Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 05:27:55 PM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: TTT map suggestion thread.
Pages: [1]
Author Topic: TTT map suggestion thread.  (Read 6084 times)
Tyrant T100
Poster

Posts: 1725


The State sees all!


« on: November 14, 2009, 09:54:03 AM »

I thought it would be a good idea to make a thread where we can suggest maps that could work well on a TTT server.
So I'll start off my recommending:

dm_toysbarbershop: http://www.fpsbanana.com/maps/16092
The players are toy sized as they navigate a gigantic barber shop, complete with cupboards and hidden weapons, would work very well with a TTT server.

dm_mine_enhanced: http://www.fpsbanana.com/maps/16336
The map is set around and inside a large abandoned mine, should work quite well with TTT.

dm_Canals_Winterstorm: http://www.fpsbanana.com/maps/116156
Set around some canals, would work decently well with TTT if the traitors have a radar.

zm_gilmanhouse_v2: http://www.fpsbanana.com/maps/68283
Most of you will already have played this for ZM, the map itself is perfect for TTT, the only issue is that there are player-clips that are deactivated by objectives, should still work very well in TTT though.
« Last Edit: November 14, 2009, 09:55:12 AM by Tyrant T100 »

http://www.youtube.com/user/TyrantGrandburnin
Pastor
Build Tester
*
Posts: 2192


Bewildering Transvestite Wasteland


« Reply #1 on: November 14, 2009, 10:36:27 AM »

zm_runaway2_b3 We all have played this map in some point and its perfect for serial terrorist, lots of places to hide and many props to fool around, and we all love the "we got to run a away"

Killroy
Build Tester
*
Posts: 1541


« Reply #2 on: November 14, 2009, 03:27:20 PM »

Defending truck til truck get gone in TTT form? Do want.

zm_diamondshoals_a3 http://www.zombiemaster.org/smf/index.php?topic=3628.0

We ALL want this. The only downside is someone'd have to connect all the islands.


I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
FF|NedStar
Poster

Posts: 1045


Look into my eyes.


« Reply #3 on: November 15, 2009, 04:41:01 PM »

Aaah that reminds me of dm_mine_enhanced
I removed the map back then as the rounds took way too long. However now that there is a radar item I suppose I could add it back to the list. I'll download the other ones and throw them on the mapcycle as well to see how it plays.

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #4 on: December 18, 2009, 06:08:57 PM »

http://www.fpsbanana.com/maps/13757
Now the css maps work in TTT, this map would be ideal, it's a bit like Richland.

http://www.youtube.com/user/TyrantGrandburnin
TheCze
Global Moderator
******
Posts: 4664


O R'lyeh? Ia, R'lyeh!


« Reply #5 on: December 19, 2009, 05:41:56 PM »

anyone ever tried zm_warehouse?

Only then did the elves begin to suspect that the dwarves were not bringing any Amontillado.
Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: TTT map suggestion thread. « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.009 seconds with 17 queries.