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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
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Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1715034 times)
Milo
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Posts: 3488



« Reply #1920 on: December 22, 2009, 09:13:18 PM »

You get extra push points, remember?
ball2hi
Poster

Posts: 217


~Xbye, manipulation, deception, destruction.


« Reply #1921 on: December 22, 2009, 09:16:53 PM »

You get extra push points, remember?

Imho, I feel you should get less extra push points and replace the less points you get with faster push point regeneration, but still the point system is rather useless as it is so far.
AndyTheGeeky
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Posts: 3026


Wannabe Zoidberg


« Reply #1922 on: December 22, 2009, 09:59:44 PM »

Imho, I feel you should get less extra push points and replace the less points you get with faster push point regeneration, but still the point system is rather useless as it is so far.

Agreed - it takes too long for points to regenerate now - though it seems to vary from server to server.

Signature Pending...
Bad King Urgrain
Administrator
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Posts: 12276



« Reply #1923 on: December 22, 2009, 10:07:41 PM »

The default setting means you can't do too much to annoy living players. If server admins want a bigger role for prop spectators they can easily increase the recharge rate, and some have.

A betting system has come up before, and I feel it's too much work for too little reward. Betting is something that could easily be done as a (Lua-based) server plugin, using methods like CS:S betting plugins.
Rotinaj
Build Tester
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Posts: 5107


the brave


« Reply #1924 on: December 23, 2009, 03:07:03 AM »

How about not allowing players with low scores to see reflections? These are the people who tend to be trigger happy and often misuse that information.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #1925 on: December 23, 2009, 11:15:33 AM »

How about not allowing players with low scores to see reflections? These are the people who tend to be trigger happy and often misuse that information.


I'm pretty much all for this, I see it happen way too often too. Some people don't seem to understand that just because someone is in a dead mans reflection doesn't mean that person was the traitor who killed him.

www.dnr-gaming.com
TheCze
Global Moderator
******
Posts: 4664


O R'lyeh? Ia, R'lyeh!


« Reply #1926 on: December 23, 2009, 02:11:45 PM »

Ok I thought about a kind of a rating system, not sure if this would work but I'll tell you anyways:

How about if you could rate a player on the scoreboard, e.g. give him points wether you think he is innocent or traitor.

If several people think XY is supicious his tag will automatically switch to avoid. If someone is proven innocent by killing a traitor or a test lab and a few people mark him friendly he will show up for other people friendly aswell.

Only then did the elves begin to suspect that the dwarves were not bringing any Amontillado.
Firespray
Build Tester
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Posts: 1447


:-(


« Reply #1927 on: December 23, 2009, 10:01:24 PM »

I had a idea.  Some people tend to rejoin if they die so they are put on spectator and eliminate themselves from being MIA.  So what if when they rejoin the MIA thing remains on there?

Quote
Z3RO: Tanners sister isnt bad looking :v
Firespray: New sig
Z3RO: noooo

holocalls traumatize worbat
Bad King Urgrain
Administrator
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Posts: 12276



« Reply #1928 on: December 23, 2009, 10:17:28 PM »

I had a idea.  Some people tend to rejoin if they die so they are put on spectator and eliminate themselves from being MIA.  So what if when they rejoin the MIA thing remains on there?

I might deal with persistence-related things like that if/when I experiment with a punishment system. Until then it should be something servers ban for because what the hell, why do some people just have to be massive cunts all the time to get their little advantages. There's nothing about MP games that annoys me more than exploit crap.
« Last Edit: December 23, 2009, 10:18:38 PM by Bad King Urgrain »
Qloos
Poster

Posts: 203



« Reply #1929 on: December 25, 2009, 08:47:58 PM »

Suggestion: Increase the size of the chatbox + Make it easier to navigate the chat history for that round.  AKA, a search feature.

"Search: 'Firespray' Search has brought up the following results:"
Eeny: Shut up Firespray.
Firespray: I'm a traitor!
C.Mong: Firespray shot me!
(last words) Milo: Hi Firespray!
Milo
Build Tester
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Posts: 3488



« Reply #1930 on: December 26, 2009, 02:09:07 AM »

Why do I have to be the dead guy
Gamerofthegame
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Posts: 1533


I'm after you, Worbat!


« Reply #1931 on: December 26, 2009, 03:48:13 AM »

Qloos; There wouldn't be much of a way to easily differentiate between rounds.
Qloos
Poster

Posts: 203



« Reply #1932 on: December 26, 2009, 04:35:33 AM »

Make it easier to navigate the chat history for that round.  AKA, a search feature.


A simple feature to have the search function search back until it says "Round has begun" like it always does at the start of a round and search for nothing beyond that would easily deal with that concern.
zoobird
Poster

Posts: 108


« Reply #1933 on: December 26, 2009, 09:30:37 AM »

Nothing annoys me more than being a traitor, and I can't hear a word my fellow teammates are saying b/c all the innocents are talking.  A nice feature as a traitor would be a way to either mute innocents, or have an option to quiet innocents when your traitor buddies speak. 
TheCze
Global Moderator
******
Posts: 4664


O R'lyeh? Ia, R'lyeh!


« Reply #1934 on: December 26, 2009, 04:26:08 PM »

Is the traitor chat now fixed? I'm always to worried to use it.

Only then did the elves begin to suspect that the dwarves were not bringing any Amontillado.
Ajunk
Build Tester
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Posts: 14000


ಠ_ಠ


« Reply #1935 on: December 26, 2009, 07:50:41 PM »

I honestly think "mute all innocents" totally should be a button. Sometimes I just want them to shut the fuck up so I can find the c4 I think I just heard, or so me and my traitor buddies can talk.

You're all the most fucking heartless people
Marauder8
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Posts: 4639


Future Emperor of Antarctica


« Reply #1936 on: December 26, 2009, 08:03:05 PM »

I honestly think "mute all innocents" totally should be a button. Sometimes I just want them to shut the fuck up so I can find the c4 I think I just heard, or so me and my traitor buddies can talk.


This. We need this.

THIS RAINCOAT IS FROM THE DEVIL
JossiRossi
Build Tester
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Posts: 2351


Now touching you ever so slightly less.


« Reply #1937 on: December 26, 2009, 08:08:25 PM »

Could just be a survivor use of the alt button.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Ajunk
Build Tester
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Posts: 14000


ಠ_ಠ


« Reply #1938 on: December 26, 2009, 08:16:45 PM »

Usually it's "walk", but I don't know anyone that uses that.

You're all the most fucking heartless people
ball2hi
Poster

Posts: 217


~Xbye, manipulation, deception, destruction.


« Reply #1939 on: December 26, 2009, 08:27:16 PM »

Usually it's "walk", but I don't know anyone that uses that.

A few people, like myself, sometimes uses it.
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