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Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b3
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on: January 12, 2011, 06:02:18 AM
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Two issues: -The lighting could be made slightly brighter -The doors
On my local dedicated server, i have no issue with the doors, however, on my server host, the doors are buggy. They get stuck on players (while going up), and so this makes it a lot harder to play the map. I don't it's an addon causing it (there aren't really any).
Can you fix this/do you have any ideas as to what might be causing it?
You have your tickrate set to 100 change it to 66 (orange box default). We had this same issue as well. Having it set too high will also make rotating doors open slowly.
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Other / Trouble in Terrorist Town / Re: Fix the Health Station!
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on: December 17, 2010, 06:08:22 PM
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I like the gradual heal idea, it completely balances the health station. It still retains it's usefulness but makes it so you can't use it as a crutch.
You would still heal 25 (or spam it to get more) HP but it would slowly go up 3-5hp every couple of seconds. Might even add a cool healing aura to show that they were under the effects of the health station.
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Other / Trouble in Terrorist Town / Re: Doors glitching!!! :o
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on: December 11, 2010, 07:55:05 AM
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Nevermind, we found out what it was. They had the server's tickrate set to 100. When they set it back to 66 (OB default) it fixed it.
They have been really helpful in accommodating us and tracking down the issue.
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Other / Trouble in Terrorist Town / Re: Doors glitching!!! :o
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on: December 11, 2010, 06:04:38 AM
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We have these settings forced in our server.cfg that we can't touch
sv_parallel_packentities 0 sv_parallel_sendsnapshot 0 net_queued_packet_thread 1 net_splitpacket_maxrate 50000
do you think these could be causing the problems?
Not to mention the high population lag, when we get more then 12 people our server FPS will tank into the 0-60 range.
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Other / Trouble in Terrorist Town / Re: Doors glitching!!! :o
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on: December 11, 2010, 04:57:19 AM
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Mine is stock, I don't know about bacon. I don't see why that would matter though since it effects everyone on the server. We also use script enforcer.
We use https://www.nfoservers.com/ for the dedicated.
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Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_trappycottage_b1
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on: December 03, 2010, 06:01:30 PM
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It's an interesting decision... to have players spawn in a small room with props. Most of the time traitors will buy a polter quickly and kill everyone within seconds. Not to mention having the luck of picking up a weapon first and slaughtering everyone.
The map layout has a lot of long stretches of hallways which tends to make it difficult for traitors to get away from their victims before getting caught.
I understand that this is the first beta, just felt like sharing my initial impressions.
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