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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [RELEASE] ttt_lost_temple_v1
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Author Topic: [RELEASE] ttt_lost_temple_v1  (Read 38340 times)
Psyence
Poster

Posts: 16



« Reply #60 on: August 10, 2010, 11:14:25 AM »

I found a bug

Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #61 on: August 10, 2010, 12:26:43 PM »

Between the missing object on thething, and this. It might just be your problem. I don't know.

Just grab some bottles and stick them in girls...
OctaneHugo
Build Tester
*
Posts: 7668


hey, prince, you need a shave


« Reply #62 on: August 10, 2010, 12:28:16 PM »

- Spike wall room trap now allows for an innocent to complete a platforming challenge in order to lower the grate and allow a victim stuck in the trap to be saved.


Nice. Is it innocent only, or accessible to detectives and traitors?

It's basically just like keeping your baby teeth when they fall out, except its a foot.
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #63 on: August 10, 2010, 01:33:06 PM »

Nice. Is it innocent only, or accessible to detectives and traitors?

Accessible to everyone.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #64 on: August 10, 2010, 01:48:22 PM »

I found a bug

This was a visual bug with one of my private test versions, I appear to have accidentally linked to the wrong download, I uploaded that one for some private testing yesterday. On the version I meant to link, that is fixed.

Thank you for pointing that out.

Anyone who has downloaded this file before the time of this post, DELETE the .bsp and redownload it with the fixed link. Otherwise if you try and join a server with it, you'll get an error with the .bsp's not matching up.
« Last Edit: August 10, 2010, 01:49:48 PM by Citizen_001 »

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #65 on: August 10, 2010, 01:49:33 PM »

I can't really picture this. I'll have to check the map out as soon as possible. It sounds grief-able. If that's the case.. Ehehe... lol

Just grab some bottles and stick them in girls...
Secone
Build Tester
*
Posts: 4289


Welcome to the Church of Rock and Roll!


« Reply #66 on: August 10, 2010, 02:24:02 PM »

I can't really picture this. I'll have to check the map out as soon as possible. It sounds grief-able. If that's the case.. Ehehe... lol


What part exactly sounds griefable?

Worbat: When we're playing I love to hear him scream as I rape his ass 
9:19 PM - Nel: Why is my 16 year old son married to a 20 year old man
Citizen: I want to see Morpheus' big black penis damn it!
Citizen_001: I JUST WANT TO HIT A BABY
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #67 on: August 10, 2010, 04:23:58 PM »

"an innocent to complete a platforming challenge in order to lower the grate and allow a victim stuck in the trap to be saved."


I assumed failing the challenge resulted in the victims death. Like I said, "I can't really picture this. I'll have to check the map out as soon as possible."

My bad.
« Last Edit: August 10, 2010, 04:25:15 PM by Meta-Stick »

Just grab some bottles and stick them in girls...
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #68 on: August 10, 2010, 04:31:15 PM »

Well by failing the trap will just kill the person like it would if no one tried and like it always would in previous versions.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Psyence
Poster

Posts: 16



« Reply #69 on: August 10, 2010, 06:03:01 PM »

Anyone who has downloaded this file before the time of this post, DELETE the .bsp and redownload it with the fixed link. Otherwise if you try and join a server with it, you'll get an error with the .bsp's not matching up.


Don't forget the first post. ;)
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #70 on: August 10, 2010, 06:47:49 PM »

Fixed. :)

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Sly
Poster

Posts: 81



« Reply #71 on: August 10, 2010, 08:21:53 PM »

I'm not sure if the screenshots on the first post are accurate.

Otherwise, nice job.
Darkest_97
Poster

Posts: 286


Hi.


« Reply #72 on: August 10, 2010, 09:49:02 PM »

I'm not sure if the screenshots on the first post are accurate.

They are from when he first started the map.


So does sacrificing bodies do nothing now? And can you even do it?
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #73 on: August 11, 2010, 12:52:21 AM »

They are from when he first started the map.


So does sacrificing bodies do nothing now? And can you even do it?

Yes that's the same, it's just that the staff doesn't spawn for traitors first.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #74 on: August 11, 2010, 09:59:19 AM »

Jumping puzzles make me sad and mad.

You're all the most fucking heartless people
OctaneHugo
Build Tester
*
Posts: 7668


hey, prince, you need a shave


« Reply #75 on: August 11, 2010, 12:27:52 PM »

Someone didn't play Super Mario Bros. as a child.

It's basically just like keeping your baby teeth when they fall out, except its a foot.
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #76 on: August 11, 2010, 01:28:04 PM »

Jumping puzzles make me sad and mad.

Maybe when Soduka is lagging.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Gamerofthegame
Poster

Posts: 1533


I'm after you, Worbat!


« Reply #77 on: August 11, 2010, 04:57:19 PM »

The roof is kinda strange in that jump, City.

Everything seems fine, but when you reach the peak it's suddenly jerky and laggy. This could be Soduka, but it happened every time, making me think a bit otherwise.

Still, though. Wai is it all Deathrunny with it being the maximum extent of your jump? Tsk.
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #78 on: August 11, 2010, 05:01:14 PM »

The roof is kinda strange in that jump, City.

Everything seems fine, but when you reach the peak it's suddenly jerky and laggy. This could be Soduka, but it happened every time, making me think a bit otherwise.

Still, though. Wai is it all Deathrunny with it being the maximum extent of your jump? Tsk.

Nah, when I tested it I could do it just fine, no problems with the roof at all. I also tested it with a small Hamachi server and Secone was able to do it. I was more worried about it being too easy than anything.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Charles445
Build Tester
*
Posts: 2338


I LOVE THIS AVATAR


« Reply #79 on: August 11, 2010, 05:46:17 PM »

Maybe when Soduka is downloading porn.

:shh:


Also, very nice work Citizen.

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
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