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November 23, 2024, 05:26:05 AM
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Trouble in Terrorist Town
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Zombie Master
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Trouble in Terrorist Town
| Topic:
Quick Idea
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Topic: Quick Idea (Read 5020 times)
Zetos Lapier
Poster
Posts: 7
«
on:
May 19, 2010, 01:26:09 AM »
Is there a way we can give the terrorist a second way of checking a body so he doesn't pick up credits? It seems that some of our regulars have become smart and they'll sit there and call people to check the body and tell them the time, once the credits disappear then they kill the person.
(I haven't checked out the 2 newest versions as we JUST got them installed so this might have already been adressed, but if it hasn't then this may be something to look into.)
Meta-Stick
Poster
Posts: 481
it contains, a daisy box
«
Reply #1 on:
May 19, 2010, 02:57:27 AM »
Maybe make regular check, not take the credits? Then have the alt check be the only way to take the credits? I'Unno, just throwing ideas out there. :P
EDIT: I know I like to secretly check bodies of people when I'm innocent though, when I'm in a sticky situation, and I only think traitors and me are left. So I secretly check it, and act like I think the guy is still alive. xD Advanced tactics 101
Glad to see you on ZM forums now.
«
Last Edit: May 19, 2010, 02:59:27 AM by Meta-Stick
»
Quote from: GlobalEnjoi on
Just grab some bottles and stick them in girls...
Ajunk
Build Tester
Posts: 14000
ಠ_ಠ
«
Reply #2 on:
May 19, 2010, 03:07:08 AM »
Quote from: Zetos Lapier on May 19, 2010, 01:26:09 AM
Is there a way we can give the terrorist a second way of checking a body so he doesn't pick up credits? It seems that some of our regulars have become smart and they'll sit there and call people to check the body and tell them the time, once the credits disappear then they kill the person.
(I haven't checked out the 2 newest versions as we JUST got them installed so this might have already been adressed, but if it hasn't then this may be something to look into.)
How do they know when the credits disappear?
Quote from: loli_melony on September 22, 2009, 01:31:31 AM
You're all the most fucking heartless people
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #3 on:
May 19, 2010, 03:19:13 AM »
Quote from: Ajunk on May 19, 2010, 03:07:08 AM
How do they know when the credits disappear?
Them being the detective.
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
Firespray
Build Tester
Posts: 1447
:-(
«
Reply #4 on:
May 19, 2010, 03:53:36 AM »
Metastick, you mean sort of like right where it says confirm death and on the right side of it says take credits. I think that sounds awesome.
«
Last Edit: May 19, 2010, 03:54:58 AM by Firespray
»
Quote
Z3RO: Tanners sister isnt bad looking :v
Firespray: New sig
Z3RO: noooo
holocalls traumatize worbat
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #5 on:
May 19, 2010, 04:01:49 AM »
I support this, a button on the side would be handy.
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #6 on:
May 19, 2010, 07:03:21 AM »
I think I'm just going to remove the transfer of information upon taking the credits: the current hint thing is based on actual credits present, and hence synchronised for everyone. Instead, it should appear for bodies that have credits when they die and only go away if you yourself search the body, and you either pick up the credits or verify that they have already been taken.
edit: Actually, why not just remove it for detectives? They should search bodies anyway. Traitors generally don't, hence they have more use for the hint.
«
Last Edit: May 19, 2010, 07:05:45 AM by Bad King Urgrain
»
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