Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 10:15:16 AM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
Pages: 1 ... 216 217 218 [219] 220 221 222 ... 232
Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1721567 times)
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4360 on: March 01, 2011, 05:55:39 PM »

Radio messages having normal chat colours is kind of a holdover from when they were essentially chat binds. Colour makes sense.

Not for the keybind reason though. People can just as easily aim at a player and use the "is a traitor" radiomessage the proper way. If people believe them without thinking, that has nothing to do with chat colours and everything with dumbness.
Raneman
Poster

Posts: 219

Shitposter


« Reply #4361 on: March 02, 2011, 09:53:39 PM »

Could we decrease the amount of luck in using the shotgun? It either decides to do almost no damage, an average amount of damage, or an instant kill, completely at random. Even at point blank it can do almost no damage, and vice versa for long range.
JoTheShmo
Poster

Posts: 214



« Reply #4362 on: March 02, 2011, 10:10:03 PM »

It's a problem with Gmod, not this gamemode.
He can't just set SWEP.Luck to a lower value or something...
« Last Edit: March 02, 2011, 10:11:19 PM by JoTheShmo »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4363 on: March 02, 2011, 10:33:21 PM »

Could we decrease the amount of luck in using the shotgun? It either decides to do almost no damage, an average amount of damage, or an instant kill, completely at random. Even at point blank it can do almost no damage, and vice versa for long range.

Agreed, we should go ahead with this. I suggest our first step is that I delegate this task to you. We'll get this done, I have complete faith in your ability. Keep me informed of our progress.
Raneman
Poster

Posts: 219

Shitposter


« Reply #4364 on: March 02, 2011, 11:40:23 PM »

How about a clientside option for how long you stay in first-person death view as a camera? It's so fun being magneto sticked in first person.
Darkest_97
Poster

Posts: 286


Hi.


« Reply #4365 on: March 03, 2011, 01:49:07 AM »

Better yet how about the option to go into a body in first person? Maybe with ctrl+use, the combination for searching covertly while alive.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4366 on: March 03, 2011, 08:50:54 PM »

Seems neat, on my list now.

I'm not pushing anything into SVN for a few days because garry is pushing out patches at random to fix his previous patches.

edit: Done, but as said not in SVN yet.
« Last Edit: March 03, 2011, 08:56:51 PM by Bad King Urgrain »
Liru
Poster

Posts: 36



« Reply #4367 on: March 04, 2011, 04:10:28 AM »

Two things I'm not quite sure have been mentioned yet:

1. Any chance that "ghost" corpses from the previous round showing up in the next round can be fixed?

2. How about the remote crowbarring glitch, where someone whacks a corpse (or something else, mostly noticed with corpses) with a crowbar, and it pushes you in a direction?

Redditor? Join the TTT reddit:
http://ttt.reddit.com
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4368 on: March 04, 2011, 09:33:36 AM »

1. Any chance that "ghost" corpses from the previous round showing up in the next round can be fixed?

This is an old issue. The "ghosts" exist only clientside, not on the server. Seems to be a gmod networking problem, and it's too random and difficult to reproduce that it's no use bugging garry about it (because he will never bother).

Quote
2. How about the remote crowbarring glitch, where someone whacks a corpse (or something else, mostly noticed with corpses) with a crowbar, and it pushes you in a direction?

Never heard about this. Does the pushed player have to be nearby? What crowbar button is used, attack or push?
« Last Edit: March 04, 2011, 09:34:45 AM by Bad King Urgrain »
Liru
Poster

Posts: 36



« Reply #4369 on: March 04, 2011, 12:39:17 PM »

Does the pushed player have to be nearby? What crowbar button is used, attack or push?


I'm not sure about the distance; it seems to be completely random. Sometimes I'm pretty close to the body being hit; other times I'm pretty far away from the nearest person and still get pushed occasionally.

From what I can tell, the attack button is used. The effect is that you get pushed just as if you were hit by the crowbar, but without the damage effect.

