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Zombie Master
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Trouble in Terrorist Town
| Topic:
additional gametypes?
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Topic: additional gametypes? (Read 5607 times)
laser2150
Poster
Posts: 30
«
on:
June 25, 2010, 09:20:59 PM »
Why not set up more gametypes in ttt?
I was thinking modes other then just traitors v innocents would help keep things fresh.
Like one everyone is a traitor, but everyone gets a target, and you get a point when you kill your target, and you get whoever they were hunting, and the player who's last alive wins.
I known its not new, but it would work well in ttt!
You wouldn't want to kill those who weren't after you, or lose karma, etc.
laser2150
Poster
Posts: 30
«
Reply #1 on:
June 25, 2010, 09:27:04 PM »
Sorry about spelling, I'm on my droid lol.
Also I thought a melee only thing would've been cool, where you had swords, pipes, etc, no range would be interesting.
that guy
Build Tester
Posts: 1190
«
Reply #2 on:
June 26, 2010, 12:21:03 AM »
Quote from: laser2150 on June 25, 2010, 09:27:04 PM
Sorry about spelling, I'm on my droid lol.
Also I thought a melee only thing would've been cool, where you had swords, pipes, etc, no range would be interesting.
That would actually be kind of cool.
Quote from: Scrap.est on December 13, 2010, 02:42:16 PM
I want to know who was the first person to rub barrels, must of been an epic moment like discovering fire or your sisters vibrator.
Darkebrz
Poster
Posts: 189
«
Reply #3 on:
June 26, 2010, 01:44:35 AM »
How about no. Anyone can modify the game to do this though, if they really wanted to.
DemiGod
Build Tester
Posts: 1289
Nimble as a pregnant cow
«
Reply #4 on:
June 26, 2010, 05:48:39 AM »
Quote from: Darkebrz on June 26, 2010, 01:44:35 AM
How about no. Anyone can modify the game to do this though, if they really wanted to.
Please tell me you're trolling, no one is THAT ignorant.
Quote from: Weighted Companion Cube on April 13, 2010, 12:25:53 AM
I hate all of you
Quote from: Pastor on July 09, 2010, 01:26:57 AM
Nah, more like demigod isn't self centered and he is legality cool guy.
Handy_man
Poster
Posts: 308
SNG community admin
«
Reply #5 on:
June 26, 2010, 10:49:54 AM »
That is interesting there was a sort of spin off from TTT that DNR had it was a think where all traitors where cloaked and could only kill with there crowbars and traitor weapons. It was fun as it was a new spin on the game mode but it never took off and the server has since (as far as i know) shutdown and they are no longer running that Game mode/ type.
So i think this would be a great idea and something that communities should do rather then BKU as BKU is still updating TTT and giving us new features fixing bugs etc and so a new project may effect the time in which bugs are fixed etc.
[b]
Sky-netgaming.com
Meta-Stick
Poster
Posts: 481
it contains, a daisy box
«
Reply #6 on:
June 28, 2010, 04:40:44 AM »
Quote from: laser2150 on June 25, 2010, 09:20:59 PM
Like one everyone is a traitor, but everyone gets a target, and you get a point when you kill your target, and you get whoever they were hunting, and the player who's last alive wins.
I support this, but it needs some work, otherwise it's a circle deathmatch. We need to think of a way to keep that from happening before the idea could be possible.
Quote from: GlobalEnjoi on
Just grab some bottles and stick them in girls...
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #7 on:
June 28, 2010, 07:16:15 AM »
Quote from: Handy_man on June 26, 2010, 10:49:54 AM
That is interesting there was a sort of spin off from TTT that DNR had it was a think where all traitors where cloaked and could only kill with there crowbars and traitor weapons. It was fun as it was a new spin on the game mode but it never took off and the server has since (as far as i know) shutdown and they are no longer running that Game mode/ type.
So i think this would be a great idea and something that communities should do rather then BKU as BKU is still updating TTT and giving us new features fixing bugs etc and so a new project may effect the time in which bugs are fixed etc.
Yeah that was where I learned how to lua.
I think that a multiple gametype function isn't needed, since the code is already there and servers can make their own modifications.
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
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