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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: Spawn bug on: July 30, 2010, 12:52:36 PM
Just played a full map of ttt_camel, and it didn't seem to have any issues with the newest version.
2  Other / Trouble in Terrorist Town / Re: No Prop Killing on: July 30, 2010, 11:34:30 AM
As far as I know if your holding it, it does no damage. It's only thrown props that kill.
3  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: July 30, 2010, 04:38:02 AM
weapons\weapon_ttt_wtester\shared.lua:770: attempt to index field 'Entity' (a nil value)

Constantly spams my console when I'm detective. Even if I don't have it out.


This was fixed in v5, but the server downgraded to v4 because of the spawn bug.
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: July 29, 2010, 10:13:49 PM
After I just updated TTT, I then updated gmod (unknowing it would add TTT in the update) and now ttt_version is reporting v2. Seems it overwrites unless I'm missing something. Oh well, time to update again.
5  Other / Trouble in Terrorist Town / Re: ZM Forums TTT Game on: July 07, 2010, 04:59:46 PM
If you guys do another forum game, I don't mind locking my server to allow you guys to play. Even with or without my own admins on.
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: July 05, 2010, 07:43:07 PM
It may be a problem related to the gmod update, and not TTT's fault. But, posted it here anyways.
7  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: July 05, 2010, 07:38:02 PM
Latest Gmod update appears to have broken TTT. Names, unid'd/id'd bodies names, etc don't show up at all. One of the files updates was cookies.lua, if it matters.
8  Other / Trouble in Terrorist Town / Re: [AS] Alters - TTT Server - Garry's Mod [NEW IP] on: July 01, 2010, 08:57:03 PM
Sever updated, ttt_locational_voice turned on for now.

Also as a note, the server is still and always has been fully vanilla. No modifications to TTT are done.
9  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: June 21, 2010, 04:58:57 PM
I know one thing that can cause this. If you are a spectator near a dead body, leftclick (or whatever it is to take over a person), then enter firstperson of them; if they look where that body was back where you entered spectator, it will show up as if you were looking at the body. Even though it isn't technically there on your screen. I assume this is because it isn't actually moving your spectator, just your view. I know this is also reproducible through my spray tracer plugin, if you are near someones spray, then leftclick to take over someone random after being free-roam, it still shows the sprays name far away as if you were still next to it.
10  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: June 12, 2010, 07:55:27 PM
I personally don't think the DNA scanner and the gun should both take up slot 7. Even if it gets its damaged lowered from little to none, I think players would probably still buy the gun over a DNA scanner. I know it may not be best to cater to those who can't buy the right thing, but too many like the concept of having a weapon to defend themselves, over having a DNA scanner.

Also apparently there is a spelling error in the detective menu, on the new gun. Someone said "Ammo" was spelled with 3 M's. Never checked myself though.
11  Other / Trouble in Terrorist Town / Re: TTT SVN on: May 31, 2010, 05:06:56 AM
http://www.zombiemaster.org/smf/index.php?topic=9349.0
( Download Link: http://www.megaupload.com/?d=GU9N1IS0 )

Correct version of my borders map. The one you are using comes directly from my server, which has a server specific advertisement. Most other severs wouldn't want this.
12  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 27, 2010, 06:37:32 PM
Awesome job BKU. Glad to hear it won first place.
13  Other / Trouble in Terrorist Town / Re: 5-26 Gmod Update breaks on: May 27, 2010, 09:55:17 AM
I got my server working anyways just by adding (below) a while ago. Didn't need to turn scriptenforcer off.
Quote
2)
Add these two entries to cfg/nosend_datapack.txt

includes\modules\datastream.lua
includes\modules\glon.lua


And there really isn't an alternative to Scriptenforcer. If you allow the client to run lua files, even if you try to overwrite the lua_run_cl command, they can still use scripts to get wallhacks, aimbots, esp, and probably the worse one, one that can tell them who the traitors are.

Even without lua_run_cl, they can just place scripts in Autorun/client, and other places. Scriptenforcer isn't great, but it does stop a lot.
14  Other / Trouble in Terrorist Town / Re: 5-26 Gmod Update breaks on: May 27, 2010, 12:29:35 AM
Quote
Alright, well I did make a small goof, it didn't include datastream in nosend_datapack, so if you use datastream on your server, open

Code:

cfg/nosend_datapack.txt

and add these two entries

Code:

includes\modules\datastream.lua
includes\modules\glon.lua


Fix.
15  Other / Trouble in Terrorist Town / Re: 5-26 Gmod Update breaks on: May 27, 2010, 12:05:11 AM
Also unable to get my TTT server working without turning off scriptenforcer. Turning scriptenforcer off does allow it to work, but obviously opens up way too many problems. This likely isn't anything BKU can fix, harass Garry instead.
16  Other / Trouble in Terrorist Town / Re: Event Log on: May 25, 2010, 01:50:51 AM
I wouldn't say BKU should make a new feature, just because how I have my server setup. Currently I have too many plugins relying on IsAdmin or IsSuperAdmin, and because of such I avoid giving it to regular admins.

I can come up with a ulx command that fixes it.
17  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 01, 2010, 01:01:02 AM
They did a rollback recently. Everything is back to normal, for now.
18  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 30, 2010, 10:21:17 PM
ULX, and a lot of things were broken.
19  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 30, 2010, 09:55:35 PM
There's a gmod update out with some Lua-related changes. TTT v280410 should not produce issues, older versions most likely will as there was a breaking change in SWEPs to do with third person animations. There might be other bad stuff due to changes I don't know about. I'll do some testing of my own tomorrow.

Appears third-person animations in the latest version isn't working. Everyone is in the infamous T-pose. This may or may not be due to the gamemode, can't tell if it's the updates fault or not. (As in, something they need to fix)
20  Other / Trouble in Terrorist Town / Re: ECgamers.com TTT servers!` on: April 11, 2010, 10:55:36 PM
While you could say "no false claims" there is an inconsistency with how ranks work. You have a higher play count, so you're rank will always guaranteed progress quicker than mine. And that ranks are based purely on average players, so higher slot servers will always out-do the lower ones. But either way, good job running a successful server.
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