bigbadboo
Poster
Posts: 287
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« on: March 19, 2010, 06:47:26 PM » |
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« Last Edit: March 26, 2010, 01:53:00 PM by bigbadboo »
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Ajunk
Build Tester
Posts: 14000
ಠ_ಠ
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« Reply #1 on: March 19, 2010, 07:18:48 PM » |
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ttt_manor?
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You're all the most fucking heartless people
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Rotinaj
Build Tester
Posts: 5107
the brave
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« Reply #2 on: March 19, 2010, 08:32:48 PM » |
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ttt_goodmanors
ttt_manorofthehouse
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« Last Edit: March 20, 2010, 01:55:50 AM by Rotinaj »
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Firespray
Build Tester
Posts: 1447
:-(
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« Reply #3 on: March 19, 2010, 11:05:47 PM » |
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ttt_unholymanor
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Z3RO: Tanners sister isnt bad looking :v Firespray: New sig Z3RO: noooo holocalls traumatize worbat
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C.Mong
Poster
Posts: 280
DNR Owner
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« Reply #4 on: March 20, 2010, 04:00:46 AM » |
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ttt_castle
/original
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www.dnr-gaming.com
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bigbadboo
Poster
Posts: 287
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« Reply #5 on: March 20, 2010, 05:28:56 PM » |
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3D skybox is now in and outer detail added.
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C.Mong
Poster
Posts: 280
DNR Owner
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« Reply #6 on: March 20, 2010, 07:22:48 PM » |
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Any estimated time to release?
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www.dnr-gaming.com
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bigbadboo
Poster
Posts: 287
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« Reply #7 on: March 20, 2010, 08:09:06 PM » |
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Maybe next week depending on my mapping time. It just needs to be optimized then bug tested really.
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bigbadboo
Poster
Posts: 287
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« Reply #8 on: March 22, 2010, 03:54:44 PM » |
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Update on the Manor House.
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Blitzy!
Poster
Posts: 55
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« Reply #9 on: March 22, 2010, 05:15:01 PM » |
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Less talkey, more releasey! >:P
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C.Mong
Poster
Posts: 280
DNR Owner
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« Reply #10 on: March 23, 2010, 09:45:09 AM » |
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Nice looking Although I would suggest some custom foliage, I had the same issue with amsterville, apparently the basic CSS foliage just don't work with darker maps.
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www.dnr-gaming.com
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bigbadboo
Poster
Posts: 287
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« Reply #11 on: March 23, 2010, 01:50:47 PM » |
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I would most likely change it for V1 release. I would like a beta to be out quite soonish though just to play test the map so I can test its balance.
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C.Mong
Poster
Posts: 280
DNR Owner
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« Reply #13 on: March 26, 2010, 11:11:35 PM » |
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I've put it on both server 1 and 2 on DNR, can't wait to try it!
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www.dnr-gaming.com
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Firespray
Build Tester
Posts: 1447
:-(
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« Reply #14 on: March 26, 2010, 11:50:20 PM » |
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I just tried the map on a full server, its absolutely great. Nice work. However if I may make a suggestion, the ladders to go off the castle itself, to redo it. I usually fall off and loose 90 percent of my health.
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« Last Edit: March 27, 2010, 12:02:44 AM by Firespray »
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Z3RO: Tanners sister isnt bad looking :v Firespray: New sig Z3RO: noooo holocalls traumatize worbat
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bigbadboo
Poster
Posts: 287
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« Reply #15 on: March 27, 2010, 12:50:39 AM » |
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When trialing the beta version on the PEZ server we had the same issue. I will try to make it slightly easier, but also but make a puddle of water to absolve the fall damage.
EDIT: Why you should not drink and type.
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« Last Edit: March 27, 2010, 12:59:55 AM by bigbadboo »
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Tyrant T100
Poster
Posts: 1725
The State sees all!
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« Reply #16 on: March 28, 2010, 06:09:14 PM » |
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When trialing the beta version on the PEZ server we had the same issue. I will try to make it slightly easier, but also but make a puddle of water to absolve the fall damage.
EDIT: Why you should not drink and type.
Yeah sounds a good plan, will try this shortly. Ladders in TTT are bugged so its hard for mappers to fix them completely.
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http://www.youtube.com/user/TyrantGrandburnin
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Meta-Stick
Poster
Posts: 481
it contains, a daisy box
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« Reply #17 on: March 30, 2010, 01:23:28 AM » |
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Too many torches in some bedrooms, I'm not a medieval expert, but I don't think they had 4 torches in their rooms, in each corner. ^_^ lol
One even shows fire through a wall. Can't remember which one.
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Just grab some bottles and stick them in girls...
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bigbadboo
Poster
Posts: 287
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« Reply #18 on: April 17, 2010, 06:03:44 PM » |
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I'm not a medieval expert
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