Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 12:54:35 AM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Project] Operation Suburb - In Progress
Pages: 1 ... 4 5 6 [7] 8 9 10 11
Author Topic: [Project] Operation Suburb - In Progress  (Read 214719 times)
Tannerbondy
ZM2 Developer
*****
Posts: 7547



« Reply #120 on: May 04, 2010, 08:03:18 PM »

Suburban houses that don't have walkways to their doors? MADNESS!
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #121 on: May 04, 2010, 11:02:46 PM »

Don't worry, I took care of these issues. I actually got rid of the phys_explosion entirely since it isn't exactly feasible in a TTT game. I doubt anyone wants to die from a door crushing on them. As for the texturing, I adjusted the textures and changed a few as well. I assure you here that your style is the same and not changed. Finally, the lighting has also been taken care of. I increased the brightness levels on your lights and tweaked the coloring as well.

Oh, I'm just getting started....


Oh good, and I wouldn't worry about the door crushing anyone I set the prop to be debris so that it doesn't collide with the player and I was going to have a trigger that disabled its motion after it hit the ground but you could always just simplify this a lot and make it a prop_door_rotating if you want :P

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #122 on: May 05, 2010, 03:07:33 AM »

Suburban houses that don't have walkways to their doors? MADNESS!
Tru dat.

You're all the most fucking heartless people
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #123 on: May 05, 2010, 03:32:08 AM »

NEWS UPDATE:
Final Submission Due Date Reminder! May 5th 2010 [color=yellow]

For those involved in the project, please understand that you need to submit your houses before the end of May 5th 2010 @ (11:59 P.M|| GMT - 4)

Please Note: I will Not be accepting any submissions after this time unless the individual inquiring for an extension is unable to submit due to personal/family unavoidable issues. Lying for an extension is strictly prohibited, as I will not assist you in any way.


If you wish to be updated with this time zone, please refer to the following link:
http://wwp.eastern-standard-time.com/

The following are Users Involved within this Project that HAVE submitted their .VMF files via E-mail to radiantfusion1@gmail.com:

- CrazyChicken
- Tyrant T100

The following are Users Involved within this Project that HAVE NOT submitted their .VMF files via E-mail to radiantfusion1@gmail.com:

- Zanarias
- Zeitlos Eisen
- RedCow
- Goldendeed


The following are Users Involved within this Project that opted out due to personal unavoidable issues:

- C.Mong
- Meta Stick


For those users who have not submitted their .VMF files to radiantfusion1@gmail.com, please do so before the end of May 5th 2010 @ (11:59 P.M|| GMT - 4)



Best of Luck on your Submissions everyone! I look forward to reviewing and implementing them!


« Last Edit: May 05, 2010, 03:37:04 AM by Silverstream »
bigbadboo
Poster

Posts: 287


« Reply #124 on: May 09, 2010, 03:12:25 AM »

Are you going to be extending this? Or finishing the other houses yourself. If its the first, I will have a stab. Will get it finished before i sign myself up though, dont like let downs.
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #125 on: May 09, 2010, 03:30:43 PM »

Are you going to be extending this? Or finishing the other houses yourself. If its the first, I will have a stab. Will get it finished before i sign myself up though, dont like let downs.


The due date for receiving submissions has already past and I'm sorry to say that I will no longer be accepting any more submissions. In terms of the rest of the homes, I will be constructing all of this myself. As for the duration in which I will be working on this map, I am unsure at this point. I can however promise you this will take at least a month.

Sorry once again, but if you had perhaps entered the project before the due date, I would have accepted your submission.

I hope this answers your questions.

Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #126 on: May 09, 2010, 03:44:55 PM »

NEWS UPDATE:
Neighborhood Home A  [color=yellow]

The following are screenshots of another neighborhood home I've constructed. I'm going to make an effort to post here a new home at least once a week.

