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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Project] Operation Suburb - In Progress
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Author Topic: [Project] Operation Suburb - In Progress  (Read 214522 times)
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #140 on: May 10, 2010, 08:27:22 PM »

NEWS UPDATE:
Neighborhood Home B  [color=yellow]

The following are screenshots of the second home "B". Keep checking this thread for future updates!

Enjoy.  ;)



Screen-shot 1:
http://img405.imageshack.us/img405/3091/houselayoutb2done0011.jpg

Screen-shot 2:
http://img545.imageshack.us/img545/9835/houselayoutb2done0000.jpg

Screen-shot 3:
http://img62.imageshack.us/img62/3462/houselayoutb2done0001.jpg

Screen-shot 4:
http://img99.imageshack.us/img99/9863/houselayoutb2done0002.jpg

Screen-shot 5:
http://img402.imageshack.us/img402/17/houselayoutb2done0003.jpg

Screen-shot 6:
http://img293.imageshack.us/img293/2392/houselayoutb2done0004.jpg

Screen-shot 7:
http://img29.imageshack.us/img29/2339/houselayoutb2done0005.jpg

Screen-shot 8:
http://img526.imageshack.us/img526/5442/houselayoutb2done0006.jpg

Screen-shot 9:
http://img195.imageshack.us/img195/8640/houselayoutb2done0007.jpg

Screen-shot 10:
http://img705.imageshack.us/img705/641/houselayoutb2done0008.jpg

Screen-shot 11:
http://img341.imageshack.us/img341/2041/houselayoutb2done0009.jpg

Screen-shot 12:
http://img143.imageshack.us/img143/6812/houselayoutb2done0010.jpg

Link to Image Album:
http://img405.imageshack.us/gal.php?g=houselayoutb2done0011.jpg
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #141 on: May 10, 2010, 09:04:04 PM »

Give those goddamn doorways some paths!

You're all the most fucking heartless people
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #142 on: May 10, 2010, 09:33:14 PM »

Give those goddamn doorways some paths!


Suburban houses that don't have walkways to their doors? MADNESS!


There's no need, lol! I'm going to copy all that brushwork anyway to another map file containing the suburb layout.

If you find the lack of pathways irritating, download the images and work some paint magic.  ;)
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #143 on: May 11, 2010, 06:29:50 AM »

That's some really nice progress.
Is that 5 houses in total now?

http://www.youtube.com/user/TyrantGrandburnin
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #144 on: May 11, 2010, 11:30:16 PM »

That's some really nice progress.
Is that 5 houses in total now?


I believe so.


On another note, after battling a bunch of trojans and backdoor viruses on my computer for the last few days I've decided to reformat and start fresh. All of the project files are safe, however I cannot promise when I will be able to post the next update. As of right now, im scrambling to locate my Win XP SP3 CD.

I'll inform everyone once I'm back on track.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #145 on: May 12, 2010, 03:09:56 AM »

I believe so.


On another note, after battling a bunch of trojans and backdoor viruses on my computer for the last few days I've decided to reformat and start fresh. All of the project files are safe, however I cannot promise when I will be able to post the next update. As of right now, im scrambling to locate my Win XP SP3 CD.

I'll inform everyone once I'm back on track.


That sucks. By the way, yes these houses are very nice, and you've basically done it all on your own. Since we're all lazy bastards. HA xD

It will be fine so long as weapons and ammo are inside, and heavily spread out. Do not place a gun anywhere near ammo for it. Force players to find a weapon in one house, and search high and freaking low to find ammo for it in all of the other houses to fill up.

Pretty much solves the problem, especially if this map is gonna be big.

Just grab some bottles and stick them in girls...
Tannerbondy
ZM2 Developer
*****
Posts: 7547



« Reply #146 on: May 12, 2010, 03:16:31 AM »

There's no need, lol! I'm going to copy all that brushwork anyway to another map file containing the suburb layout.

If you find the lack of pathways irritating, download the images and work some paint magic.  ;)
Or we could make our own versions with the content provided.
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #147 on: May 12, 2010, 02:40:28 PM »

I'm afraid I cannot do that. All current content stays with me. In addition, I believe I have already addressed the issue regarding further construction of user created homes in an earlier post.

[quote author=Silverstream link=topic=9608.msg375010#msg375010 date=1273419043]
The due date for receiving submissions has already past and I'm sorry to say that I will no longer be accepting any more submissions. In terms of the rest of the homes, I will be constructing all of this myself. As for the duration in which I will be working on this map, I am unsure at this point. I can however promise you this will take at least a month.

Sorry once again, but if you had perhaps entered the project before the due date, I would have accepted your submission.
Tannerbondy
ZM2 Developer
*****
Posts: 7547



« Reply #148 on: May 12, 2010, 03:04:23 PM »

Who said I was going to submit? Besides I already have the Suburb Development Kit. I could just make my own version of the Suburbs.
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #149 on: May 12, 2010, 04:55:19 PM »

The provided Suburb Kit was only given for users involved within this project.

