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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Sniper-scope sensitivity changed?
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Author Topic: Sniper-scope sensitivity changed?  (Read 5053 times)
H
Poster

Posts: 3


« on: April 23, 2011, 08:06:04 AM »

Hello. After a recent update I have realized that scoping in with a rifle (siper) will keep your same sensitivity, which makes it really hard to accurately snipe. It did not used to do this. Before it used to reduce the sensitivity quite a bit. Is this a TTT issue or a Gmod issue, and what can be done about it? Thank you.
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #1 on: April 23, 2011, 12:59:19 PM »

The sensitivity on the sniper is a bit of a problem, when sniping across a map (not too large) i was unable to shoot someone in the head because the jumps where too far apart to even hit them (as there head was only visible behind a defense) really annoying and it wasn't my hardware as i turned down sensitivity on mouse all the way to get a better sniping shot, couldn't happen due to this.

[b]
Sky-netgaming.com
ryeezy
Poster

Posts: 22


OFWGKTA


« Reply #2 on: April 23, 2011, 03:38:31 PM »

yea ive noticed this too and hate it a lot
Mr. Gash
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Posts: 382


www.nonerdsjustgeeks.com


« Reply #3 on: April 24, 2011, 01:33:33 AM »

bind x +snipe
alias +snipe "sensitivity 1"
alias -snipe "sensitivity <what your current sensitivity is>"

Hold X when sniping. Magic!
H
Poster

Posts: 3


« Reply #4 on: April 25, 2011, 08:16:16 AM »

ind x +snipe
alias +snipe "sensitivity 1"
alias -snipe "sensitivity <what your current sensitivity is>"

Hold X when sniping. Magic!
Yep, I know of this. I am mainly wondering if it's something that Badking can fix, or if it's an issue I must bother Garry with.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #5 on: April 25, 2011, 10:36:01 AM »

There was nothing in the rifle doing anything with sensitivity, so gmod/source changed something behind the scenes in the update. I've now added something that adjust sensitivity if you're zoomed for both the rifle and the binoculars.
Mr. Gash
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Posts: 382


www.nonerdsjustgeeks.com


« Reply #6 on: April 26, 2011, 12:20:33 AM »

There was nothing in the rifle doing anything with sensitivity, so gmod/source changed something behind the scenes in the update. I've now added something that adjust sensitivity if you're zoomed for both the rifle and the binoculars.

You should make that optional, personally I don't like it changing my sensitivity.
H
Poster

Posts: 3


« Reply #7 on: April 28, 2011, 05:15:08 AM »

There was nothing in the rifle doing anything with sensitivity, so gmod/source changed something behind the scenes in the update. I've now added something that adjust sensitivity if you're zoomed for both the rifle and the binoculars.
Yay! Hopefully they won't revert it and mess up your fix. Thanks very much.
Darkest_97
Poster

Posts: 286


Hi.


« Reply #8 on: April 28, 2011, 12:06:58 PM »

The m16 zoomed in seems to have had the same type of sensitivity increase.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #9 on: April 28, 2011, 04:20:44 PM »

I know. It hardly matters considering how small its zoom is.
crowstar
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Posts: 3


« Reply #10 on: May 01, 2011, 07:15:24 PM »

where is this change? is it in the svn? How can I update a server to this change?
Tommynator
Poster

Posts: 173

Tommynator is a traitor!


« Reply #11 on: May 01, 2011, 08:49:04 PM »

Download the new version using an SVN client?
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