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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [RELEASE] TTT_Forest_Final
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Author Topic: [RELEASE] TTT_Forest_Final  (Read 11372 times)
Shifty Pete
Poster

Posts: 74


Shifty_Pete.exe


« on: September 09, 2011, 02:22:52 PM »

This is a very detailed, fun to play TTT map. It's fairly large and open, but there are plenty of hiding spots. There is also a spectator room with a prop obstacle course. Episode 2 is not required, as the content is embedded into the bsp. Have fun!

Current version:

ttt_forest_final
http://www.garrysmod.org/downloads/?a=view&id=125612

Previous versions:

ttt_forest_B4
http://www.garrysmod.org/downloads/?a=view&id=125277

ttt_forest_b3
http://www.garrysmod.org/downloads/?a=view&id=125156

Pics:






Here's the 'story' behind the map:

The terrorists have completed their mission by derailing a train. However, they did it too early and now they are stuck in a forest surrounded by mountains. Why was the train derailed early? The heist was sabotaged by a group of traitors among them! Time will tell their fate...

- This is the first public release, the first two betas had too many errors.
- I have plans for underground caves in a future version.
- Might add a skybox too.
- Thanks to 'Python Violator' for inspiring me to make this.
- Thanks to 'Blueberry_Pie' for the LDR skybox fix.
- Thanks to all the people who helped me beta test earlier.

Please tell me what you think! Suggestions are welcome!
« Last Edit: October 05, 2011, 09:49:50 AM by Shifty Pete »

http://www.steamcommunity.com/id/shifty_pete
Ben101a
Poster

Posts: 10


« Reply #1 on: September 09, 2011, 02:33:58 PM »

Am I the only one who can not see the pictures here?

Anyway, It sounds really good and looks really good looking at the Garrysmod.org link
GrayScare0
Poster

Posts: 404


« Reply #2 on: September 10, 2011, 10:50:00 PM »

I can see the pictures.  It looks pretty nice; downloading now.
Cush
Poster

Posts: 79


« Reply #3 on: September 13, 2011, 04:22:40 PM »

Looks like this hasnt been given much love. I'll fire up Garrysmod now and give it a look. If I like then I'll put it straight up on Mogz.

*EDIT*

I like it, its detailed and looks like it could be fun.

I only have one problem which makes me reluctant to put it on the server...The map is essentially split into three areas, but there is no other way to travel between them other than the paths. With 16-20 players, this causes the problem of traitors not being able to use their weapons and get away without anyone seeing them, it would be much better if there was some sort of simple tunnel system which connects the areas via underground.

Other than that it would be great, just right now it is only really suitable for 5-10 players imo.
« Last Edit: September 13, 2011, 04:29:54 PM by Cush »
Shifty Pete
Poster

Posts: 74


Shifty_Pete.exe


« Reply #4 on: September 14, 2011, 02:52:52 AM »

While I do have plans for underground tunnels, I have to disagree with you.

The map's really popular on Mindblast TTT, and most of the time we have ~26 players. I have no problem getting a shitload of kills as T, but that's probably because I have escape routes planned beforehand (And I use the teleporter). There's plenty of spots to hide in, too (Behind trees or fences or on the cliffs)

And you're right about it not getting much love. :(
I see all these shitty build maps getting thousands of downloads and plenty of comments. My map has a couple hundred downloads, and one comment.

I'm thinking of making a build version and naming it gm_forest. you watch. It'll get a tonne of downloads and the TTT version will be forgotten.
TTT in general isn't really going that well these days.




http://www.steamcommunity.com/id/shifty_pete
Rectal Exambot
Poster

Posts: 166


« Reply #5 on: September 14, 2011, 03:52:57 AM »

This map is cool.
« Last Edit: September 15, 2011, 06:18:15 AM by Rectal Exambot »
Shifty Pete
Poster

Posts: 74


Shifty_Pete.exe


« Reply #6 on: September 14, 2011, 04:10:06 AM »

SCREW YOU RECTAL! Stop trollin my threads!

He's from Mindblast.

Edit: STOP EDITING THE POST GODDAMN IT
« Last Edit: September 15, 2011, 08:30:00 AM by Shifty Pete »

http://www.steamcommunity.com/id/shifty_pete
Cush
Poster

Posts: 79


« Reply #7 on: September 14, 2011, 02:37:35 PM »

I'll give it a whirl then, uploading now.
Shifty Pete
Poster

Posts: 74


Shifty_Pete.exe


« Reply #8 on: September 15, 2011, 10:19:45 AM »

Alright guys, Beta 4 has been released. Check the OP for new pictures, and the download link.

