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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Answered] Which SDK engine?
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Author Topic: [Answered] Which SDK engine?  (Read 7635 times)
craigape
Poster

Posts: 10


Texturer, Mapper


« on: February 08, 2012, 05:04:52 PM »

I have been building my own TTT map under the Counter-strike: source configuration with the TTT models and Garrys Mod models, under the SDK "MP" engine, but I was wondering, shouldn't strictly Garry's Mod mapping fall under the 2009 engine? If so, where do TTT maps fall? Do the different engines really matter that much?
« Last Edit: February 09, 2012, 03:15:22 PM by craigape »

I texture, bumpmap, map, rarely code, and I'm trying to get the hang of modeling.
Anonymous
Poster

Posts: 126


« Reply #1 on: February 08, 2012, 05:13:22 PM »

support@steampowered.com Email them. Then after 7 days refer you elsewhere

craigape
Poster

Posts: 10


Texturer, Mapper


« Reply #2 on: February 08, 2012, 05:35:45 PM »

Sorry Anonymous, but they would just send me right back here, since it's a TTT question.

I texture, bumpmap, map, rarely code, and I'm trying to get the hang of modeling.
Darkest_97
Poster

Posts: 286


Hi.


« Reply #3 on: February 08, 2012, 07:25:48 PM »

Source Engine MP must be new, because I've never seen it. I always used Counter Strike and the 2009 engine. It doesn't matter which you use from what I understand.

Edit: Counter Strike only appears under the MP setting, so you don't have much of a choice if you want to use CSS props.
« Last Edit: February 08, 2012, 07:28:09 PM by Darkest_97 »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4 on: February 08, 2012, 09:54:46 PM »

I believe the only difference for mapping is that if you run Hammer for the HL2 configuration for example, it will be an older version of Hammer. CS:S, TF2, gmod, etc all use the newer stuff, so your current setup should be fine.
craigape
Poster

Posts: 10


Texturer, Mapper


« Reply #5 on: February 09, 2012, 02:09:25 AM »

Thanks, that part troubled me a lot since both Garry's Mod and TTT configurations aren't set up by default. Thanks again!

I texture, bumpmap, map, rarely code, and I'm trying to get the hang of modeling.
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