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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
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Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1717414 times)
Bad King Urgrain
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« Reply #4400 on: March 11, 2011, 12:06:49 PM »

SVN r910:
Quote
- Use sv_tags to automatically mark TTT servers with custom weapons (tag = ttt:custom_weapons) instead of adding asterisk to game description.
- Locational voicechat now disabled when round is not active, fixes issues with talking to spectators after a round when loc voice was on.
- Language files now load from GM.FolderName, no longer hardcoded.
- Fixed rare error when receiving a radiocommand from an invalid entity (somehow).


The tags are:
- "ttt" - On every TTT server, so anyone typing "ttt" in the tag box finds them. (Will probably add the version number to this later)
- "ttt:custom_weapons" - What it says, non-default sweps.
- "ttt:vanilla" - No custom weapons, karma enabled, haste mode enabled.

Suggestions for other tags are welcome. I will only add ones that I think are going to be useful to a decent number of players. So something that's actually annoying when browsing servers right now (eg. not a tag for postround DM).

I'm considering moving the version number from the game description to a tag entirely, much like the custom weapon marker. It stems from the time when manual upgrading was necessary, whereas now every server runs either the current version or a heavily modded older one (where version number is not as interesting). If you have a good reason not to do this, post it.
« Last Edit: March 11, 2011, 12:10:47 PM by Bad King Urgrain »
Fuffe
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Crummycradle was a mistake


« Reply #4401 on: March 11, 2011, 08:16:42 PM »

Does changing the knife's damage count as it being a custom weapon? I don't mind custom weapons on servers, but the servers with non-default knife damage should have a tag by itself if you ask me.
Bad King Urgrain
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« Reply #4402 on: March 11, 2011, 08:46:24 PM »

Not yet, because that requires file consistency checking to see if the knife script has been modified, which is a bit more involved than just checking which weapons exist and if they're one of the default set.

Consistency checks might be too slow in practice, not sure. It's on my list to experiment with.
NaRyan
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Less QQ more Pew Pew


« Reply #4403 on: March 12, 2011, 09:54:54 AM »

I have noticed slight strange behaviour with TTT from svn r910
At the start of each preparing phase it updates the servers sv_tags.
Only seen it on my Fretta server since it has players on it, TTT server is empty at the moment.
However it keeps doing this at start of preparing phase.

Quote
09:48:29 L 03/12/2011 - 09:48:31: Round ended.
09:48:29 L 03/12/2011 - 09:48:31: Result: innocent win.
09:49:00 L 03/12/2011 - 09:49:01: server_cvar: "sv_tags" "FRETTA,Mogz,UK,garrysmod114,gm:pedobear,gm:terrortown,scriptenforcer,ttt,ttt:custom_weapons"


So acoring to that it is running 2 gamemodes. pedobear escape & TTT.

Gimme a joint and 3 hours and I can come up with a logical system for karma :D
Bad King Urgrain
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« Reply #4404 on: March 12, 2011, 11:18:16 AM »

Here's what it does: get the value of sv_tags, remove any existing ttt tags, and (re-)add the ones that are appropriate.

In this case, everything before ",ttt," was already in your sv_tags before TTT touched it. I don't add anything like a gm:terrortown tag for example, that's done by gmod.

Perhaps gmod is late in updating sv_tags with the gamemode name in Fretta. So it still has it as gm:previousgamemode, then TTT appends its own tags and re-sets sv_tags with the old gamemode still in it. Then when gmod gets around to its sv_tags stuff it thinks that old gamemode part should not be removed for some reason and it only adds gm:terrortown. Maybe I should strip it out myself.

I'll do some testing, but not sure when I'll get around to it, so if you see it do something informative in the meantime let me know.
Tommynator
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« Reply #4405 on: March 12, 2011, 06:59:54 PM »

What about ttt:non_english_server?
Bad King Urgrain
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« Reply #4406 on: March 12, 2011, 07:10:43 PM »

Good idea, though I would make it ttt:french_language for example, where "french" is the server's default language name.
Tommynator
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« Reply #4407 on: March 15, 2011, 06:24:35 PM »

Do you know how can I take the physics gun on TTT? (to do some ragdoll posing on rdmers, before ban :D)
Bad King Urgrain
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« Reply #4408 on: March 15, 2011, 06:42:24 PM »

You would have to give yourself the "weapon_physgun" entity. This can be done with cheats on via the console ("give weapon_physgun") or perhaps via an admin plugin.

