Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 10, 2024, 05:30:42 AM
News:
Trouble in Terrorist Town
?
Site here
,
forum here
.
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Traitor detector
Pages: [
1
]
Author
Topic: Traitor detector (Read 5473 times)
Zippo0o
Poster
Posts: 4
«
on:
July 21, 2010, 06:25:27 PM »
Hey,
I'm currently doing a TTT map but I was wondering if any of you knew how to do a traitor detector can you please tell me cause I realy want it in my map ;] thanks !
CrazyChicken
Poster
Posts: 604
Beep Beep Boop
«
Reply #1 on:
July 21, 2010, 07:40:08 PM »
Pretty sure theres and example VMF included with TTT.
Most Neutral Poster
Release:
ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Zippo0o
Poster
Posts: 4
«
Reply #2 on:
July 21, 2010, 08:03:45 PM »
Yeah but I can't seem to find the TTT_logic_rol in the entities :s
iostream
Poster
Posts: 7
«
Reply #3 on:
July 21, 2010, 09:41:17 PM »
You need to load TTT's FGD file in Hammer.
Please read the
whole
guide:
http://ttt.badking.net/mapping-guide
Remember, Respect is Everything
Zippo0o
Poster
Posts: 4
«
Reply #4 on:
July 22, 2010, 04:51:17 PM »
and where do I put the TTT.fdg file?
Zippo0o
Poster
Posts: 4
«
Reply #5 on:
July 22, 2010, 09:29:58 PM »
anyone?
CrazyChicken
Poster
Posts: 604
Beep Beep Boop
«
Reply #6 on:
July 22, 2010, 10:07:22 PM »
Anywhere you just need to set up hammer so it knows where it is.
Most Neutral Poster
Release:
ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Pages
: [
1
]
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Traitor detector
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Other
-----------------------------
=> Trouble in Terrorist Town
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Page created in 0.01 seconds with 18 queries.
Loading...