Using this kit to construct other maps not related to this project is strictly prohibited unless you are given permission by myself. This has already been outlined in the first post of this thread.

4. Do not take Authorship of dev_house.vmf or UPLOAD it to ANY website without my Foreknowledge and Permission. This is PURELY instructional material given to help INSPIRE you with the CREATION of your home. I invested my time to create this home so please do not abuse this privilege.




I'm sorry but you have not received my permission to utilize this content to fulfill your self interests.

I obviously have no control over whether you decide to download the kit. However, I would expect you, a community veteran and junior build tester of zombiemaster to respect my decision and wishes within this matter.


If you wish to utilize the development kit for analyzing exactly how I constructed the home for educational purposes, fine. But please, do not go further than this. All original brushwork content belongs to myself.
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #150 on: May 12, 2010, 10:59:16 PM »

The problem with this project is the fact that everyone is going to camp in the open. Perhaps have objectives that require the innocents to actually search the houses.

They can always bug the chicken in my house.
[youtube]http://www.youtube.com/watch?v=FBabUhJFjhk[/youtube]

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Tannerbondy
ZM2 Developer
*****
Posts: 7547



« Reply #151 on: May 13, 2010, 08:01:55 AM »

The provided Suburb Kit was only given for users involved within this project.

Using this kit to construct other maps not related to this project is strictly prohibited unless you are given permission by myself. This has already been outlined in the first post of this thread.

I'm sorry but you have not received my permission to utilize this content to fulfill your self interests.

I obviously have no control over whether you decide to download the kit. However, I would expect you, a community veteran and junior build tester of zombiemaster to respect my decision and wishes within this matter.


If you wish to utilize the development kit for analyzing exactly how I constructed the home for educational purposes, fine. But please, do not go further than this. All original brushwork content belongs to myself.
Oh, I'm not seriously going to make my own version. All I was getting at was that I could use the SDK freely to make my own version under my name and credit you for the brushwork from dev_house.vmf and not just that, I could also host it on a server without any trouble because I'm not distributing it through a website. So make to make it short, I've found a few loop holes you may want to address.
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #152 on: May 13, 2010, 02:11:45 PM »

I noticed the loop holes you have addressed here.
I have updated the first page regarding the use of the dev_house.vmf. I fixed the loop holes to the best of my ability.

Here's the end result:
4. Do not take Authorship of dev_house.vmf or UPLOAD it to ANY website or Server or other storage media (ex. Flash disk drive, Hard-Disk Drive etc.) without my Foreknowledge and Permission. Do not utilize the content other then the textures which were used within dev_house.vmf for constructing mapping material not for "Project Suburb" without my permission. This is PURELY instructional material given to help INSPIRE you with the CREATION of your home. I invested my time to create this home so please do not abuse this privilege.



Thank you for notifying me of this Tannerbondy
« Last Edit: May 16, 2010, 02:38:10 AM by Silverstream »
Tannerbondy
ZM2 Developer
*****
Posts: 7547



« Reply #153 on: May 13, 2010, 09:14:46 PM »

Yeah, sorry about coming off as a douchebag( Even though I am one, lol ).
Firespray
Build Tester
*
Posts: 1447


:-(


« Reply #154 on: June 05, 2010, 12:33:25 AM »

Sorry for the massive bump, but...whatever happend to it?

Quote
Z3RO: Tanners sister isnt bad looking :v
Firespray: New sig
Z3RO: noooo

holocalls traumatize worbat
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #155 on: June 05, 2010, 02:19:02 AM »

I'm curious too. I  liked the idea a lot.

www.dnr-gaming.com
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #156 on: June 05, 2010, 02:58:01 AM »

I know I haven't been posting updates as of lately however please understand and know I am working on this daily.

Right now I'm in the process of constructing more homes, gathering custom content, and assembling test maps for various material I plan on implementing into the project.

So please rest assured. An update is coming in the near future regarding my progress.

I should provide for you an update no later than Tuesday of next week.

Sorry once again.
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #157 on: June 05, 2010, 08:41:23 AM »

Thanks for the update, I'll keep watching the thread.

http://www.youtube.com/user/TyrantGrandburnin
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #158 on: June 08, 2010, 09:21:12 PM »

NEWS UPDATE:
Filling up the Neighborhood[color=yellow]

Once again, sorry for not posting earlier. I've been busy but nonetheless working on this map. I have already vowed that this will be completed. I'm guessing somewhere near the end of July if not earlier. Now, enough of talking, here are some screen-shots of my progress.

Enjoy.  ;)




FACT: I have constructed approximately 8 Homes so Far, each consisting of 2 Variations in texturing.



FACT: The map does appear quite large. I may alter the size if the community agrees this will most likely hurt the gameplay.


_________________________

Check this thread for upcoming future updates.
« Last Edit: June 08, 2010, 09:26:32 PM by Silverstream »
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #159 on: June 08, 2010, 10:38:09 PM »

I have two questions, what does the keypad do and what is the trigger around some of the area do?

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
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