Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 22, 2024, 03:04:26 PM
News:
Trouble in Terrorist Town
?
Site here
,
forum here
.
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Creating a Teleport that Teleports Innocents + Traitors - Detectives
Pages: [
1
]
Author
Topic: Creating a Teleport that Teleports Innocents + Traitors - Detectives (Read 3556 times)
Lanix
Poster
Posts: 9
«
on:
July 16, 2011, 01:37:30 PM »
Ive been working on a map for a few weeks now, i am apporching V6 and I am having 1 problem! The Teleports.
I tried making a teleport that would filter out the detectives and teleport the rest, Unfortunately, that either isnt possible, or i just don't know how.
And, if there are multiple people teleporting at once, i need multiple Destinations, right? How would i go about doing so?
Thanks for any help :3
«
Last Edit: July 16, 2011, 01:43:22 PM by Lanix
»
Dissident
Poster
Posts: 133
Manic.
«
Reply #1 on:
July 16, 2011, 01:49:10 PM »
If you want to teleport multiple people at once without them appearing inside themselves, you'll need to use an entity that functions as the local destination landmark which will use the distance from the landmark to each player as a reference and keep those distances to separate the players when they teleport to the remote destination.
Lanix
Poster
Posts: 9
«
Reply #2 on:
July 16, 2011, 03:04:41 PM »
mmhmm..Ok
now the other problem.
thanks Dissident.
Pages
: [
1
]
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Creating a Teleport that Teleports Innocents + Traitors - Detectives
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Other
-----------------------------
=> Trouble in Terrorist Town
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Page created in 0.009 seconds with 17 queries.
Loading...