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Zombie Master
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Trouble in Terrorist Town
| Topic:
Trouble in Terrorist Town - a GMod gamemode
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Topic: Trouble in Terrorist Town - a GMod gamemode (Read 1710344 times)
Killroy
Build Tester
Posts: 1541
«
Reply #3060 on:
July 22, 2010, 07:42:38 PM »
Does the crowbar leave a DNA trace?
Quote from: Dinner on October 13, 2011, 03:21:37 AM
I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3061 on:
July 22, 2010, 07:43:54 PM »
Yes, it does.
edit: When I was playing just now someone (maybe Darkest) reported seeing teleporter effects through walls once. I just tested this (on gm_construct) and did not get that. It could perhaps happen if the map has bad visleafs (so the engine renders the area behind the wall when you can't see it) or some other related issue. I don't think there's anything wrong with the effects themselves.
This was your bug report follow-up moment for today.
«
Last Edit: July 22, 2010, 08:36:52 PM by Bad King Urgrain
»
Darkest_97
Poster
Posts: 286
Hi.
«
Reply #3062 on:
July 23, 2010, 02:25:32 AM »
Haha yea that was me. I only saw it happen once, i saw the blue effects. It was on district, i was i the construction biulding and he was on the street teleporting around.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3063 on:
July 23, 2010, 02:30:00 PM »
I've just committed TTT v2 to the gmodgame SVN (ie. the facepunch SVN repository where beta versions of gmod live).
It might ship with the next gmod update, I don't know how that will work.
Quote from: Darkest_97 on July 23, 2010, 02:25:32 AM
Haha yea that was me. I only saw it happen once, i saw the blue effects. It was on district, i was i the construction biulding and he was on the street teleporting around.
Try and get a screenshot if you see it happen in the future, maybe I can replicate the exact positioning.
Marauder8
Build Tester
Posts: 4639
Future Emperor of Antarctica
«
Reply #3064 on:
July 23, 2010, 02:44:33 PM »
I don't know if this is a map glitch but there appears to be a problem:
http://img843.imageshack.us/img843/9721/zmroytheship0000.jpg
«
Last Edit: July 23, 2010, 03:44:03 PM by Bad King Urgrain
»
Quote from: Worbat on
THIS RAINCOAT IS FROM THE DEVIL
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3065 on:
July 23, 2010, 02:53:22 PM »
Quote from: Marauder8[UK on
link=topic=9124.msg392856#msg392856 date=1279896273]
I don't know if this is a map glitch but there appears to be a problem:
http://img843.imageshack.us/img843/9721/zmroytheship0000.jpg
I would prefer if people pointed out what they were showing instead of just posting a screenshot with "there is something wrong". Just to illustrate how little a screenshot tells me: I could name a number of things that look odd to me, like the viewmodel (looks like a model replacement or custom weapon), the upside down knife in the guy's hands (could also be a custom weapon), the other guy in melee pose with empty hands (could also be a custom weapon)...
Do you mean the crowbar model is broken there or something, causing it to look like a knife or be invisible? I don't see how TTT could cause that issue, far more likely to be a gmod/map/engine glitch.
Marauder8
Build Tester
Posts: 4639
Future Emperor of Antarctica
«
Reply #3066 on:
July 23, 2010, 02:58:58 PM »
No, sorry. The knife thing is my fault with a custom weapon. The problem is that there are two terrorist models, one "Phoenix Connection" and one "Elite Crew" terrorist. The one with the sun-glasses is a survivor from the previous round, and was the only player with that player model. Everyone else had the model on the left. I had a screenshot that explained better, but it wouldn't upload.
Quote from: Worbat on
THIS RAINCOAT IS FROM THE DEVIL
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3067 on:
July 23, 2010, 03:47:06 PM »
Oh right. Hmm, I'd have to chalk that up to a random glitch. Every player is respawned at the start of a round, and when a player spawns their model is (re)set to the current terrorist model. So the only way they can be different is if gmod for some reason decides to ignore TTT when it sets the model. If happened only once I don't think it's worth trying to prevent it.
edit:
RE: A different issue, just putting this here for the record: the readme talks about ttt_namecheck_kick and _bantime, where it should in fact be ttt_name
change
_kick (like the changelog says).
«
Last Edit: July 23, 2010, 07:54:37 PM by Bad King Urgrain
»
Darkest_97
Poster
Posts: 286
Hi.
«
Reply #3068 on:
July 23, 2010, 09:33:09 PM »
Roy_the_ship is completely broken at least on Alters, no weapons spawn. Someone said it has to do with the way the map spawns weapons.
Also some people dont spawn for the prep round, but when the round actually starts. This could have something to do with the model thing?
