Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 12:11:27 AM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Project] Operation Suburb - In Progress
Pages: 1 ... 6 7 8 [9] 10 11
Author Topic: [Project] Operation Suburb - In Progress  (Read 214717 times)
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #160 on: June 08, 2010, 10:51:15 PM »

The Trigger is the temporary texture I chose to use which outlines the borders of the map due to its semi-transparent nature. Any brushwork outside that area will be made into a 3D skybox.

As for the Sneak Peak Keypad, the Keypad is used to unlock any entity (door, button, elevator, etc.) or have an event occur.
« Last Edit: June 08, 2010, 10:54:11 PM by Silverstream »
AndyTheGeeky
Build Tester
*
Posts: 3026


Wannabe Zoidberg


« Reply #161 on: June 08, 2010, 11:46:15 PM »

There's still no paths to front doors.

Signature Pending...
DemiGod
Build Tester
*
Posts: 1289


Nimble as a pregnant cow


« Reply #162 on: June 08, 2010, 11:46:36 PM »

There's still no paths to front doors.

I hate all of you
Nah, more like demigod isn't self centered and he is legality cool guy.
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #163 on: June 09, 2010, 12:14:46 AM »

There's still no paths to front doors.

That will be taken care of in due time.
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #164 on: June 09, 2010, 06:21:24 AM »

That will be taken care of in due time.

So are the houses in the first picture just place-holders for now? because they all look the same.

http://www.youtube.com/user/TyrantGrandburnin
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #165 on: June 09, 2010, 01:55:50 PM »

The Houses along the edges of the map as well as those located along the curved roads are temporary placeholders. They are simply used for reference to give me an estimate in terms of how many more homes need to be constructed.
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #166 on: June 09, 2010, 03:02:49 PM »

The Houses along the edges of the map as well as those located along the curved roads are temporary placeholders. They are simply used for reference to give me an estimate in terms of how many more homes need to be constructed.

Ah ok so if you've constructed 8 houses and me and Crazy chicken submitted 1 each is that 10 finished houses now?

http://www.youtube.com/user/TyrantGrandburnin
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #167 on: June 09, 2010, 03:51:25 PM »

That makes 10 houses so far, yes.
bigbadboo
Poster

Posts: 287


« Reply #168 on: June 09, 2010, 04:36:07 PM »

strong>The map does appear quite large. I may alter the size if the community agrees this will most likely hurt the gameplay.



Agree, half that size perhaps.
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #169 on: June 09, 2010, 07:09:22 PM »

What time of day will it be and what additional lighting will there be?

http://www.youtube.com/user/TyrantGrandburnin
Darkebrz
Poster

Posts: 189


« Reply #170 on: June 14, 2010, 08:24:00 AM »

Map looks waaayy to large.
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #171 on: July 08, 2010, 01:14:24 AM »

NEWS UPDATE:
Neighborhood Back-Yard Construction[color=yellow]

Sorry once again for posting updates irregularly. However, this project is still in-progress and is slowly making its way to the completion mark. The following are a few screen-shots I took of the WIP backyards and of my fencing which has been compiled into static models.

Please try to ignore the black/purple shaders on the windows. I haven't configured the textures properly.

Stay tuned in the future for more updates!

Enjoy.  ;)


Image Album Link:
http://img685.imageshack.us/gal.php?g=testlightingsuburb0000.jpg


Yes, I know, there are still no paths in front of the doors.
« Last Edit: July 08, 2010, 01:18:52 AM by Silverstream »
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #172 on: July 08, 2010, 02:58:55 AM »

Good to see an update.

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #173 on: July 08, 2010, 05:00:48 AM »

I like what I see. Just makes me more eager.

Just grab some bottles and stick them in girls...
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #174 on: July 08, 2010, 09:13:49 AM »

Excellent it's looking great.
[Badjoke]Hey I think I can see my house from here[/Badjoke]

http://www.youtube.com/user/TyrantGrandburnin
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #175 on: July 28, 2010, 05:37:41 PM »

NEWS UPDATE:
Neighborhood Foliage and Lighting Adjustments[color=yellow]


I regret to inform TyrantT100 and CrazyChicken that your homes will not be included within the release.

For the past few weeks I've been accumulating numerous amounts of brush side errors, and MAX_LIMIT errors. I thoroughly inspected your homes to find that there was intersecting brushwork and other problems I just couldn't fix. I've been over the brush limit at least 25 times over and attempted to create a large number of models using Propper which as worked to some degree.

As of right now, I'm at 89% of the total brush limit and will not exceed 95% which can result in visual problems, video lag, and potential crashing.

I'm terribly sorry once again. I know you guys put a great deal of effort into your homes but due to the limitations of the source engine, I cannot integrate it into the map.

I am however completely willing to accept any other "reduced" brushwork buildings. The following are in great need:

- Garden Sheds
- Lawn Chairs, Outdoor Tables (Models or Brushwork)
- Furniture (Brushwork or Models)
                - Desks
                - Tables
                - Bedroom Furniture (including beds)

All brushwork you create will of course be recognized under your authorship and will be included in a banner within the map, covering all custom content borrowed from various developers.

Now, Onto the Screen Shots!

Image Album Link:
http://img202.imageshack.us/gal.php?g=suburbjuly290000.jpg

Note: I have figured out how to fix the black blotches of lighting on the ground due to the surrounding trees.

Update: Fixed Shadows: http://img20.imageshack.us/gal.php?g=suburbjuly29test0000.jpg

Stay tuned in the future for more updates!

Enjoy.  ;)




« Last Edit: July 28, 2010, 07:58:59 PM by Silverstream »
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #176 on: July 28, 2010, 06:08:22 PM »

Awwww ok.
I guess I could make a shed or something.
If it's ok with you I'll turn the current house I made into something in another map I make at somepoint.

http://www.youtube.com/user/TyrantGrandburnin
Scrap.est
Poster

Posts: 6782


Gigglfarting


« Reply #177 on: July 28, 2010, 06:08:51 PM »

Are those trees taken from that ww2 HL2 mod?

The faster they fester the quicker they muster.
dude I am in the gifted program. I am probably more intelligent than you hell I am more intelligent than you. Come one you and 90% of the ZM forum are trolls
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #178 on: July 28, 2010, 06:58:16 PM »

The tree's and foliage were taken from RnL (Resistance and Liberation).

All Custom Content Author names will be displayed on a banner within the map upon final release.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #179 on: July 28, 2010, 07:07:24 PM »

I am excited. Looking great! :D

www.dnr-gaming.com
Pages: 1 ... 6 7 8 [9] 10 11
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Project] Operation Suburb - In Progress « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.012 seconds with 18 queries.