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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b3 on: January 12, 2011, 06:02:18 AM
Two issues:
-The lighting could be made slightly brighter
-The doors

On my local dedicated server, i have no issue with the doors, however, on my server host, the doors are buggy. They get stuck on players (while going up), and so this makes it a lot harder to play the map. I don't it's an addon causing it (there aren't really any).

Can you fix this/do you have any ideas as to what might be causing it?


You have your tickrate set to 100 change it to 66 (orange box default). We had this same issue as well. Having it set too high will also make rotating doors open slowly.
2  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b3 on: January 09, 2011, 01:01:17 AM
That's awesome, looking forward to it. :)
3  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b3 on: January 08, 2011, 11:04:46 PM
When you go to b4 you should make it less dark, or make an innocent object to put a power-cell in a doodad to turn the lights on. That's pretty much the number one complaint I get when this map is played.
4  Other / Trouble in Terrorist Town / Re: [NNJG] Trouble In Terrorist Town on: January 07, 2011, 12:44:18 AM
Is this trolling?
5  Other / Trouble in Terrorist Town / Re: Grenades are now glitched. on: January 04, 2011, 09:18:39 AM
I've seen this happen a few times, it's especially noticeable with discombobs. Since the double explosion with make people fly away.
6  Other / Trouble in Terrorist Town / Re: Add a whitelist for possessable entities on: December 17, 2010, 06:38:36 PM
Oh yes, adding that value would be great. :D

Edit:
We are just dealing with scripted ones.
7  Other / Trouble in Terrorist Town / Add a whitelist for possessable entities on: December 17, 2010, 06:18:41 PM
I was hoping you could add some way for servers that use custom entities to be controlled by spectators/dead. Or maybe add a convar that makes it like the old behavior that allows them to inhabit anything.
8  Other / Trouble in Terrorist Town / Re: Fix the Health Station! on: December 17, 2010, 06:08:22 PM
I like the gradual heal idea, it completely balances the health station. It still retains it's usefulness but makes it so you can't use it as a crutch.

You would still heal 25 (or spam it to get more) HP but it would slowly go up 3-5hp every couple of seconds. Might even add a cool healing aura to show that they were under the effects of the health station.

9  Other / Trouble in Terrorist Town / Re: ttt_ragdoll_pinning_innocent doesn't work on: December 11, 2010, 07:35:12 PM
Yay. :D
10  Other / Trouble in Terrorist Town / Re: ttt_ragdoll_pinning_innocent doesn't work on: December 11, 2010, 07:12:37 PM
Ah, it's actually ttt_ragdoll_pinning_innocents. He just forgot to put the s in the release notes. I had to look in the weapon_ttt_carry lua to find it.
11  Other / Trouble in Terrorist Town / ttt_ragdoll_pinning_innocent doesn't work on: December 11, 2010, 07:08:49 PM
Says Unknown command "ttt_ragdoll_pinning_innocent" when I try to use it.
12  Other / Trouble in Terrorist Town / Re: Doors glitching!!! :o on: December 11, 2010, 01:15:52 PM
I suppose not, but thanks for suggesting it.
13  Other / Trouble in Terrorist Town / Re: Doors glitching!!! :o on: December 11, 2010, 07:55:05 AM
Nevermind, we found out what it was. They had the server's tickrate set to 100. When they set it back to 66 (OB default) it fixed it.

They have been really helpful in accommodating us and tracking down the issue.
14  Other / Trouble in Terrorist Town / Re: Doors glitching!!! :o on: December 11, 2010, 06:04:38 AM
We have these settings forced in our server.cfg that we can't touch

sv_parallel_packentities 0
sv_parallel_sendsnapshot 0
net_queued_packet_thread 1
net_splitpacket_maxrate 50000

do you think these could be causing the problems?

Not to mention the high population lag, when we get more then 12 people our server FPS will tank into the 0-60 range.
15  Other / Trouble in Terrorist Town / Re: Doors glitching!!! :o on: December 11, 2010, 04:57:19 AM
Mine is stock, I don't know about bacon. I don't see why that would matter though since it effects everyone on the server. We also use script enforcer.

We use https://www.nfoservers.com/ for the dedicated.
16  Other / Trouble in Terrorist Town / Re: Doors glitching!!! :o on: December 11, 2010, 04:41:19 AM
Right now, we don't have any addons. It's all stock gmod.
17  Other / Trouble in Terrorist Town / Re: Doors glitching!!! :o on: December 11, 2010, 02:42:10 AM
We've tried a different box and a complete reinstall of GMOD. It still does it.
18  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_trappycottage_b1 on: December 03, 2010, 06:01:30 PM
It's an interesting decision... to have players spawn in a small room with props. Most of the time traitors will buy a polter quickly and kill everyone within seconds. Not to mention having the luck of picking up a weapon first and slaughtering everyone.

The map layout has a lot of long stretches of hallways which tends to make it difficult for traitors to get away from their victims before getting caught.

I understand that this is the first beta, just felt like sharing my initial impressions.
19  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_trappycottage_b1 on: December 03, 2010, 05:55:38 PM
I'm having alot issues with the spawns. Players getting stuck in walls and whatnot.
20  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b3 on: November 17, 2010, 07:21:06 AM
Awesome work! :D
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