Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 01:16:54 AM
Home Help Login Register
News: Zombie Master 2 discussion

  Show Posts
Pages: [1] 2 3
1  Other / Trouble in Terrorist Town / Re: [MAP] ttt_fuuk_jail on: June 09, 2010, 02:13:01 AM
if there are multiple stories it could be.. a descent size... it looks barren tho. i didnt download tho, just going off the pic.
2  Other / Trouble in Terrorist Town / Re: [Release] TTT_c17ruins on: May 21, 2010, 05:42:15 PM
Yes i realise that. but most servers will have to Re-arm it anyways, the map only has 17 player spawns (accidently left an extra one in from when i was testing). I made it work best for 16 slot servers, and when i played on a full 16 slot server there weren't many problems. Here's how i saw it: there was no "run and gunning" traitors. As traitor, if you don't have a good weapon who are you going to sneak-attack first? the people with the big guns. I addmit, maybe around 5 primary weapons may be a little cutting it short. But this is why i made the weapons a text file, I knew people were going to complain.

Anyways, enough with the too little guns complaint. If you don't like it make your own file. Heres the new download link http://www.filefront.com/16506999/ttt_c17ruins.zip
hopefully it won't die this time
3  Other / Trouble in Terrorist Town / Re: [Release] TTT_c17ruins on: May 09, 2010, 03:11:31 AM
gah. I'll get the link back up asap. and charles, i have two answers to that: 1. servers can make any weapon texts they want, so talk to them because i'm not changeing it 2. There are 12 secondary weapons, (at least) 5 primary weapons, 7 random weapons, (at least) 6 gernades, and ammo for all of them. Sorry, I don't believe in finding a weapon on every corner you turn. If you look around there are weapons, but you won't find them by camping, or walking in circles on the ground.
4  Other / Trouble in Terrorist Town / Re: I need all maps.... on: May 09, 2010, 02:50:11 AM
Well unless he just wants to spawn a bunch of paras in the middle of them. That's another story...


..........Don't give people ideas....
5  Other / Trouble in Terrorist Town / Re: ECgamers.com TTT servers!` on: April 28, 2010, 02:32:58 AM
lol ^_^ still love you too
6  Other / Trouble in Terrorist Town / Re: So I heard Garry played TTT. on: April 27, 2010, 04:09:13 AM
I love that one of Garry's good points is blasting his friend in the head with the guys own gun ^_^
7  Other / Trouble in Terrorist Town / Re: ECgamers.com TTT servers!` on: April 27, 2010, 04:06:31 AM
-sigh- THIS is why I gave up on communities.
Things we can learn from this thread:
Narwals. Ajunks Photoshop sucks. Matias has the worst timeing ever.

Was it really worth 4 pages of pointless argueing and name calling?
8  Other / Trouble in Terrorist Town / Re: Stalkers in Suspicious Suburbs - The TTT spinoff! on: March 27, 2010, 08:23:50 PM
It's much harder than you think Meta. Traitors commonly crowbar then run off to the side to avoid shotgun blasts, how can you shoot someone if you have no idea what direction they went in?
9  Other / Trouble in Terrorist Town / [Release] TTT_c17ruins on: March 26, 2010, 03:18:07 AM
This is a level from half-life 2 when Gordan is making his way through city 17 and towards the citadel. I edited the map, opened up some areas to allow more movement and make more paths to choose from, oh and not to mention removed all the combine soldiers, striders and civilians. In the download link i included the map file, and a weapon placement file.

If you find any glitches, exploits, or areas that look odd (chances are i added them in) please post them here. Anyways, enjoy: http://www.filefront.com/15933805/ttt_c17ruins.rar





10  Other / Trouble in Terrorist Town / Re: ttt_nexus ( part one of 85 rebuild ) on: March 06, 2010, 04:03:50 PM
The first screen looks to empty, maybe can you make to look like if a bomb exploded or something tossing some debris here and there? It's always nice to have a place to duck and cover during shootouts.


have you played ttt_nexus? the whole map's empty. >.<
11  Other / Trouble in Terrorist Town / Re: Any servers with people playing this game mode? on: February 03, 2010, 12:39:47 PM
link=topic=9483.msg353857#msg353857 date=1265042100]
How does Marphy get such a low ping? 9 on the Vortex server? Do you own Vortex?


maybe, but it's possible to get that low of a ping on servers. On alters server i was blamed of secretly being Alter because of my 5-10 ping. lol
12  Other / Trouble in Terrorist Town / Re: Vote TTT Mod of the Year! on: January 08, 2010, 12:23:01 AM
isn't it a G-mod game mode at the moment?

and isnt a gamemode just a mod of garry's mod? lol.
13  Other / Trouble in Terrorist Town / Re: [SPLIT] Server hackers on: December 07, 2009, 09:43:38 PM
I was on a TTT server the other day, and someone came in without a name and then the admins got banned >>.


the name of the server would help.. they need to know that happened.
14  Other / Trouble in Terrorist Town / Re: <DNRGAMING.COM> Playin' TTT! <Dinosaurs! Ninjas! Robots!> on: December 06, 2009, 06:00:41 AM
Maybe you should make the password "You'll never know my password you stupid hackers!"


i wonder how many people are going to try that for the pass now... lol
15  Other / Trouble in Terrorist Town / Re: Mapping information and Q&A on: December 06, 2009, 12:14:45 AM
Putting buttons that do not do anything around the actual button works perfect, it plays a sound and there's no way to figure out what button was pressed - fake or actual one.


:D
16  Other / Trouble in Terrorist Town / Re: Mapping information and Q&A on: November 27, 2009, 06:32:14 PM
I was trying to figure out a way to do this in one of my maps, i havent tested it yet but maybe if you had 2 buttons for the door (1 filtered for innocents, 1 filtered for traitors). the innocent button wouldnt do anything (i.e. the button always being locked) and make the traitor button lock when innocents get too close to the button. That way it wouldnt matter if your 'use' made a sound because the button will always seem locked around innocents. Acually the innocent but isnt necessary.. lol idk just an idea
17  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: November 20, 2009, 02:33:00 AM
I want full costumes you can unlock so that I may run around killing people as a Panda.

IT MUST BE.


Onimusha style?
18  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: November 15, 2009, 04:53:46 AM
I don't think it's cheats, it's more likely ghosting.


...and ghosting isnt cheating.. how?
19  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: November 15, 2009, 04:18:49 AM
Also, I'm looking into the possibility of a ttt_map_settings (or something like that) entity that will allow mappers to disable the crowbar's unlocking features, and (less importantly) perhaps specify a player model and such.


i had no idea the crowbar did that... please do add that
20  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: November 07, 2009, 12:09:03 AM
Oh God, no. Traitors shouldn't have to pump 30 shots into someone just because they killed a few traitors, just like an innocent shouldn't die from a pistol shot to the foot just because they suck at TTT.


hes not saying increaseing health. he saying that if you kill a traitor you get moved back closer to 100 health but never going over it. it would keep people from killing random people because they would be easier to kill after they kill too many innocents.
Pages: [1] 2 3


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.01 seconds with 18 queries.