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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
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Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1699370 times)
Bad King Urgrain
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« Reply #1840 on: December 15, 2009, 06:33:54 PM »

Just got this error on Alters' server and it basically glitches the whole end of round score board, none of it works.

I'm not sure if it is coincidence but it happened first when the round timed out, then every round after.

Will look at it.

edit: Found it. It will happen if a round ends due to the time limit being reached, as you said.

A small presumption.

Was the auto weapons in the CS:S maps for fretta friendlieness?

Not specifically. It has been on my list for a while. But it has the advantage of reducing the dependence on custom maps.
« Last Edit: December 15, 2009, 06:39:07 PM by Bad King Urgrain »
Ajunk
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« Reply #1841 on: December 16, 2009, 09:44:11 PM »

Maybe increase the width of the item list in the traitor menu to 3? It's getting full again.

You're all the most fucking heartless people
Blan21
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Tasteless wolf


« Reply #1842 on: December 16, 2009, 10:15:23 PM »

quick bug to report, it is possible to get 20/120 pistol ammo by simply getting an m16 and a pistol, dropping them both into a bunch of pistol ammo, then running through.
eeny
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« Reply #1843 on: December 16, 2009, 10:42:49 PM »

Conversly, pick one up and then find a full gun someone dropped and pick it up for the same effect.

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Broadsword
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« Reply #1844 on: December 16, 2009, 11:49:59 PM »

I got 200 pistol ammo once, twas fun.

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Bad King Urgrain
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« Reply #1845 on: December 17, 2009, 03:51:55 PM »

There was an issue with how ammo stored in dropped guns was handled that allowed you to go over the limit when picking up a gun with the same ammo type as one you already had. Fixed for next version.

Maybe increase the width of the item list in the traitor menu to 3? It's getting full again.

Nah. Maybe if/when there's a bunch more in there.

Quote
And has an AFK system ever been considered?

People who go AFK should go into spectator mode if they stay on the server at all. I'm certainly not going to help make their AFK experience a more pleasurable one.

Another idea: What about a teleport?

This is on my "possible traitor equipment" list, but right now my priorities lie elsewhere.

Now the reason why I'm digging through the last page:
Make disarming a c4 impossible if someone else is already disarming it. Preferably make this shown like "NedStar is already disarming the bomb"
Its a bit annoying when your disarming the bomb, have the code, insert it and some other guy walks by and takes away your last few seconds causing everyone to get blown up.

This has some complications. The server does not know whether you have a menu open or not, so it's not trivial right off the bat. Griefers could also open the menu and just sit there, preventing others from disarming. So something would have to be done with timers and delays, and the situation would rapidly get complex and very sensitive to bugs or annoyances. Seeing as the original scenario does not seem all that common to me, for now I'm dropping this idea.
worbat
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« Reply #1846 on: December 17, 2009, 04:06:24 PM »

How does one go into spectator mode? I forget.

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Bad King Urgrain
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« Reply #1847 on: December 17, 2009, 04:35:58 PM »

Press F1, settings tab, check the spectator mode box.
eeny
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« Reply #1848 on: December 17, 2009, 05:23:36 PM »

Hey BKU can you make it so that a traitor cannot attempt to disarm his own bomb for thirty seconds after initial arming?

As it is they are "attempting to disarm" to get the clock down really low, really quickly.

Nobody Expects the Malkavian Inquisition!
Bad King Urgrain
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« Reply #1849 on: December 17, 2009, 05:53:13 PM »

I'll make traitor disarm attempts not take time off the clock.
Ajunk
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« Reply #1850 on: December 17, 2009, 06:18:21 PM »

In general, I can click 111 222 333 until I get the code and still live even if it's 999 so long as I start with 30 seconds left. Without the time penalty, any bomb can be solved in less than 10 seconds.

While I agree that removing the time penalty seems necessary, you're going to have to adjust the way you defuse the bomb. Perhaps now is the best time to implement the mastermind system? In any case, removing the time penalty without adjusting anything else is going to leave the bomb very unbalanced.

Thought: What about instead of having a time penalty, you just can't enter new code or try again for two seconds? Kind of like a lock-out. I'll probably be kicking myself when you pick this solution over the much more interesting mastermind method, but it's better than nothing.
« Last Edit: December 17, 2009, 06:19:40 PM by Ajunk »

You're all the most fucking heartless people
eeny
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« Reply #1851 on: December 17, 2009, 06:28:32 PM »

Whoever said anything about removing the time penalty?

Nobody Expects the Malkavian Inquisition!
Bad King Urgrain
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« Reply #1852 on: December 17, 2009, 06:31:00 PM »

Here is an Ajunk-friendly version of my previous post:
I'll make traitor disarm attempts not take time off the clock. That is, if I am a traitor and I try to disarm a bomb, no time goes off if I make an oopsie! But if an innocent gets the wrong code, he still gets a time penalty like normal.
Ajunk
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« Reply #1853 on: December 17, 2009, 06:33:46 PM »

:retard:


That said, I still stand with my point. Failed attempts locking the user out for 2 seconds seems better than taking off 2 seconds, as many people have complained their disarm attempts have been foiled by some retarded innocent trying to disarm at the same time.
« Last Edit: December 17, 2009, 06:35:52 PM by Ajunk »

You're all the most fucking heartless people
ball2hi
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« Reply #1854 on: December 17, 2009, 10:10:29 PM »

What is with all these santa hats on people's avatars lol?
Ajunk
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« Reply #1855 on: December 17, 2009, 10:13:09 PM »

http://www.zombiemaster.org/smf/index.php?topic=9342.msg344062#msg344062

You're all the most fucking heartless people
worbat
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« Reply #1856 on: December 17, 2009, 10:17:49 PM »

Ajunk can click that fast? I want to see video evidence.

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Skittles
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« Reply #1857 on: December 17, 2009, 10:28:17 PM »

Can you increase round prep time(temp) after a map changes? It's annoying waiting for a whole round, or having only 4-6 people to play with for the first round of the new map.
worbat
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« Reply #1858 on: December 17, 2009, 11:29:52 PM »

I'm pretty sure that that's a cvar.

Shadow:  Ben's secret name is ben

my god
Rotinaj
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the brave


« Reply #1859 on: December 18, 2009, 12:12:40 AM »

I still have a problem with spawning with two magneto sticks on Downtown. Might be a zm map problem.
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