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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [IDEA] Dynamically removing weapons with small server size
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Author Topic: [IDEA] Dynamically removing weapons with small server size  (Read 3967 times)
AttackingHobo
Poster

Posts: 36


« on: June 29, 2010, 10:27:57 PM »

While placing the weapons down there is fine line to walk to make the map fun and interesting.

If I place too little weapons, and there are a lot of people who join, people get stuck with no weapons some times.

If I place too many weapons, and there are only a few people who join, sometimes they all have the same weapon.

It makes the gameplay frustrating when people have all the same weapon. Cause you hear a Deagle or something, and too many people have the same weapon, making it a lot easier for the traitors.

The idea I am suggesting would be an optional way for the game to remove guns based on how many players are in the server at the start of the round.
DemiGod
Build Tester
*
Posts: 1289


Nimble as a pregnant cow


« Reply #1 on: June 30, 2010, 03:04:00 AM »

Although I can't agree on your reasons to include such a feature, the idea sounds nice.

I hate all of you
Nah, more like demigod isn't self centered and he is legality cool guy.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2 on: June 30, 2010, 08:09:06 AM »

This functionality used to exist in a sense (it didn't adapt to the number of players, just removed a configurable % of weapons), but no one used it in practice. Considering how players desperately hate not being able to find weapons, I doubt very much that servers would use it, even if it adapts to playercounts.
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