Changelog:

- Added more trees.
- Added player clips to spots you could get stuck in.
- Added a small cave behind the silos.
- Added some overhang to the cliffs.
- Added a skybox.
- Added a ttt_game_text showing the credits.
- Added a spectator room with an obstacle course (Yes, it's difficult. Boo hoo.)
- Fixed some hovering trees (some may still exist).
- Fixed some light bleeding underneath displacements (some may still exist).
- Fixed the radio music playing in random spots in the map.
- Fixed the ground being below the tunnel, allowing you to see underneath.
- Fixed fences clipping through rock.
- Fixed some off-grid brushes.

http://www.steamcommunity.com/id/shifty_pete
BipolarDiZ
Poster

Posts: 101


|:NxS:| Staff! :D


« Reply #9 on: September 30, 2011, 05:16:57 AM »

Great map. We named the 3 props: Gnome = Stimpy, Blade = Pointy, and the Crowbar is of course barrie! Keep up to good work! :D

BipolarDiZ is bipolar.
|:NxS:| Custom TTT Server: source.nxs-gaming.com:27015
|:NxS:| Vanilla TTT Server: source.nxs-gaming.com:27016
|:NxS:| Fretta: currently offline
Shifty Pete
Poster

Posts: 74


Shifty_Pete.exe


« Reply #10 on: October 03, 2011, 12:52:55 PM »

Update, final version released. New pics + Download in OP.

Changelog:

- Made it sexier
- Added a couple of platforms with ladders to places
- Fixed a few minor things
- Completely remade the spectator course, should be fun now :)
- Fixed up the skybox a bit
- Fixed floating trees (lol)
- Some other shit I can't remember.

Also, a trailer:

http://www.youtube.com/watch?v=kIUzMHrz8as
« Last Edit: October 03, 2011, 12:55:12 PM by Shifty Pete »

http://www.steamcommunity.com/id/shifty_pete
Tommynator
Poster

Posts: 173

Tommynator is a traitor!


« Reply #11 on: October 04, 2011, 12:14:04 PM »

This map has damn epic graphics.

http://uppix.net/e/0/a/42aa69b93d67090a73ef9a9232a1c.jpg
Anonymous
Poster

Posts: 126


« Reply #12 on: October 04, 2011, 04:40:48 PM »

Its, Okay...

nrich588
Poster

Posts: 253

WzG Owner


« Reply #13 on: October 04, 2011, 11:05:17 PM »

Anonymous shut up. Fucking work of art mate.
BipolarDiZ
Poster

Posts: 101


|:NxS:| Staff! :D


« Reply #14 on: October 05, 2011, 08:49:22 AM »

Anonymous shut up. Fucking work of art mate.


Agreed. Would like to see a better one from you!

BipolarDiZ is bipolar.
|:NxS:| Custom TTT Server: source.nxs-gaming.com:27015
|:NxS:| Vanilla TTT Server: source.nxs-gaming.com:27016
|:NxS:| Fretta: currently offline
WSW
Poster

Posts: 13

Something Old, Something New


« Reply #15 on: October 05, 2011, 12:47:26 PM »

Anonymous is right tough, it looks okay, but it is far from best looking maps out there.

(Quick example: rp_vuoritsto)



Still, for a second map, this is pretty damn impressive, good work.
Shifty Pete
Poster

Posts: 74


Shifty_Pete.exe


« Reply #16 on: October 07, 2011, 04:42:41 AM »

Anonymous is right tough, it looks okay, but it is far from best looking maps out there.

(Quick example: rp_vuoritsto)

-snip-

Still, for a second map, this is pretty damn impressive, good work.


Thanks, I bet if I really tried I could make it look as good as the map you posted. And this is my third map, by the way. It was kind of a quick job.

http://www.steamcommunity.com/id/shifty_pete
Rectal Exambot
Poster

Posts: 166


« Reply #17 on: October 13, 2011, 09:02:30 PM »

Thanks, I bet if I really tried I could make it look as good as the map you posted. And this is my third map, by the way. It was kind of a quick job.


Make a new map, after me, your hero, Rectal Exambot.

Edit: Do the next one, underground, with traps and shit, like a less shit Lost Temple*.

*I like Lost Temple, but campers ruin it for me.
« Last Edit: October 13, 2011, 09:03:57 PM by Rectal Exambot »
GrayScare0
Poster

Posts: 404


« Reply #18 on: October 13, 2011, 09:51:23 PM »

*I like Lost Temple, but campers ruin it for me.

The falls ruin it for me.  Both the introductory slide (which I circumvented via rearming) and the teleporter pits (they often do a lot of damage to players; Citizen should have made the water square things bigger).
Nel
Poster

Posts: 1811



« Reply #19 on: October 13, 2011, 11:43:51 PM »

Thanks, I bet if I really tried I could make it look as good as the map you posted. And this is my third map, by the way. It was kind of a quick job.


Admitting that you did a lazy job on your own map is never a good sign
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