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3069 on:
July 23, 2010, 09:37:33 PM »
I'll check out that ship map (though IMHO it's terrible) to see what it does. It seemed to work on earlier versions, as I've had the (dis)pleasure of playing on it.
When someone spawns has no influence on the model thing. Everyone has their model set in the same way. The only way it can go wrong is if some underlying mechanism feels like it.
edit:
I've found the issue with the ship map: it has no TTT weapon spawns of its own, so it falls back on spawning some guns at player spawns, however there is a small error in that method because I moved some code around recently. If you urgently want to play this map (you don't) it can be worked around by making a spawn script.
«
Last Edit: July 24, 2010, 10:48:31 AM by Bad King Urgrain
»
Darkebrz
Poster
Posts: 189
«
Reply #3070 on:
July 24, 2010, 11:31:05 PM »
BKU, you can already sling bodies massive distances by left click around the middle of the corpse. And I mean they go flying, as long as richland if you get a little lucky.
NaRyan
Poster
Posts: 98
Less QQ more Pew Pew
«
Reply #3071 on:
July 25, 2010, 04:58:54 AM »
I had to disable the name checking option :(
Unfortunately it and the sourcemod plugin that removes MW2 colour codes don't play nice with each other.
Oh well myself and other Admins will just have to keep a look out for misbehaving players.
Gimme a joint and 3 hours and I can come up with a logical system for karma :D
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3072 on:
July 25, 2010, 07:48:03 AM »
Quote from: Darkebrz on July 24, 2010, 11:31:05 PM
BKU, you can already sling bodies massive distances by left click around the middle of the corpse. And I mean they go flying, as long as richland if you get a little lucky.
Left click is just pushing, and someone just said pushing was very ineffective at even moving a body...
Source ragdoll physics are a pain.
Quote from: NaRyan on July 25, 2010, 04:58:54 AM
I had to disable the name checking option :(
Unfortunately it and the sourcemod plugin that removes MW2 colour codes don't play nice with each other.
Oh well myself and other Admins will just have to keep a look out for misbehaving players.
If you can get me the source code to that plugin I may be able to make the namecheck kick compatible.
Meta-Stick
Poster
Posts: 481
it contains, a daisy box
«
Reply #3073 on:
July 25, 2010, 10:09:23 PM »
On a quick note about those models. Very rarely does this happen, but I've had a problem where people were one model when they were alive, and another when they died.
Quote from: GlobalEnjoi on
Just grab some bottles and stick them in girls...
NaRyan
Poster
Posts: 98
Less QQ more Pew Pew
«
Reply #3074 on:
July 25, 2010, 10:41:29 PM »
Quote from: Bad King Urgrain on July 25, 2010, 07:48:03 AM
If you can get me the source code to that plugin I may be able to make the namecheck kick compatible.
Color Code Cleanup
Thats the link to the Sourcemod addon, it has a download option to get the sourcecode.
Gimme a joint and 3 hours and I can come up with a logical system for karma :D
Darkebrz
Poster
Posts: 189
«
Reply #3075 on:
July 26, 2010, 03:28:04 AM »
I know ttt_radio traitor, but what is the command to for "with"?
Mr. Gash
Poster
Posts: 382
www.nonerdsjustgeeks.com
«
Reply #3076 on:
July 26, 2010, 03:31:46 AM »
Quote from: Darkebrz on July 26, 2010, 03:28:04 AM
I know ttt_radio traitor, but what is the command to for "with"?
ttt_radio imwith
Darkebrz
Poster
Posts: 189
«
Reply #3077 on:
July 26, 2010, 04:23:17 AM »
And oh man, I love the new teleport. Was playing on thething with Raptor Jesus, and I teleport to the computer monitor/security room. Another traitor is in there with a dead body, so I back into a corner, and Raptor teleports into the same room, telefragging me. Many laughs were had.
Soduka
Poster
Posts: 680
«
Reply #3078 on:
July 26, 2010, 06:48:23 AM »
Quote
Note that there are no "official" servers and any server advertising itself as such is lying.
Whenever I have my godly presence in command of a server it is official. Allow the light of game to anoint me.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3079 on:
July 26, 2010, 08:47:52 AM »
Quote from: NaRyan on July 25, 2010, 10:41:29 PM
a href="http://forums.alliedmods.net/showthread.php?t=121287"> Color Code Cleanup
Thats the link to the Sourcemod addon, it has a download option to get the sourcecode.
Allright, I've made a change for next update that may help (I don't feel like installing SM to test).
Quote from: Darkebrz on July 26, 2010, 03:28:04 AM
I know ttt_radio traitor, but what is the command to for "with"?
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