I'm trying to replicate it and record it, but it's fairly random and hard to reproduce accurately. Will post something in this thread if  I get some sort of decent footage.
« Last Edit: March 04, 2011, 12:41:05 PM by Liru »

Redditor? Join the TTT reddit:
http://ttt.reddit.com
JoTheShmo
Poster

Posts: 214



« Reply #4370 on: March 04, 2011, 09:19:15 PM »

Maybe you could disable spectators being able to ghost objects that explode or cause damage or something?
I've had a few times where a spectator rolled over to some player while in a barrel making it easier for traitors to win.

Oh also the damagelog will end up putting the damage in the wrong order due to lag sometimes.
You could label the exact times to help this?
« Last Edit: March 05, 2011, 01:39:02 AM by JoTheShmo »
Marphy Black
The Best Forum Member
*****
Posts: 3483


Let's go kick some civilian ass!


« Reply #4371 on: March 05, 2011, 01:49:54 AM »

I've had a few times where a spectator rolled over to some player while in a barrel making it easier for traitors to win.
Why is that a bad thing? Harassing the living as much as you possibly can is the entire point of prop possession.

"You are what I eat,
So much flesh, so much meat...
"
http://steamcommunity.com/id/Revenant100
JoTheShmo
Poster

Posts: 214



« Reply #4372 on: March 05, 2011, 04:09:25 AM »

No, it's a way to give spectators something to do without really affecting gameplay very much.
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #4373 on: March 05, 2011, 05:18:29 AM »

Maybe you could disable spectators being able to ghost objects that explode or cause damage or something?
I've had a few times where a spectator rolled over to some player while in a barrel making it easier for traitors to win.
That's why you shoot explosive barrels getting possessed.

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Marphy Black
The Best Forum Member
*****
Posts: 3483


Let's go kick some civilian ass!


« Reply #4374 on: March 05, 2011, 06:56:46 AM »

No, it's a way to give spectators something to do without really affecting gameplay very much.
And who declared this to be the case? Are you the master of TTT rules and etiquette?

"You are what I eat,
So much flesh, so much meat...
"
http://steamcommunity.com/id/Revenant100
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4375 on: March 05, 2011, 09:32:44 AM »

Barrel possession = part of the game. When you rage about getting killed by a barrel, you are taking the game too seriously and deserve to get killed by a barrel.

Oh also the damagelog will end up putting the damage in the wrong order due to lag sometimes.
You could label the exact times to help this?

edit: see below
« Last Edit: March 05, 2011, 12:56:41 PM by Bad King Urgrain »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4376 on: March 05, 2011, 01:16:47 PM »

SVN r903:
Spectators can spec through any corpse's eyes with alt+e.
Milliseconds in damagelog.
Fixed corpse hint showing e+alt instead of alt+e for covert searching.
JoTheShmo
Poster

Posts: 214



« Reply #4377 on: March 05, 2011, 04:57:15 PM »

Well is there any way to at least show that X was spectating the barrel when it exploded in the logs?
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4378 on: March 05, 2011, 05:27:21 PM »

no

edit:
To be frank, every time someone suggests more of this obsessive controlling bullshit I am more inclined to strip all logging features out just to fuck with all these admins who want to play justice and all these players who can't deal with getting shot if the bullet does not have a fucking signed release form A12.b clause C.III (also known as the "I do declare I doth spot thee pulling out yonder knife"-form) attached to it.

No, I'm not going to log who looked at your head. I'm not going to log who shot a bullet while at one point having looked at a barrel within 25 units of your person. I'm not going to log who bought a knife and then selected it in his weapon menu without pulling it out but certainly considering it anyway. I'm not going to log any more shit.

Short answer: no.
« Last Edit: March 05, 2011, 05:35:16 PM by Bad King Urgrain »
JoTheShmo
Poster

Posts: 214



« Reply #4379 on: March 05, 2011, 06:31:08 PM »

Alright, jeez, just asking.. I was against all that logging of every time someone bought a weapon or pulled their weapon out or something too.
Pages: 1 ... 216 217 218 [219] 220 221 222 ... 232
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.014 seconds with 18 queries.