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November 22, 2024, 06:52:38 PM
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Zombie Master 2 discussion
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Trouble in Terrorist Town
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[WIP] ttt_canyon_a4
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Topic: [WIP] ttt_canyon_a4 (Read 33556 times)
Barry Burton
Poster
Posts: 1573
It's Barry time! yeah.
«
Reply #20 on:
September 19, 2009, 08:58:36 PM »
Quote from: worbat on September 19, 2009, 09:00:10 AM
Copyright issues.
I actually don't think anyone cares. Has valve actually ever sued anyone for a few textures? Its being used in a non-profit mod for a game owned by valve, so whats the problem?
Quote from: Rotinaj on April 11, 2011, 11:53:02 PM
Not to judge guys or anything, but Barry is much better looking than Joest.
worbat
Santaman
Posts: 13027
Fnar Fnar Fnar
«
Reply #21 on:
September 19, 2009, 09:38:23 PM »
Probably not, but then you could make a TTT models and skins pack including the css content?
Shadow: Ben's secret name is ben
my god
Gamerofthegame
Poster
Posts: 1533
I'm after you, Worbat!
«
Reply #22 on:
September 19, 2009, 10:31:19 PM »
Quote from: Barry Burton on September 19, 2009, 08:58:36 PM
I actually don't think anyone cares. Has valve actually ever sued anyone for a few textures? Its being used in a non-profit mod for a game owned by valve, so whats the problem?
No, it's a big thing. Very highly moderated.
Don't do it.
Soduka
Poster
Posts: 680
«
Reply #23 on:
September 19, 2009, 10:31:58 PM »
Quote from: Gamerofthegame on September 19, 2009, 10:31:19 PM
No, it's a big thing. Very highly moderated.
Don't do it.
They've got top men on the job.
TOP. MEN.
OctaneHugo
Build Tester
Posts: 7668
hey, prince, you need a shave
«
Reply #24 on:
September 19, 2009, 11:09:48 PM »
That's where those who break the rules end up.
Quote from: Marphy Black on February 20, 2012, 02:16:00 AM
It's basically just like keeping your baby teeth when they fall out, except its a foot.
Shadow_Archmagi
Build Tester
Posts: 13166
Zeppking
«
Reply #25 on:
September 21, 2009, 07:38:49 PM »
Quote from: OctaneHugo on September 19, 2009, 11:09:48 PM
img width=448 height=310 src="http://newcountry973.com/images/rotla.jpg" alt="" />
That's where those who break the rules end up.
in boxes?
http://steamcommunity.com/groups/brindlemovienight Movies! Xcoms!
Quote from: Dwarf Fortress on
"You died a noble death. Also, if that baby that was always near you was yours, it died a noble death too."
worbat
Santaman
Posts: 13027
Fnar Fnar Fnar
«
Reply #26 on:
September 21, 2009, 07:40:04 PM »
THE PLACE!
Shadow: Ben's secret name is ben
my god
Shadow_Archmagi
Build Tester
Posts: 13166
Zeppking
«
Reply #27 on:
September 21, 2009, 07:40:47 PM »
"Canyon isn't very fun" says Andy P
http://steamcommunity.com/groups/brindlemovienight Movies! Xcoms!
Quote from: Dwarf Fortress on
"You died a noble death. Also, if that baby that was always near you was yours, it died a noble death too."
Gamerofthegame
Poster
Posts: 1533
I'm after you, Worbat!
«
Reply #28 on:
September 22, 2009, 01:29:09 AM »
This, like all maps, are very Your mileage will vary maps.
People say TheThing is the best map, some say it's not. Some say this is, some say it's not. Etc.
Citizen_001
Build Tester
Posts: 3733
Male_07
«
Reply #29 on:
September 22, 2009, 02:50:12 AM »
In all seriousness who gives shit about copyrights? As long as you only use a portion of content from other games and not completely pak in the entire game, then it is fine. I have used content from ep2, ep1, and CSS in my maps before and nothing ever happened. I mean really, how likely is it a huge company like Valve will just happen to see some obscure map, scour it for imported content, and then track down the maker just to prevent some people who don't own one of their games from seeing a few textures.
1200+ hours in Source SDK, and the Source engine is still a mystery.
Quote from: Dinner
The first time you see him he comes onto you so hard.
