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November 22, 2024, 01:06:42 PM
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Zombie Master 2 discussion
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Trouble in Terrorist Town
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[Answered] Which SDK engine?
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Topic: [Answered] Which SDK engine? (Read 7683 times)
craigape
Poster
Posts: 10
Texturer, Mapper
«
on:
February 08, 2012, 05:04:52 PM »
I have been building my own TTT map under the Counter-strike: source configuration with the TTT models and Garrys Mod models, under the SDK "MP" engine, but I was wondering, shouldn't strictly Garry's Mod mapping fall under the 2009 engine? If so, where do TTT maps fall? Do the different engines really matter that much?
«
Last Edit: February 09, 2012, 03:15:22 PM by craigape
»
I texture, bumpmap, map, rarely code, and I'm trying to get the hang of modeling.
Anonymous
Poster
Posts: 126
«
Reply #1 on:
February 08, 2012, 05:13:22 PM »
support@steampowered.com Email them. Then after 7 days refer you elsewhere
Quote from: Bad King Urgrain on August 06, 2010, 09:21:51 AM
I DO NOT HAVE A MOTHERFUCKING SERVER.
craigape
Poster
Posts: 10
Texturer, Mapper
«
Reply #2 on:
February 08, 2012, 05:35:45 PM »
Sorry Anonymous, but they would just send me right back here, since it's a TTT question.
I texture, bumpmap, map, rarely code, and I'm trying to get the hang of modeling.
Darkest_97
Poster
Posts: 286
Hi.
«
Reply #3 on:
February 08, 2012, 07:25:48 PM »
Source Engine MP must be new, because I've never seen it. I always used Counter Strike and the 2009 engine. It doesn't matter which you use from what I understand.
Edit: Counter Strike only appears under the MP setting, so you don't have much of a choice if you want to use CSS props.
«
Last Edit: February 08, 2012, 07:28:09 PM by Darkest_97
»
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #4 on:
February 08, 2012, 09:54:46 PM »
I believe the only difference for mapping is that if you run Hammer for the HL2 configuration for example, it will be an older version of Hammer. CS:S, TF2, gmod, etc all use the newer stuff, so your current setup should be fine.
craigape
Poster
Posts: 10
Texturer, Mapper
«
Reply #5 on:
February 09, 2012, 02:09:25 AM »
Thanks, that part troubled me a lot since both Garry's Mod and TTT configurations aren't set up by default. Thanks again!
I texture, bumpmap, map, rarely code, and I'm trying to get the hang of modeling.
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