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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Need help regarding custom playermodels
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Author Topic: Need help regarding custom playermodels  (Read 7646 times)
Grim_2o0o
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Posts: 17


rrerr


« on: January 21, 2012, 01:36:12 PM »

Hello, we've encountered a problem with some custom playermodels on our server.
Whenever we equip Holstered, the character goes in a T-pose, but that is only when we move because if we stand still, he's in a idle stance.
Every other animation is working fine, it's just this single one that is being an issue. The models we're speaking about are these ones:
http://www.garrysmod.org/downloads/?a=view&id=126189

One time we got a console error that looked something like this;

Error! Flag "$halflambert" is multiply defined in material "models/germans/ger_equip_1"!
Error! Flag "$halflambert" is multiply defined in material "models/germans/ger_equipment_2"!
Error! Flag "$halflambert" is multiply defined in material "models/germans/ger_equipment_1"!


I am not familiar with modelling nor LUA, so these lines make no sense to me.
Any help?
« Last Edit: January 21, 2012, 01:46:12 PM by Grim_2o0o »

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SovietX
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Posts: 52



« Reply #1 on: January 21, 2012, 02:40:12 PM »

Aren't these NPCS?

Be the best by any means necessary
Grim_2o0o
Poster

Posts: 17


rrerr


« Reply #2 on: January 22, 2012, 02:49:21 AM »

Aren't these NPCS?

True, but they contained playermodels, and as I said every other animation works fine except for that one.

I thought maybe re-compiling the model would fix it but I dunno.

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Grim_2o0o
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Posts: 17


rrerr


« Reply #3 on: January 25, 2012, 06:22:42 PM »

Bump.

So no nothing?

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Bad King Urgrain
Administrator
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Posts: 12276



« Reply #4 on: January 25, 2012, 07:15:08 PM »

Stuff like holstered uses special animations included with GMod. Something needs to be done to the models to make them work with those animations. I don't know exactly what because I haven't touched Source model compilation in years.

You could try Facepunch, as this is a general GMod problem that will also exist outside of TTT, and people there might know more details.
Grim_2o0o
Poster

Posts: 17


rrerr


« Reply #5 on: January 25, 2012, 07:49:51 PM »

Stuff like holstered uses special animations included with GMod. Something needs to be done to the models to make them work with those animations. I don't know exactly what because I haven't touched Source model compilation in years.

You could try Facepunch, as this is a general GMod problem that will also exist outside of TTT, and people there might know more details.

I figured. I tried to dig into the problem myself but good lord, modelling is not my strong side.
Thanks for the tip, I'll see about it.

Locking this thread yeahuh.
« Last Edit: January 25, 2012, 08:08:06 PM by Grim_2o0o »

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To some level
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