteamMountDepot: Error SteamMountFilesystem 420 - (dependency 4 (422))
SteamMountFilesystem(869,422,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
SteamMountDepot: Error SteamMountFilesystem 420 - (dependency 5 (308))
SteamMountFilesystem(869,308,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
SteamMountDepot: Error SteamMountFilesystem 420 - (dependency 12 (213))
SteamMountFilesystem(869,213,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
OK
Mounting tf.. SteamMountDepot: Error SteamMountFilesystem 440 - (dependency 4 (441))
SteamMountFilesystem(869,441,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
SteamMountDepot: Error SteamMountFilesystem 440 - (dependency 5 (442))
SteamMountFilesystem(869,442,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
OK
Mounting episodic.. SteamMountDepot: Error SteamMountFilesystem 380 - (dependency 6 (308))
SteamMountFilesystem(869,308,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
SteamMountDepot: Error SteamMountFilesystem 380 - (dependency 7 (213))
SteamMountFilesystem(869,213,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
OK
Mounting hl2mp.. SteamMountDepot: Error SteamMountFilesystem 320 - (dependency 4 (321))
SteamMountFilesystem(869,321,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
OK
Mounting portal.. OK
Mounting lostcoast.. OK
Mounting hl1.. SteamMountDepot: Error SteamMountFilesystem 280 - (dependency 4 (281))
SteamMountFilesystem(869,281,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
OK
Mounting hl1mp.. SteamMountDepot: Error SteamMountFilesystem 360 - (dependency 4 (281))
SteamMountFilesystem(869,281,0xb55d9c61=,0xb55d9d60) failed with error 116: Cache needs repair
OK
Mounting zeno_clash.. No permission
Mounting left4dead2.. Disabled
Mounting left4dead.. Disabled
Mounting diprip.. Disabled
Mounting zps.. Disabled
Mounting pvkii.. Disabled
M


If it's server side then CS:S is mounting it, but not using the files. I'm so confused.
18  Other / Trouble in Terrorist Town / Re: Guns and other weapons don't feel like using gravity AND Fretta voting dsnt work on: July 09, 2011, 07:00:49 AM
This is probably what my host does. Okay, I read in another thread that copying the CSS models and other things over into the /garrysmod folder also fixes this problem. Have you tried this yourself?
19  Other / Trouble in Terrorist Town / Re: Guns and other weapons don't feel like using gravity AND Fretta voting dsnt work on: July 09, 2011, 05:38:32 AM
You are forgetting that i didn't say it was going to definitely work, and that it was a longshot at best.


ok
So if TTT doesn't pull the css files right away what else does hldupdatetool do besides download the game content?
20  Other / Trouble in Terrorist Town / Re: Guns and other weapons don't feel like using gravity AND Fretta voting dsnt work on: July 09, 2011, 04:46:11 AM
Not technically mounted with FTPing the files the server will not mount/ use them i was hoping perhaps your problem was just getting the content from your server host, i don't use hosting companies so i can't tell you the possible options available.


Okay, so I spent an hour uploading the cstrike files to gmod and it's not mounted? Am I forgetting something?
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