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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Doors glitching!!! :o
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Author Topic: Doors glitching!!! :o  (Read 6408 times)
BaconManRules
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Posts: 30



« on: December 10, 2010, 09:47:14 PM »

I have been having issues with my server not working correctly. The doors move SLOWLY and it takes a normal prop_door_rotating 2.5 seconds to fully open when normally it only takes at least 1 second. It does not skip, it just simply moves slowly. I have tried many thing to fix the problem. Also server FPS runs at or near 250 or more. It does this for all maps. Also func_door_rotating (Brush Doors like walls) if they are triggered by touch then they constantly open and close when you're touching them best example is the doors in OneSmallShamble. The doors constantly go up and down while touching it. Sometimes the doors don't even open. Can anyone possibly help me fix this problem?
Mr. Gash
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Posts: 382


www.nonerdsjustgeeks.com


« Reply #1 on: December 11, 2010, 01:27:12 AM »

Did you restart the server and/or your gmod? ....
BaconManRules
Poster

Posts: 30



« Reply #2 on: December 11, 2010, 01:33:35 AM »

Did you restart the server and/or your gmod? ....

Yes and it wouldn't have anything to do with my client. It's definitely something server side.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #3 on: December 11, 2010, 01:55:47 AM »

Does it do this on sandbox?

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
BaconManRules
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Posts: 30



« Reply #4 on: December 11, 2010, 02:40:28 AM »

Yes, just realized that. :/
CS25230
Poster

Posts: 51



« Reply #5 on: December 11, 2010, 02:42:10 AM »

We've tried a different box and a complete reinstall of GMOD. It still does it.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #6 on: December 11, 2010, 03:48:50 AM »

If it does it on sandbox, then something is conflicting, its not a ttt issue. What addons are you using/have you got?

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
CS25230
Poster

Posts: 51



« Reply #7 on: December 11, 2010, 04:41:19 AM »

Right now, we don't have any addons. It's all stock gmod.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #8 on: December 11, 2010, 04:50:09 AM »

What about your clientside?

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
CS25230
Poster

Posts: 51



« Reply #9 on: December 11, 2010, 04:57:19 AM »

Mine is stock, I don't know about bacon. I don't see why that would matter though since it effects everyone on the server. We also use script enforcer.

We use https://www.nfoservers.com/ for the dedicated.
« Last Edit: December 11, 2010, 05:02:36 AM by CS25230 »
CS25230
Poster

Posts: 51



« Reply #10 on: December 11, 2010, 06:04:38 AM »

We have these settings forced in our server.cfg that we can't touch

sv_parallel_packentities 0
sv_parallel_sendsnapshot 0
net_queued_packet_thread 1
net_splitpacket_maxrate 50000

do you think these could be causing the problems?

Not to mention the high population lag, when we get more then 12 people our server FPS will tank into the 0-60 range.
« Last Edit: December 11, 2010, 06:06:02 AM by CS25230 »
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #11 on: December 11, 2010, 07:43:07 AM »

mm It could be and most likely is a lag issue, or packet loss. I.e the client fails to sync the door state with the server resulting in epic odity.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
CS25230
Poster

Posts: 51



« Reply #12 on: December 11, 2010, 07:55:05 AM »

Nevermind, we found out what it was. They had the server's tickrate set to 100. When they set it back to 66 (OB default) it fixed it.

They have been really helpful in accommodating us and tracking down the issue.
« Last Edit: December 11, 2010, 07:57:42 AM by CS25230 »
phoenixf129
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Posts: 476


I Rise from the Ashes.


« Reply #13 on: December 11, 2010, 09:52:15 AM »

I know phys_timescale serverside can do this. But since you fixed it, theres no point in checking that cvar.. is there?

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
CS25230
Poster

Posts: 51



« Reply #14 on: December 11, 2010, 01:15:52 PM »

I suppose not, but thanks for suggesting it.
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