1. Reduces all bullet damage by 30%. Hitbox not important, other damage types not affected.
2. You have to select which sample to scan with, kind of hard without a menu. You could try binding a key to "ttt_wtester_scan 1" so that it always tries scanning the first item in the list of samples.
3. It's a nice idea, but I'm not adding features anymore at this point.
Oh, I got the percentage wrong. Whoops.
Does this apply to radar as well? That's a handy command for the scanner, though. For DNA, I could use that to bind the first few slots in the scanner to the number keys, as I have weapon switches bound elsewhere.
Okay, I looked at the general topic and saw your post specifying such. Sorry about that.