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Other / Trouble in Terrorist Town / Re: [Release] TTT_c17ruins
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on: May 21, 2010, 05:42:15 PM
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Yes i realise that. but most servers will have to Re-arm it anyways, the map only has 17 player spawns (accidently left an extra one in from when i was testing). I made it work best for 16 slot servers, and when i played on a full 16 slot server there weren't many problems. Here's how i saw it: there was no "run and gunning" traitors. As traitor, if you don't have a good weapon who are you going to sneak-attack first? the people with the big guns. I addmit, maybe around 5 primary weapons may be a little cutting it short. But this is why i made the weapons a text file, I knew people were going to complain.
Anyways, enough with the too little guns complaint. If you don't like it make your own file. Heres the new download link http://www.filefront.com/16506999/ttt_c17ruins.zip hopefully it won't die this time
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Other / Trouble in Terrorist Town / Re: [Release] TTT_c17ruins
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on: May 09, 2010, 03:11:31 AM
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gah. I'll get the link back up asap. and charles, i have two answers to that: 1. servers can make any weapon texts they want, so talk to them because i'm not changeing it 2. There are 12 secondary weapons, (at least) 5 primary weapons, 7 random weapons, (at least) 6 gernades, and ammo for all of them. Sorry, I don't believe in finding a weapon on every corner you turn. If you look around there are weapons, but you won't find them by camping, or walking in circles on the ground.
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Other / Trouble in Terrorist Town / Re: ECgamers.com TTT servers!`
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on: April 27, 2010, 04:06:31 AM
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-sigh- THIS is why I gave up on communities. Things we can learn from this thread: Narwals. Ajunks Photoshop sucks. Matias has the worst timeing ever.
Was it really worth 4 pages of pointless argueing and name calling?
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Other / Trouble in Terrorist Town / Re: ttt_nexus ( part one of 85 rebuild )
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on: March 06, 2010, 04:03:50 PM
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The first screen looks to empty, maybe can you make to look like if a bomb exploded or something tossing some debris here and there? It's always nice to have a place to duck and cover during shootouts.
have you played ttt_nexus? the whole map's empty. >.<
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Other / Trouble in Terrorist Town / Re: Mapping information and Q&A
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on: November 27, 2009, 06:32:14 PM
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I was trying to figure out a way to do this in one of my maps, i havent tested it yet but maybe if you had 2 buttons for the door (1 filtered for innocents, 1 filtered for traitors). the innocent button wouldnt do anything (i.e. the button always being locked) and make the traitor button lock when innocents get too close to the button. That way it wouldnt matter if your 'use' made a sound because the button will always seem locked around innocents. Acually the innocent but isnt necessary.. lol idk just an idea
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing
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on: November 07, 2009, 12:09:03 AM
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Oh God, no. Traitors shouldn't have to pump 30 shots into someone just because they killed a few traitors, just like an innocent shouldn't die from a pistol shot to the foot just because they suck at TTT.
hes not saying increaseing health. he saying that if you kill a traitor you get moved back closer to 100 health but never going over it. it would keep people from killing random people because they would be easier to kill after they kill too many innocents.
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