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Zombie Master
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Trouble in Terrorist Town
| Topic:
[IDEA] Dynamically removing weapons with small server size
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Topic: [IDEA] Dynamically removing weapons with small server size (Read 3992 times)
AttackingHobo
Poster
Posts: 36
«
on:
June 29, 2010, 10:27:57 PM »
While placing the weapons down there is fine line to walk to make the map fun and interesting.
If I place too little weapons, and there are a lot of people who join, people get stuck with no weapons some times.
If I place too many weapons, and there are only a few people who join, sometimes they all have the same weapon.
It makes the gameplay frustrating when people have all the same weapon. Cause you hear a Deagle or something, and too many people have the same weapon, making it a lot easier for the traitors.
The idea I am suggesting would be an optional way for the game to remove guns based on how many players are in the server at the start of the round.
DemiGod
Build Tester
Posts: 1289
Nimble as a pregnant cow
«
Reply #1 on:
June 30, 2010, 03:04:00 AM »
Although I can't agree on your reasons to include such a feature, the idea sounds nice.
Quote from: Weighted Companion Cube on April 13, 2010, 12:25:53 AM
I hate all of you
Quote from: Pastor on July 09, 2010, 01:26:57 AM
Nah, more like demigod isn't self centered and he is legality cool guy.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #2 on:
June 30, 2010, 08:09:06 AM »
This functionality used to exist in a sense (it didn't adapt to the number of players, just removed a configurable % of weapons), but no one used it in practice. Considering how players desperately hate not being able to find weapons, I doubt very much that servers would use it, even if it adapts to playercounts.
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Trouble in Terrorist Town
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[IDEA] Dynamically removing weapons with small server size
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