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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Non TTT Maps Rearmed
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Author Topic: Non TTT Maps Rearmed  (Read 59060 times)
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #60 on: January 01, 2010, 08:43:37 PM »

Alright sorry for the hold up.
Dm_runoff: http://www.filefront.com/15266905/dm_runoff_ttt.txt
Dm_steamlab: http://www.filefront.com/15266923/dm_steamlab_ttt.txt

Sorry I took so long I was working on these.
« Last Edit: January 01, 2010, 08:45:58 PM by CrazyChicken »

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
gnomeofdeath
Poster

Posts: 14

Gnome


« Reply #61 on: January 01, 2010, 08:56:14 PM »

Done With de_navarrobase.
Here are the links if you cant be bothered to go back to front page :P

Text file : http://www.mediafire.com/?mdx2thorgmm
Map Download :  http://www.fpsbanana.com/maps/117020
By Gnome


This TTT Rearm was Requested By Goatfetus on Page 3
« Last Edit: January 01, 2010, 08:58:32 PM by gnomeofdeath »

TTT Map Scripts So far
--------------------------------
Cs_homegrown |cs_suburb_beta15a| cs_parkhouse - Yet not on The Thread!
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #62 on: January 01, 2010, 09:05:31 PM »

HL2DM Maps Rearmed
Includes:
dm_lockdown
dm_resistance
dm_underpass
dm_powerhouse
dm_overwatch
dm_runoff
dm_steamlab

Link: http://www.filefront.com/15267083/ttt_HL2DM.zip

Special thanks to Wilson S. Wankhouse and Crunchy Chicken.

Note: I would be willing to organize creating selections for other sets of maps as well such as DOD:S or TF2, however it must be kept in mind that not all players will have these maps and they will not be able to play on them. But that's for server owners to decide ultimately, so might as well make them available. If there is an interest I'll start setting that up.

Also added de_navarrobase by Gnome to the list.
« Last Edit: January 01, 2010, 09:36:04 PM by JossiRossi »

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

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gnomeofdeath
Poster

Posts: 14

Gnome


« Reply #63 on: January 02, 2010, 08:36:28 AM »

TTT Rearmed

I have done de_forest

Here take a look at the map yourselves then download it put it in your server and add my text file :D

Text File : http://www.mediafire.com/?d2mnmezymiy
Map Download : http://www.fpsbanana.com/maps/35559

Also Rossi can i do a tf2 map hmmm let me see... 2 fort xD
« Last Edit: January 02, 2010, 08:38:30 AM by gnomeofdeath »

TTT Map Scripts So far
--------------------------------
Cs_homegrown |cs_suburb_beta15a| cs_parkhouse - Yet not on The Thread!
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #64 on: January 02, 2010, 04:14:38 PM »

Forest added.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #65 on: January 06, 2010, 03:48:29 PM »

Added dm_darkmatter, dm_enzo, and dm_abyss.

Also there was an error with 2 of the DM maps where the spawns would be replaced but without any replacements so people would spawn randomly around in the void. You can fix this on your own by changing "setting: replacespawns 1" to "setting: replacespawns 0" on the maps dm_lockdown and dm_overwatch. Cause I'm dumb.

If you are too lazy then just redownload the fixed pack from the list.
« Last Edit: January 06, 2010, 03:53:34 PM by JossiRossi »

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #66 on: January 11, 2010, 06:24:44 PM »

Added de_wanda, de_westwood, and de_radiance.

And cs_number13_final
« Last Edit: January 11, 2010, 09:46:42 PM by JossiRossi »

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
JossiRossi
Build Tester
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Posts: 2351


Now touching you ever so slightly less.


« Reply #67 on: January 13, 2010, 06:31:44 PM »

Added rp_christmastown and de_joint.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Lost Hope
Poster

Posts: 135

W.S Wankhouse


« Reply #68 on: January 17, 2010, 11:34:28 AM »

DN_DEPOT_RC2

Map: http://www.lanmaniax.com/maps/html/hldm2_depot.htm
Script: http://www.mediafire.com/?hjkrhmynzhj

Cmong show me this map and doubt that it works in TTT, i decide to give it a shot, rearm it and play it on Ice Cave.
Outcome was really fun map with train giving nice risk and reward for getting high ground.
« Last Edit: January 17, 2010, 11:40:37 AM by Lost Hope »

Why did you read this? Read my post, i wasted my time to it!
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #69 on: January 19, 2010, 11:02:10 PM »

DN_DEPOT_RC2

Map: http://www.lanmaniax.com/maps/html/hldm2_depot.htm
Script: http://www.mediafire.com/?hjkrhmynzhj

Cmong show me this map and doubt that it works in TTT, i decide to give it a shot, rearm it and play it on Ice Cave.
Outcome was really fun map with train giving nice risk and reward for getting high ground.

Ha I remember playing that map with a friend before very fun.

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Tyrant T100
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Posts: 1725


The State sees all!


« Reply #70 on: February 02, 2010, 05:32:27 PM »

De_Venice
Map: http://www.lanmaniax.com/maps/html/de_venice.htm
Script: http://www.mediafire.com/file/mdnjmdizm3y/de_venice_ttt.txt
Res file: http://www.mediafire.com/?l5an3zgwvxk
« Last Edit: June 17, 2010, 08:21:04 PM by Tyrant T100 »

http://www.youtube.com/user/TyrantGrandburnin
gnomeofdeath
Poster

Posts: 14

Gnome


« Reply #71 on: April 07, 2010, 07:09:08 AM »

De_outbound done :)

Map : http://www.fpsbanana.com/maps/131213
Script : http://www.mediafire.com/?ndaywjng1f5

Love Gnome :D

TTT Map Scripts So far
--------------------------------
Cs_homegrown |cs_suburb_beta15a| cs_parkhouse - Yet not on The Thread!
laser2150
Poster

Posts: 30


« Reply #72 on: April 27, 2010, 09:49:01 PM »

Alot of the txt files are missing or invalid links, looks like mediafire deleted them.
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #73 on: May 08, 2010, 12:15:46 AM »

Did two maps when I was bored.

de_jungle_beta_v2 (very very big map lots of guns but the size of the map will make them pretty hard to find)
Text: http://www.filefront.com/16387331/de_jungle_beta_v2_ttt.txt
Map: http://www.fpsbanana.com/maps/130109

de_upex_final
Text: http://www.filefront.com/16387343/de_upex_final_ttt.txt
Map: http://www.fpsbanana.com/maps/133138

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #74 on: May 08, 2010, 01:23:31 PM »

Need to update my master list. I'll work on that once I get a bit of time.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
toco123
Poster

Posts: 22


« Reply #75 on: May 14, 2010, 01:40:41 PM »

Any chance of making this into an svn?
Would be nice :)
Tropical Coke
Poster

Posts: 9


« Reply #76 on: May 25, 2010, 02:42:47 AM »

Made the map dm_peachs_castle into a TTT map.

Map: http://www.garrysmod.org/downloads/?a=view&id=21003

Text: http://www.mediafire.com/?2y2kzn2mjjm
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #77 on: May 25, 2010, 02:14:30 PM »



Is that the rearm with a 100 five sevens?

Just grab some bottles and stick them in girls...
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #78 on: May 25, 2010, 03:21:58 PM »

Is that the rearm with a 100 five sevens?

I just checked the text document. It's not the rearm with 100 pistols. There are however, a lot of grenades in it though.
Tropical Coke
Poster

Posts: 9


« Reply #79 on: May 25, 2010, 04:33:53 PM »

Yeah I armed it for 24 and the map is spread so hence the grenade amounts.
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