Enjoy.  ;)



Screen-shot 1:
http://img153.imageshack.us/img153/1917/houselayouta0000.jpg

Screen-shot 2:
http://img576.imageshack.us/img576/3427/houselayouta0001.jpg

Screen-shot 3:
http://img704.imageshack.us/img704/5255/houselayouta0002.jpg

Screen-shot 4:
http://img571.imageshack.us/img571/4987/houselayouta0003.jpg

Screen-shot 5:
http://img143.imageshack.us/img143/8038/houselayouta0004.jpg

Screen-shot 6:
http://img98.imageshack.us/img98/2518/houselayouta0005.jpg

Screen-shot 7:
http://img686.imageshack.us/img686/6374/houselayouta0006.jpg

Screen-shot 8:
http://img695.imageshack.us/img695/5243/houselayouta0007.jpg

Screen-shot 9:
http://img710.imageshack.us/img710/7807/houselayouta0008.jpg

Screen-shot 10:
http://img227.imageshack.us/img227/268/houselayouta0009.jpg

Screen-shot 11:
http://img705.imageshack.us/img705/7398/houselayouta0010.jpg

Link to Image Album:
http://img153.imageshack.us/gal.php?g=houselayouta0000.jpg
Tannerbondy
ZM2 Developer
*****
Posts: 7547



« Reply #127 on: May 09, 2010, 09:30:29 PM »

Suburban houses that don't have walkways to their doors? MADNESS!
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #128 on: May 10, 2010, 01:43:50 AM »

Suburban houses that don't have walkways to their doors? MADNESS!




Better?  ;)
Rotinaj
Build Tester
*
Posts: 5107


the brave


« Reply #129 on: May 10, 2010, 02:55:20 AM »

make it curve to the driveway
Tannerbondy
ZM2 Developer
*****
Posts: 7547



« Reply #130 on: May 10, 2010, 02:58:09 AM »

Yeah, that would be neat. Do what Rotinaj said.
AndyTheGeeky
Build Tester
*
Posts: 3026


Wannabe Zoidberg


« Reply #131 on: May 10, 2010, 05:43:37 AM »

Also not gravel - perhaps poured concrete instead?

Signature Pending...
Marauder8
Build Tester
*
Posts: 4639


Future Emperor of Antarctica


« Reply #132 on: May 10, 2010, 07:18:31 AM »

How about some southern Egyptian sandstone?

THIS RAINCOAT IS FROM THE DEVIL
Tannerbondy
ZM2 Developer
*****
Posts: 7547



« Reply #133 on: May 10, 2010, 07:22:25 AM »


Yeah, but for some houses.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #134 on: May 10, 2010, 09:03:29 AM »

How about we scrap the whole idea and recreate Mount Olympus.

www.dnr-gaming.com
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #135 on: May 10, 2010, 09:44:53 AM »

How about we scrap the whole idea and recreate Mount Olympus.
Would I be lamer, if I did that?

« Last Edit: May 10, 2010, 10:10:34 AM by Meta-Stick »

Just grab some bottles and stick them in girls...
bigbadboo
Poster

Posts: 287


« Reply #136 on: May 10, 2010, 10:24:17 AM »

The problem with this project is the fact that everyone is going to camp in the open. Perhaps have objectives that require the innocents to actually search the houses.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #137 on: May 10, 2010, 01:55:12 PM »

That's very, very not true at all. It'll be fine the way it is. Play richland, and tell me everyone stays out in the open. The full idea of the map, or vision/layout has yet to be revealed.

Just grab some bottles and stick them in girls...
bigbadboo
Poster

Posts: 287


« Reply #138 on: May 10, 2010, 04:09:53 PM »

That's very, very not true at all. It'll be fine the way it is. Play richland, and tell me everyone stays out in the open. The full idea of the map, or vision/layout has yet to be revealed.

Well based on the images posted so far, its almost as big as amsterville. It works for richland because the map is small and all houses are interjoined. With multiple entrances and exits. Linking this many houses in a similar system would be insane.

If the layout stays the same I can see people camping the central streets for half the round, ending with people scrambling to find each other at the end. Dont get me wrong I want this to work, the houses themselves look great.
eeny
Build Tester
*
Posts: 10242


+1


« Reply #139 on: May 10, 2010, 06:50:06 PM »

It will be fine so long as weapons and ammo are inside, and heavily spread out. Do not place a gun anywhere near ammo for it. Force players to find a weapon in one house, and search high and freaking low to find ammo for it in all of the other houses to fill up.

Nobody Expects the Malkavian Inquisition!
Pages: 1 ... 4 5 6 [7] 8 9 10 11
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Project] Operation Suburb - In Progress « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.013 seconds with 18 queries.