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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Traitor detector
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Author Topic: Traitor detector  (Read 5444 times)
Zippo0o
Poster

Posts: 4


« on: July 21, 2010, 06:25:27 PM »

Hey,
I'm currently doing a TTT map but I was wondering if any of you knew how to do a traitor detector can you please tell me cause I realy want it in my map ;] thanks !
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #1 on: July 21, 2010, 07:40:08 PM »

Pretty sure theres and example VMF included with TTT.

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Zippo0o
Poster

Posts: 4


« Reply #2 on: July 21, 2010, 08:03:45 PM »

Yeah but I can't seem to find the TTT_logic_rol in the entities :s
iostream
Poster

Posts: 7



« Reply #3 on: July 21, 2010, 09:41:17 PM »

You need to load TTT's FGD file in Hammer.
Please read the whole guide:
http://ttt.badking.net/mapping-guide

Remember, Respect is Everything
Zippo0o
Poster

Posts: 4


« Reply #4 on: July 22, 2010, 04:51:17 PM »

and where do I put the TTT.fdg file?
Zippo0o
Poster

Posts: 4


« Reply #5 on: July 22, 2010, 09:29:58 PM »

anyone?
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #6 on: July 22, 2010, 10:07:22 PM »

Anywhere you just need to set up hammer so it knows where it is.

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
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