No, this does not belong in FAQ because it's a question directed towards the community.
I'm creating a map based on the Tower in Professor Layton and the Curious Village for TTT. I have two questions about it.
1. In-game music.
Because I'm going with a Layton theme, I wanted to have the famous puzzle theme somewhere in the map.
This song would play. The volume of the music would be low-volume (about 0.1 volume, less than the sound of a common microphone.) but that isn't the case. The song could be repetitive to some. In that case,
this song could be another choice. It's less repetitive.
2. The map objective. I don't particularly like map objectives, but I wanted to incorporate one anyway. When preformed, it plays
this song (also from Professor Layton) and everything shakes gently for 22 seconds giving players a warning. Those who are in the top of the tower are safe, the rest are crushed. The 22 second warning gives them time to get to the top of the tower.
If I am to have a map objective, I want it to be preformed rarely and make it different from others. I have a choice.
[li]a.) If every light in the tower is turned on, the objective has been made. This can be done completely by accident and is harder to do on purpose.[/li]
[li]b.) Keys. There are 7 keys on the map. The keys can be either used to unlock extra rooms (which have weapons, ammo and the switch to the elevator.) or 5 of them can be used to preform the objective. This one can be done on purpose but if 3 keys are used then it cannot be done.