I have noticed slight strange behaviour with TTT from svn r910
At the start of each preparing phase it updates the servers sv_tags.
Only seen it on my Fretta server since it has players on it, TTT server is empty at the moment.
However it keeps doing this at start of preparing phase.

So acoring to that it is running 2 gamemodes. pedobear escape & TTT.

Did some testing. I'm seeing this for all gamemodes: switching from TTT to prop hunt and then to another gamemode, that left three "gm:gamemodename" tags in sv_tags. Seems like a gmod bug, or maybe it's intentional (to show all the gamemodes present on the server).

I did just implement something that strips the "ttt:" tags when a fretta vote starts (so they don't clutter things up when another gamemode is running).
« Last Edit: March 15, 2011, 06:54:20 PM by Bad King Urgrain »
Bad King Urgrain
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« Reply #4409 on: March 15, 2011, 07:19:46 PM »

SVN r943:
- Moved version number to ttt:vXX tag rather than having it in the server's game description. (eg. ttt:v25)
- Added ttt:language_ tag for servers running a non-english default language. (eg. ttt:language_french)
- TTT specific tags are now removed when a Fretta gamemode vote starts.

---
For those following the SVN: Garry has messed with the directory structure a bit. It's important to note that the SVN URL now looks like this:
http://facepunch.svn.beanstalkapp.com/gmodgame/garrysmod/gamemodes/terrortown/

So where it said "trunk" before, it now says "garrysmod". This will confuse your SVN client. Depending on how you use the SVN you may have to modify some things or do a new checkout.
Tommynator
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« Reply #4410 on: March 15, 2011, 09:54:24 PM »

You would have to give yourself the "weapon_physgun" entity. This can be done with cheats on via the console ("give weapon_physgun") or perhaps via an admin plugin.

Thanks :D
Raneman
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Shitposter


« Reply #4411 on: March 15, 2011, 11:44:42 PM »

When is TTT: Black Edition going to come out?
JoTheShmo
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« Reply #4412 on: March 16, 2011, 12:42:34 AM »

When is TTT: Black Edition going to come out?

What are you talking about
Mr. Gash
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« Reply #4413 on: March 16, 2011, 02:16:54 AM »

What are you talking about

Ironsights held to the side and the only primary weapons are mac10s?
CrazyChicken
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Beep Beep Boop


« Reply #4414 on: March 16, 2011, 03:00:49 AM »

When is TTT: Black Edition going to come out?

Only a matter of time before cat wakes up and thinks "Hmm, TTT is fun. If only it had more shotguns."

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
shutup9100
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In the name of The Empreror I would tap dat ass


« Reply #4415 on: March 16, 2011, 03:16:47 AM »

and more dev textures.

Marauder8
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Future Emperor of Antarctica


« Reply #4416 on: March 16, 2011, 08:13:01 AM »

Quote
When is TTT: Black Edition going to come out?


Quote
Cat is a raging homosexual, like his lapdog Fifi


Quote
Ironsights held to the side and the only primary weapons are mac10s?

Quote
cat deserves to be set on fire


Quote
When is TTT: Black Edition going to come out?


Quote
Only a matter of time before cat wakes up and thinks "Hmm, TTT is fun. If only it had more shotguns."

Quote
and more dev textures.


You guys are just jealous of Cat's many many girlfriends, because he's taking up the market, leaving you all lonely losers

THIS RAINCOAT IS FROM THE DEVIL
Raneman
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Shitposter


« Reply #4417 on: March 16, 2011, 03:34:39 PM »

What are you talking about

Well, for one, props do twice as much damage and shoot rockets.
Raneman
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Shitposter


« Reply #4418 on: March 16, 2011, 07:10:56 PM »

Why don't you have a donation box?
Marauder8
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Future Emperor of Antarctica


« Reply #4419 on: March 16, 2011, 07:13:44 PM »

Because donators feel like they deserve something, IIRC.

THIS RAINCOAT IS FROM THE DEVIL
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