[/quote]
Soduka
Poster
Posts: 680
«
Reply #30 on:
September 22, 2009, 02:51:46 AM »
They really need to get over it and adopt more open policies such as GSC's with the STALKER series. As long as you don't make money from it and credit GSC, you can use anything from their games in any modding creations.
PzK
Guest
«
Reply #31 on:
September 22, 2009, 12:28:56 PM »
Quote from: OctaneHugo on September 19, 2009, 11:09:48 PM
http://newcountry973.com/images/rotla.jpg
That's where those who break the rules end up.
With James Woods?
OctaneHugo
Build Tester
Posts: 7668
hey, prince, you need a shave
«
Reply #32 on:
September 22, 2009, 08:34:04 PM »
Quote from: PzK on September 22, 2009, 12:28:56 PM
With James Woods?
:shh:
Quote from: Marphy Black on February 20, 2012, 02:16:00 AM
It's basically just like keeping your baby teeth when they fall out, except its a foot.
worbat
Santaman
Posts: 13027
Fnar Fnar Fnar
«
Reply #33 on:
September 27, 2009, 10:47:18 PM »
Quote from: Citizen_001 on September 22, 2009, 02:50:12 AM
In all seriousness who gives shit about copyrights?
lawyers.
Shadow: Ben's secret name is ben
my god
Firespray
Build Tester
Posts: 1447
:-(
«
Reply #34 on:
September 27, 2009, 11:24:42 PM »
Quote from: worbat on September 27, 2009, 10:47:18 PM
lawyers.
Specifically this one?
http://img225.imageshack.us/img225/6687/monocularui4.png
Quote
Z3RO: Tanners sister isnt bad looking :v
Firespray: New sig
Z3RO: noooo
holocalls traumatize worbat
OctaneHugo
Build Tester
Posts: 7668
hey, prince, you need a shave
«
Reply #35 on:
September 28, 2009, 01:10:08 AM »
Quote from: Firespray on September 27, 2009, 11:24:42 PM
Specifically this one?
http://img225.imageshack.us/img225/6687/monocularui4.png
o ho ho ho ho I see what you did there.
Quote from: Marphy Black on February 20, 2012, 02:16:00 AM
It's basically just like keeping your baby teeth when they fall out, except its a foot.
CrazyChicken
Poster
Posts: 604
Beep Beep Boop
«
Reply #36 on:
October 01, 2009, 02:27:31 AM »
This map is very fun. It does need quite a bit of work though. First make the guns spawn on the ground. An easy way to move guns to the ground is go into the camera view, press z, then click on the floating guns (that will select them), press crtl + x to cut them look at the ground and press crtl + v to paste them on the ground. This map really needs props too its pretty dull and boxy. Preferably props from some basic cades and to make it more detailed. Finially try to keep the map from getting repetitive. Change the texture on the walls in rooms,
displace the ground
, and make some dynamic things, like working light switches for a few rooms. If you need some help with other things you can
ask me on steam
. ;)
Most Neutral Poster
Release:
ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Gamerofthegame
Poster
Posts: 1533
I'm after you, Worbat!
«
Reply #37 on:
October 01, 2009, 02:33:24 AM »
Why haven't there been any pushes to improvement for this? This is one of the more popular maps, but it's still... Well, ugly. The power lines seem completely out of place and the feature that they're climbable isn't advertized in the least, nor is it helpful. (Tends to kill you, natch.)
It needs more ~stuff~. More everything. It's a beta map and it needs progress, over cluedo in fact.
ibor10
Poster
Posts: 44
«
Reply #38 on:
October 13, 2009, 12:21:16 AM »
You should put some work.. erm more work into this. its way too flat, i thought the cave was just a badly textured room and the telephone poles are compleatly useless and out of place. its a fun map but needs a ton of work. try using displacements. also there is a giant error sign next to the gen by the warehouse, does it do anything important? or is it just there.
«
Last Edit: October 13, 2009, 01:12:50 AM by ibor10
»
eeny
Build Tester
Posts: 10242
+1
«
Reply #39 on:
October 13, 2009, 05:38:21 AM »
Quote from: ibor10 on October 13, 2009, 12:21:16 AM
also there is a giant error sign next to the gen by the warehouse, does it do anything important? or is it just there.
It's not there for me, I am guessing you either don't own something or don't have it installed.
Nobody Expects the Malkavian Inquisition!
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