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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Creating a Teleport that Teleports Innocents + Traitors - Detectives
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Author Topic: Creating a Teleport that Teleports Innocents + Traitors - Detectives  (Read 3544 times)
Lanix
Poster

Posts: 9


« on: July 16, 2011, 01:37:30 PM »

Ive been working on a map for a few weeks now, i am apporching V6 and I am having 1 problem! The Teleports.

I tried making a teleport that would filter out the detectives and teleport the rest, Unfortunately, that either isnt possible, or i just don't know how.
And, if there are multiple people teleporting at once, i need multiple Destinations, right? How would i go about doing so?

Thanks for any help :3
« Last Edit: July 16, 2011, 01:43:22 PM by Lanix »
Dissident
Poster

Posts: 133


Manic.


« Reply #1 on: July 16, 2011, 01:49:10 PM »

If you want to teleport multiple people at once without them appearing inside themselves, you'll need to use an entity that functions as the local destination landmark which will use the distance from the landmark to each player as a reference and keep those distances to separate the players when they teleport to the remote destination.
Lanix
Poster

Posts: 9


« Reply #2 on: July 16, 2011, 03:04:41 PM »

mmhmm..Ok
now the other problem.

thanks Dissident.
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