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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Newton Launcher Should Shoot Fruit.
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Author Topic: Newton Launcher Should Shoot Fruit.  (Read 8725 times)
zoobird
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« on: June 21, 2010, 05:37:17 AM »

It should operate the same, but use random fruit (preferably an apple or watermelon) instead of plasma projectiles.   I think it stays within the humorous, and not so serious nature of TTT.  Besides what inspired Newton to formulate his theory of gravity?

Bad suggestion?


DemiGod
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« Reply #1 on: June 21, 2010, 07:07:06 AM »

Well. . . What the fuck is the point?

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Ajunk
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« Reply #2 on: June 21, 2010, 07:18:05 AM »

On a semi-related note, I think it should be silent.

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zoobird
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« Reply #3 on: June 21, 2010, 07:58:17 AM »

Well. . . What the fuck is the point?

Use fruit as the projectile. AKA have the Newton Launcher shoot fruit at people. 
worbat
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« Reply #4 on: June 21, 2010, 08:48:43 AM »

I like the idea.

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Bad King Urgrain
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« Reply #5 on: June 21, 2010, 09:11:38 AM »

It doesn't use real projectiles, just tracers (like guns). I can't easily make it use models without opening a can of worms. Issues like lag making it harder to hit people. I kind of like the idea behind it though, so I'll think about it.
Jon is a BEAST
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« Reply #6 on: June 21, 2010, 07:50:36 PM »

Not fruit, POTATOES! And rename it the POTATO LAUNCHER! How awesome would it be to kill people with potato launchers??

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JossiRossi
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« Reply #7 on: June 21, 2010, 07:52:04 PM »

Less awesome.

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Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

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Jon is a BEAST
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« Reply #8 on: June 21, 2010, 07:58:18 PM »

Well, it depends what kind of fruit you'd be launching ;)

you're not alone. I need alot of help too. :B
JossiRossi
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« Reply #9 on: June 21, 2010, 09:27:19 PM »

Apples?

Are you not reading the tread?

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Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

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Joest
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« Reply #10 on: June 21, 2010, 09:32:26 PM »

I would prefer to not be launched, thank you very much.

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Jon is a BEAST
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« Reply #11 on: June 21, 2010, 10:48:57 PM »

Apples?

Are you not reading the tread?

What I meant was, I'm not sure about the idea of apples. Maybe something else.

you're not alone. I need alot of help too. :B
JossiRossi
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« Reply #12 on: June 22, 2010, 12:19:14 AM »

Apples is good because it's clever. Newton Launcher. The apple thing. Makes it good.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

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Ajunk
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« Reply #13 on: June 22, 2010, 12:20:33 AM »

Oh lawl.

You're all the most fucking heartless people
worbat
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« Reply #14 on: June 22, 2010, 10:07:26 AM »

His avatar text makes perfect sense!

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Citizen_001
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« Reply #15 on: June 22, 2010, 01:42:18 PM »

It doesn't use real projectiles, just tracers (like guns). I can't easily make it use models without opening a can of worms. Issues like lag making it harder to hit people. I kind of like the idea behind it though, so I'll think about it.


If all else fails, a sprite of spinning apple to replace the tracer with would work wouldn't it?

Though, I might have an idea of how you could pull it off with a model. I haven't played TTT recently to really know the details about the gun in question so if I am totally off about something please excuse me, but would it be possible to modify the AR2's secondary orb attack and implement it for this gun? I know the AR2 secondary fire uses an animated model for the projectile. If you were able to just speed it up dramatically and make it dissipate instantly after it hits something with no effects it could work right?

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Bad King Urgrain
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« Reply #16 on: June 22, 2010, 05:21:58 PM »

That's something I considered doing when I first made the gun, but it has different characteristics than the current setup. Right now it fires a spread of 'bullets', and each bullet that hits contributes independently to the amount the player is pushed. Longer range means less of your bullets are likely to hit, means the push will be weaker. At the same time the bullets hit instantly so your target can't dodge out of the way.

Anything with a real projectile will behave very differently, like allowing your target to dodge (and weird lag situations will start to occur in that context), and not having as clear a mechanism for losing strength at range.

The question really isn't how it could be pulled off with a model. That's the simple part (even though it's significantly more complex than the current system). The problem is that, as I said in my previous post, it opens a can of worms with regards to game mechanics.
JossiRossi
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« Reply #17 on: June 22, 2010, 05:44:13 PM »

If it is instant, maybe instead of worrying so much about the projectile, but for every "hit" there's an apple debris model that is spawned and then fades after a short time. That way we can look over see a streak of red and the apple bouncing off the player model.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Jon is a BEAST
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« Reply #18 on: June 24, 2010, 03:30:00 PM »

Apples is good because it's clever. Newton Launcher. The apple thing. Makes it good.

Ooooh, I just got that lol

you're not alone. I need alot of help too. :B
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