Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 06:24:41 PM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [release] ttt_onesmallshamble_b3
Pages: 1 [2]
Author Topic: [release] ttt_onesmallshamble_b3  (Read 12540 times)
CS25230
Poster

Posts: 51



« Reply #20 on: November 17, 2010, 07:21:06 AM »

Awesome work! :D
Akkryls
Poster

Posts: 5


« Reply #21 on: November 17, 2010, 07:09:36 PM »

Are we allowed to ask where the traitor C4 points are or do we have to work that out for ourselves?
CS25230
Poster

Posts: 51



« Reply #22 on: January 08, 2011, 11:04:46 PM »

When you go to b4 you should make it less dark, or make an innocent object to put a power-cell in a doodad to turn the lights on. That's pretty much the number one complaint I get when this map is played.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #23 on: January 09, 2011, 12:02:33 AM »

Definitely taken this into consideration for B4. I plan on adding a little doo-dad like you said that will turn the lights on, but if the C4 objective is achieved, the lights will all turn back off.

I'm also probably going to change the traitor objective a bit. Not sure how yet though, I just don't like how easy it currently is.

www.dnr-gaming.com
CS25230
Poster

Posts: 51



« Reply #24 on: January 09, 2011, 01:01:17 AM »

That's awesome, looking forward to it. :)
Tigermisu
Poster

Posts: 28


« Reply #25 on: January 11, 2011, 03:41:01 AM »

Are we allowed to ask where the traitor C4 points are or do we have to work that out for ourselves?


One is at the pillar in the part of the map where you can fall off, near the zombie burning room.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #26 on: January 12, 2011, 03:48:36 AM »

Whenever I release the next version I'll have instructions somewhere that explain how to arm / disarm the self destruct.

www.dnr-gaming.com
ceribik
Poster

Posts: 4


« Reply #27 on: January 12, 2011, 05:59:42 AM »

Two issues:
-The lighting could be made slightly brighter
-The doors

On my local dedicated server, i have no issue with the doors, however, on my server host, the doors are buggy. They get stuck on players (while going up), and so this makes it a lot harder to play the map. I don't it's an addon causing it (there aren't really any).

Can you fix this/do you have any ideas as to what might be causing it?
CS25230
Poster

Posts: 51



« Reply #28 on: January 12, 2011, 06:02:18 AM »

Two issues:
-The lighting could be made slightly brighter
-The doors

On my local dedicated server, i have no issue with the doors, however, on my server host, the doors are buggy. They get stuck on players (while going up), and so this makes it a lot harder to play the map. I don't it's an addon causing it (there aren't really any).

Can you fix this/do you have any ideas as to what might be causing it?


You have your tickrate set to 100 change it to 66 (orange box default). We had this same issue as well. Having it set too high will also make rotating doors open slowly.
ceribik
Poster

Posts: 4


« Reply #29 on: January 12, 2011, 09:00:43 AM »

Can it be fixed in the map? Or is changing the tickrate the only way?
Pages: 1 [2]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [release] ttt_onesmallshamble_b3 « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.009 seconds with 18 queries.